
Innovative three-elimination game with hard core. With the cost and benefit mechanism added to the game, everything is no longer easy. You need to consider the increasingly meager profits, formulate and adjust the game strategy, and try to make yourself go further.
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Innovative three-elimination game with hard core.
Similar to the 3 Tiles game, the three-elimination game, combined with the cost-benefit system, constitutes this hard-core brain-burning three-elimination game.
The difference from the traditional three-elimination game lies in the use of gold coins. The price of each card line is marked on the right side of the screen. To collect a card, you have to pay a corresponding number of gold coins. Of course, you will get some gold coins every time you eliminate the card, and the number of gold coins obtained when you eliminate the card is marked in the upper right corner of the screen.
The difficulty of this game is to consider how to collect and eliminate cards with less gold coins.
In the card space with 5 rows and 10 columns, random cards descending from the top of the screen are stored. Click on the card to collect it into the card slot. Collecting three identical cards will eliminate these three cards. The capacity of the card slot is 7 cards. If the card slot is full, there is no way to continue the game. Fortunately, you can also exchange gold coins for a temporary card slot at this time, but the temporary card slot will be invalid after use.
If the game is in trouble, there is also a convertible prop, which will randomly disrupt a row of cards and overlap these cards on other rows and reduce the price.
In short, it is to pay gold coins to collect cards, get gold coins by eliminating cards, earn more gold coins and eliminate more cards.
Have a good time and earn more gold coins.
The following introduction is taken from player comments.
It looks simple but surprisingly durable, with a simple UI but original gameplay.
The ratio between expenditure and income will change after the grade rises, and the strategy needs to be adjusted in time. In the later stage, with the increase of colors, the difficulty is too great, and the income and expenditure can't be balanced at all. After the early accumulation and consumption, the game is over.
Very interesting little game, the interface is not beautiful, but the mechanism is very interesting. At first, it seems that you can surf casually, but as everyone knows, your initial accumulation determines how long you can carry and how far you can go in the end.
The more I get to the back, the more I feel that the bondage is tightening step by step. In the end, I can't even turn around, but GG.
Personally, the turntable is a little weak, quite expensive, and then it is useless. After stacking, the situation is often worse. After using it twice, it has never been used again. It is better to buy the back one at a high price. One-time blank is basically to quench thirst by drinking poison, so plan as well as possible, don't use it, and the cost performance is very low.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, German*, Spanish - Spain*, Portuguese - Portugal*, Korean**languages with full audio support
Reviews
This is a simple game where you click on tiles from a grid and place them onto a bar at the bottom of the screen. When you match three tiles with the same animal, they disappear, and you earn a small amount of coins. The main mechanic revolves around cost: picking a tile from the bottom row is free, but each row above increases the cost by one coin. The strategy is to focus on selecting tiles from the lower rows to conserve your coins; running out of coins ends the game. You can also lose if you fill up all the slots on the bar and can’t place any more tiles. It’s all very simple and there’s no ultimate goal except going for as long as you can.
Biraz oynadım fena değil gibi, aynı karttan 3 tanesini alttaki karta koyarak puanları eleyin, puanlarla üstteki kartı satın alabilirsiniz, kartın miktarı ne kadar yüksekse o kadar pahalı olur. O yüzden mümkün olduğunca düşük tutmaya çalışın. çerezlik.
有中文,没成就。 稍微玩了一下感觉是类似羊了个羊,找3个相同卡牌放在最下面卡池消除得积分,积分可以购买上层卡牌,卡牌越高金额越贵。 所以要盯着尽可能下排凑牌。 建议加玩法引导。 UI比较凌乱,还有很多提升空间。 首发3.6元,游戏体积6.55MB.
joguinho simple fácil de jogar e a dificuldade aumenta conforme vc avança a musica um pouco repetitiva.
[h1][b]《Gain Tiles Match: Trading Dilemma》——硬核三消·难度升级![/b][/h1] [h3]【游戏玩法】[/h3] [list] [*]游戏的中文名为《简核消除之救赎行动》,游戏特点正如其名,是一款简单、硬核的消除小游戏;其体量仅为6.55MB,没有其它花里胡哨的多余界面,启动即是开局,这点很不错。 [*]采用了类似3 Tiles的三消核心玩法,并创新性地引入了成本+收益的经济系统:在5行10列的卡牌空间中,玩家需要收集3张相同花色的卡牌至下方卡槽内以完成消除,每完成一次消除后,将会获得一定数额的金币(即右上角的“收益值”)。其中,不同横排的右侧会标有数字,意味着收集此排的卡牌将要耗费的金币数,价格由上到下依次递减,所以建议尽量先收集底部的卡牌节省支出。 [*]底部的卡槽共有7个槽位,可存放7张收集来的卡牌;另外还有1个可用金币解锁的临时槽位,使用过后还会重新上锁。由于临时槽位价格较高,除非万不得已,否则不建议使用。 [*]左侧的彩色圆盘是个小道具,需要花费金币使用一次,作用是随机打乱一行卡牌,并将这些卡牌重叠到其他行的卡牌上并降低价格(是原有横排的价格,而非当前所处横排的价格)。该道具同样价格较高,不建议轻易使用。 [*]游戏共有7种依次递增的难度,前一难度分数达标后即可解锁并进入下一难度。难度越高,卡牌的种类越多,横排的价格越高,但三消的收益也更高,更考验玩家的资源调控和空间管理策略。前期只是新手适应期,往后游戏的硬核才会真正显露出来。 [/list] [h3]【不足之处】[/h3] [olist] [*]UI界面设计比较杂乱。文字标语比较多余且遮盖屏幕,建议删除;背景色与部分文字注释对比度太低,不便观察。 [*]左上角的双箭头容易误以为是撤销键,实际却是设置键,应改成通用的齿轮图标。 [*]窗口全屏模式显示时,两侧留有黑边,不够美观。 [*]功能按钮缺少作用说明,建议光标放置时出现浮窗显示功能解释。 [*]玩法较为单一,只有三消模式,可增加其它类型玩法以增强可玩性。 [*]“彩色转盘”使用后,竟然是出现一排文字(不美观),还要回滚两遍后才砸飞一排方块(较多余)。 [*]游戏无法中途保存,一旦退出只能重新开始。 [*]优化问题明显,游戏体量不大,但操作时有一定的卡顿和延迟,不够流畅。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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