
In 2200,the earth has been badly destroyed due to the human beings“GAIA Project ”,the first project which named by all the human beings to protect the earth, has been put on the agenda.Coincidentally, you have been the captain of “GAIA Project ”,now fight with your partners to save the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
挺好的一款游戏,非常让我中毒,从画面看,乐高风的设定做得很精致,BGM似乎是少了点,不过不是太影响,另类的塔防游戏,如果卡关多次,系统还会送一笔钱用来升级,这点还是很人性化的,游戏有三种难度,就算所有技能科技升到满级,过简单关卡也会有限制,比如技能都为一级啊什么的,可玩性还是说得过去的,力荐,作为一种放松,一种休闲还是挺不错的!
很新鲜的游戏体验 作为一个从植物大战僵尸、皇城突袭一路玩过来的老塔防玩家,玩到这个游戏时还是感觉很有新鲜感。不像一般塔防游戏的设计思路,游戏中弱化了防御塔这个概念,反而增强了英雄以及技能的搭配。而游戏的玩法也略偏硬核,更加强化了塔防游戏中布塔(这个游戏中表现为放技能与英雄的站位)的快速与准确性。 诚如介绍中所言,上手容易精通难,玩到后期面对满屏的怪就需要精准而迅速的操作。 个人感觉游戏中的加点系统对于英雄与防御塔的提升貌似并不明显,只有那个给基地升血的升级到后期有点用,剩下的升级并没有体验出有太大的提升。 还有一点,关卡的设置有些重复,虽然有了特殊关卡的加入,但玩到后期还是会体验到重复感,因为尽管地图背景以及bgm有变化,地图本身并没有变。 总体来说,这是一款非常新鲜的塔防游戏。最后点题:保护环境,人人有责。
建议把老虎机模式去掉。。。。要不就不要那么随缘吧。。。。刷一次卡牌就算五秒,假如每次都给三张最合适的,怕不是都过不去,同时要拉老虎机,看给的卡牌,然后看四路,还要分析出最合理的方案,然后甩完卡牌之后刚好接到下一次的卡牌再拉老虎机,加上对敌人预判难度略高,预判较慢,整个流程就算5秒钟扔完所有无论是123张牌。那么问题来了,四路分欧洲人的三张牌?好吧我合理运用英雄稍微挡一路,也算在五秒之内,好了我们看看两次间隔之间我们做了什么——眼光看下面看给的卡牌,拉老虎机,不假思索眼光看一圈敌人,毫无思考最快速度甩完三牌,眼光在中央摆英雄挡一挡,五秒的确可以做到,那么连续12次呢?我不敢说我反应和统筹有多好,至少我CSGO是国际服官匹大老鹰车队的指挥,无论是规划还是鼠标精确和速度都还算能称得上还能说得过去 已经被老虎机模式虐的欲罢不能,先不说非洲不非洲。。。这就算每一次给三张卡牌真的够用?!要不改成三张随机的牌算了,每次就给一种,还有时候不给,何况经常就给一张牌,一张牌顶五秒,你当我毁灭菇? 创意7/10 画面7/10 难度5/10 老虎机模式坑爹20/10
是我电脑的问题还是游戏的问题?全屏显示超出我电脑的尺寸,不全屏又整体向下偏=-= 什么时候支持分辨率可调再改评测
平衡失调
Is the game fun? Yes, but within the first 1 hour of playing I crashing in game. This is one of the few games that has ever crashed for me. It tends to crash in the "survival/endless" mode a lot more than other levels. The game play is exactly like the videos, thus expect at some points you just can't keep up & randomly spam as much as you can. Achievements are obtained via playing the game, (most of them) a few are RNG based, but it isn't bad. Pro(s): The graphics are crisp & clean The enemies look good The spells clearly have "combo's/sync" together. Heroes/towers (6 of them) sort of have different strengths. Over all message of the game is geared towards environmental warnings which is nice. Con(s): Game Crashing Short, within the first 1 1/2 hours I beat every level available. Sometimes it felt overwhelming... I mean it feels like unless I myself am a robot I cannot beat a level. Not because of the "thinking" and "strategy portion" but because it's too much click here, click here, click here, click here, move this here, spam this, spam that. RNG at times Game is short for a TD.
比较喜欢塔防游戏,但是当我买了这款游戏后玩了一会发现比较无聊,也不是说游戏不好,个人来说不太喜欢这种重操作的塔防吧
根本忙不过来了。。。变成动作游戏了
这并不是一个传统的塔防游戏。。整体上感觉平淡无奇,内容、亮点比较少,用来消磨时间还是不错的。 [list] [*]你需要用你的士兵或者技能消灭四面涌来的怪物,保护你的基地。 [*]士兵分为三个近战和三个远程,可以升级,解锁多个被动技能,但是感觉近战士兵略鸡肋,因为当成群怪跑到你的基地附近的时候说明你可以结束游戏了,根本来不及把士兵调去战斗。 [*]玩家技能比较多,一共有30个,面对成群的怪物,尽管用技能去砸。每次关卡可以携带7个玩家技能,所以技能的分配是这个游戏最重要的点。 [*]通过关卡获得探索值,每个关卡只能获得一次,探索值用于升级士兵和玩家技能。如果连续三次在同一个关卡失败,系统会送给你1500。[strike]好像发现了不得了的刷探索值方式[/strike] [*]目前为还算简单,玩了一个半小时通关了普通关卡。 [*]吐槽一下这游戏的坑: [olist] [*]游戏不能全屏,而且窗口不能固定。 [*]只能用鼠标,每次返回上一级目录都要用鼠标去点,真的是逼死懒人。唯一能用的Esc键设计的也很迷,只能用来退出游戏。[strike]多按几次Esc有奇效[/strike] [*]不知道是游戏的问题还是我电脑的问题,运行时容易崩溃,一个半小时闪退了三次。。。第一次打无尽关快GG的时候闪退了mmp [/olist] [list]
不好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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