
Emily has a problem and it's not a little one. Join her and her friends on this hybrid visual novel adventure with select animated scenes. A slice of life comedy featuring Emily coming to terms with becoming a futa and all that comes with it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
everything about this visual novel is top tier, the voice acting, the writing, the art, unfortunatley like many reviewers i simply can't recommend it because it's abandonware. i managed to get the old version up and running myself but when you're asking for people's money it's not excusable to leave your game in an unfished state. i get that indie development isn't easy but you're cultivating a poor reputation when you do this kind of thing. ultimately the publisher is critical bliss and the buck stops with them, i will be blacklisting them and ecouraginmg those i know to not to get any games from them.
Disclaimer : this is not a hard downvote, considering the game is so cheap (especially on sales) Honestly, I think the only good thing this game has for itself are the hand drawn animations. Which is a big plus, mind you ,considering how sloppy/half assed most of them are in erotic games, all the more with niche kinks. Besides the animation, the art itself is frankly mid (but you can judge for yourself by looking at the shop's screens). The voice over is only partial, and of amateur quality. There are only few choices, which are total no brainers if you're here for the H scenes. The story isn't good, it's not generic per say, but the situations chain up in a very unnatural manner. You have a hard time believing what is happening to the heroine, or in the train thought of characters. The writing is pretty terrible. It's mostly monologues who feel super robotic. The heroine describes litteraly everything she sees or think in a factual and boring way. Also, I know she's supposed to be depressed, but come on, she's still afraid to show her penis to someone who she had sex with.
This will be the best futanari game in my heart till the end of the world. I played it without any expectations, but Damnnn! It really sparked my interest in the futa genre. I absolutely love the art and sex scene for each characters concluded the stories from each routes. Although it was sex dialogue, It still very inspired for live a life without hesitate, but I have to admit I'm disappointed about a bug in the gallery screen. Even though I’ve finished all the routes, clicking on it just shows a blank screen.
Чёт мне девочки с пиписьками не понравились ...
the sence is good but if the story is little bigger the game will perfect
[h1]*****โรคประหลาดกับสิ่งหรรษาของฉัน[/h1] [list] [*]เป็นเกมสไตล์ Novel อ่านเนื้อเรื่องและมี Choices ให้ตอบซึ่งจะมี Story ที่แตกต่างกันไป [*]งานภาพทำออกมาได้ดีมาก ติดแค่เสียงพากย์แทบไม่มี [*]มีตัวละครหลากหลายทำให้เล่นได้ไม่เบื่อ ถึงแม้แต่ละตัวละครจะมีเนื้อเรื่องที่ค่อนข้างสั้นนิดนึงก็เถอะ [*]Achievements ตรงไปตรงมา ไม่ซับซ้อน [/list] ------------------------------------------ [h1]*****My Strange Disease[/h1] [list] [*]It’s a visual novel–style game where you read the story and make choices that lead to different story paths. [*]The artwork is really well done, but lack of voice acting. [*]There are many different characters and each character has an individual route, but it feels a little on the short side. [*]The achievements are straightforward and not complicated at all [/list]
2 versions of my review, En / Pt-Br: When considering adult visual novels, few titles manage to spark as much curiosity based on their premise alone as Futa Fix Di*k Dine and Dash (FFDDD). The concept of a futa protagonist in a multi-route romance story remains relatively rare, and the game leverages this premise as its main selling point. However, as the campaign progresses, a persistent feeling arises that the title has the potential to deliver more than it actually does. Initially, the game conveys the impression that all the characters lead lives of their own; interactions at the restaurant, the banter among Cindy, Linda, Rachael, Lilly, Clover, and Kate, combined with small everyday moments, create a natural atmosphere. Yet, this potential is underutilized as the routes progress; interactions between characters other than the protagonist vanish entirely, only to resurface in the final chapter. The focus shifts almost exclusively to Emily and the chosen love interest, making the game world feel smaller than promised. Remarkably, Emily is the game's greatest strength; her status as a futa is part of her identity but does not define her entire personality. Her shyness, insecurity, and fear of rejection make her character arc compelling, keeping the player interested in her decisions and interactions throughout the routes (at least for those interested in something beyond the scenes we *actually* want to see). Another key point is the futa representation. Within the genre, there are various ways to interpret *futa* representation, but FFDDD follows what I consider a perfect approach: a predominantly feminine identity and appearance, incorporating the "futa element" (only the di*k). For many fans, this is one of the most appealing types of representation, and in this regard, the game presents a very well-defined visual style—something other titles like Femboy Futa House (FFH) and Summer Clover (SC) merely attempt to achieve. In FFH, even when a specific character takes center stage, the rest of the cast remains involved in the narrative, maintaining a sense of communal life. SC demonstrates how everyday conversations can strengthen the bonds between various characters throughout the campaign. FFDDD excels at building chemistry between Emily and her partner but devotes little space to the parallel development of the rest of the cast, a key shortcoming when compared to other titles in the genre. The routes also vary in quality. Linda and Rachael benefit from excellent emotional development and some of the best dialogue I’ve seen, whereas Kate’s story feels like it could have been explored further. Lilly and Clover are charismatic but could also use more depth. From a technical standpoint, the game suffers from issues that detract from the experience. Beyond bugs like missing gallery CGs and sprites lingering on-screen inappropriately, there are continuity errors. The most striking example occurs in the finale, where Emily "gets to the point" in the first scene, but in the second she isn't quite "finished," hindering the visual progression of an important scene and demonstrating a lack of polish. Despite this, FFDDD understands that it doesn't need to rely solely on explicit content to engage the player. Its greatest strength lies in the chemistry between Emily and each route's partner, alongside a well-executed futa premise. With better balance across routes, more effective use of side relationships, and a more careful technical pass, it could reach an even higher level. Ultimately, Futa Fix Di*k Dine and Dash is a title with great potential. It may lack the narrative refinement of some competitors, but it delivers an experience few games in the genre can match. For anyone seeking a charismatic protagonist, engaging interactions, and a well-crafted futa premise, it remains a good recommendation. I hope that you liked my review S2 // Pensando em visual novels adultas, poucas obras conseguem despertar tanta curiosidade pela própria proposta quanto Futa Fix Di*k Dine and Dash (FFDDD). A ideia de uma protagonista futa em uma história de romance com múltiplas rotas ainda é relativamente rara e o jogo utiliza essa premissa como seu principal diferencial. Porém, conforme a campanha avança, surge uma sensação constante de que a obra possui potencial para entregar mais do que realmente entrega. Inicialmente, o jogo transmite a sensação de que todas as personagens possuem uma vida própria, partido das interações no restaurante, as brincadeiras entre Cindy, Linda, Rachael, Lilly, Clover e Kate com os pequenos momentos cotidianos criam um ambiente natural. Entretanto, esse potencial acaba sendo pouco aproveitado conforme as rotas avançam, essas interações entre os personagens (que não com a protagonista) desaparecem totalmente, retornando apenas no capítulo final. O foco passa quase exclusivamente para Emily e a personagem escolhida, fazendo com que o universo do jogo pareça menor do que prometia. O mais impressionante é que a Emily é o maior acerto do jogo, sua condição como futa faz parte de sua identidade, mas não define toda sua personalidade. Sua timidez, insegurança e medo de rejeição tornam sua evolução convincente, fazendo com que o jogador tenha interesse em acompanhar suas decisões e interações ao longo das rotas (isso pra quem está interessado em algo além das cenas que QUEREMOS VER). Outro ponto importante é a representação futa. Dentro do gênero, existem várias formas de interpretar a representação de uma futa, mas FFDDD segue uma abordagem perfeita (na minha concepção): identidade e aparência predominantemente femininas, incorporando o "elemento futa" (somente o pau). Para muitos fãs, essa é uma das representações mais interessantes e, nesse aspecto, a obra apresenta uma proposta visual muito bem definida, algo que outras obras como Femboy Futa House (FFH) e Summer Clover (SC) apenas tentam alcançar. Em FFH, mesmo quando uma personagem recebe maior destaque, o restante do elenco continua participando da narrativa, mantendo a sensação de convivência. Já SC demonstra como diálogos cotidianos podem fortalecer a conexão entre diversas personagens ao longo da campanha. FFDDD constrói muito bem a química entre Emily e sua parceira, mas dedica pouco espaço ao desenvolvimento paralelo do restante do elenco, e essa é uma das principais falhas quando comparada a outras obras do gênero. As rotas também apresentam diferenças de qualidade. Linda e Rachael possuem um ótimo desenvolvimento emocional e alguns dos melhores diálogos que já vi, enquanto Kate transmite a sensação de uma história que poderia ter sido mais explorada. Lilly e Clover são carismáticas, mas também poderiam receber maior aprofundamento. Tecnicamente, o jogo apresenta problemas que prejudicam a experiência. Além de bugs como CGs ausentes na galeria, sprites persistindo na tela incompatíveis com os diálogos e existem falhas de continuidade. O exemplo mais marcante ocorre no Finale, onde a Emily "chega nos finalmentes" na primeira cena e na segunda ela não está toda "finalmentada", prejudicando a progressão visual de uma cena importante e demonstrando falta de polimento. Apesar disso, FFDDD entende que não precisa depender apenas do conteúdo explícito para envolver o jogador. Seu maior diferencial está na química entre Emily e cada personagem de rota, além de uma proposta futa bem executada. Com maior equilíbrio entre as rotas, melhor aproveitamento das relações paralelas e uma revisão técnica mais cuidadosa, poderia alcançar um nível ainda maior. No fim, Futa Fix Di*k Dine and Dash é uma obra de grande potencial. Não possui o refinamento narrativo de alguns concorrentes, mas entrega uma experiência que poucos jogos do gênero conseguem proporcionar. Para quem procura uma protagonista carismática, boas interações e uma proposta futa bem construída, continua sendo uma boa recomendação. Espero que tenha gostado da minha avaliação S2
补票,单纯题材非常对我口味,一些动画也做挺好吧。
Very simple story, limited animation, there's a questionable route, but overall an enjoyable little thing.
故事其實不錯,就是短了一點
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