
A cozy, 3D, puzzle platformer with a underlying story. Play as cute origami characters exploring a vast world through puzzles, combat and platforming. Fight your way past enemies and rid the world of the black tar.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Embark on a captivating journey in Fuse - an immersive adventure that blends action, stealth, and puzzle-solving in a unique gameplay experience!
Seamlessly shift between two distinct characters, each offering their own specialized abilities. Master the art of stealth by using paper planes to distract enemies, or fly your way past the shadowed depths of the mountains. Merge their abilities to form a swift and powerful melee combatant, ready to face any foe.
As you progress through the game, you'll confront enemies, overcome environmental obstacles, and solve puzzles to uncover fragments of the past.
Game Features:
Environment. A world made of paper, wool, and creativity — cut, glued, and brought to life by hand.
Puzzles. Use each character’s unique strengths to overcome challenges together.
Story. Experience a narrative beyond words — immersive, emotional, and open to interpretation.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm only barely recommending this game because the artwork/graphic design is charming and the puzzles are........decent enough for the price of free. I'm not entirely enthused about the game though, because despite meeting the minimum requirements (you can see my pc specs in the review), the game ran like dogwater, with framerates that were absolutely appalling and a graphical fidelity/crispness that would make PS1 era graphics look clean and high resolution. Additionally, there were a few puzzles involving the hairdryers that were intensely frustrating to get through, as the controls would only work in the way you wanted them to [b][i]sometimes[/i][/b], resulting in having to retry the same puzzles over and over and over and over as the grasshopper-like member of our duo plummets to the water and is dissolved when you're pushing the bloody forward button and clicking the mouse button to fly, just like you should, but it only works 1/2 the time and there's multiple bloody stages, so if the controls screw you 2/3 of the way through the puzzle, you're starting right back at the beginning. *Takes deep breath* So...........the game design is largely fine, the art direction is superb, and taken as a whole, it's not [b][i]bad[/i][/b] per se, but with the atrocious framerates, graphical resolution, and the FRUSTRATING puzzle/control reliability, it's a tough recommendation. Luckily, the price to try it out is zero, so you can go for it and make up your own minds. Very hesitantly recommended.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played for about 45 minutes then logged off just to load back in and see I lost about 25 minutes of those since the game didnt seem to have a checkpoint in between then? Cute game but its a hard pass from me for having so little checkpoints.
I love the music, the atmosphere, the art, the puzzles. Not the most challenging puzzle game out there but despite the minimalistic feel, it is definitely not kind to older PC builds. I ran the game on potato mode and it still glitched for me, the customised shadow setting kept resetting itself to high automatically and the controls were not compliant. Reading the reviews make me really wish for a Steam deck tho.
Muito bom. Puzzle bem leve pra descontrair.
There's a lot of potential and I like the premise, but there are some game-breaking bugs that need fixing before I can actually recommend the game. Objects which are supposed to fall into your reach after you solve a puzzle sometimes just don't, they stay floating. You can trigger cutscenes which forcibly move you to the next zone without actually having picked up the required puzzle object, which bricks your save. You can get occasionally get clipped into the terrain and forcibly ejected from the map, which sucks. When you move between areas which change shaders the transitions are extremely jarring and spastically flicker for a bit, which would be tolerable if the momentary transition didn't sometimes glitch out and turn your screen completely pitch black until you blindly wander through another transition zone... the first time it happened I initially thought I had entered a cutscene that wasn't working right. It just does not feel good to play because of technical jank, even though the game and puzzles seem like they should be enjoyable. It's certainly not the worst game I've ever played, even with all that, but it took me the better part of two hours to complete and most of that was because I got soft-locked twice and had to restart if I wanted to finish the game. It's maybe a half-hour game, even if you go for 100% and look for the [spoiler]hidden sticky notes[/spoiler], and that got tripled due to bugs and jank. I don't want to spoil any puzzles since the game would be good with some fixes, but for a more specific example of a game-breaking bug that bricked my run and forced me to restart: [spoiler] in the Sauna section there is a music puzzle that allows you to grab some floating scissors (EDIT: the scissors are supposed to fall and no longer be floating. That didn't happen until my third attempt at a playthrough, no wonder things always went downhill after that). After you do, the game plays a short cutscene where some sludge appears, and the red bug jumps onto the rolled-up blue bug to do a downhill escape sequence. Only, the game triggered that cutscene without me picking up the scissors, I stepped into a trigger or something while trying to figure out what to do after finishing the music puzzle. So I go through that section of the game again, climbing all the way back up and grabbing the scissors... only now, the escape sequence won't play. I tried respawning from the menu, no luck. I try quitting to the main menu and hitting continue, which reloaded me about halfway back through the zone on a completely different lily pad island... but I thought it might have fixed some triggers or reloaded me far enough back to try going back to the end, anyway. When I got up there, the scissors weren't even there, so it did save that but reloaded me further back anyway? Last ditch effort was to reload from the menu again and backtrack to the hub from halfway point, but it's completely impossible since the routing for one bug or the other is usually completely one-way. That was the most egregious instance of triggers firing when they shouldn't, but it was not the only one.[/spoiler]
Fun game, simple puzzles. Small bug after you solve the scissors puzzle is possible, if during the running part it seems like there's no space, quit to main menu and try again.
Кооперативный шутер с элементами тактики и RPG: игроки объединяются в команду до 4 человек, выполняют миссии в постапокалиптическом мире и используют уникальные способности персонажей. Акцент на командной работе, комбинациях навыков и динамичных перестрелках. Плюсы: Командное взаимодействие — каждый персонаж обладает особыми способностями, которые эффективнее всего работают в связке с умениями союзников (например, щит + усиление урона); Разнообразие персонажей — несколько классов с разными стилями игры (штурмовик, медик, инженер, снайпер) позволяют подобрать роль под свой стиль и менять тактику прохождения; Динамичные бои — сражения насыщены событиями: взрывы, укрытия, окружение реагирует на урон, а враги применяют разные тактики в зависимости от ситуации. Минусы: Жёсткая зависимость от команды — без слаженной работы или при слабом игроке прохождение сложных миссий становится почти невозможным; Ограниченный одиночный опыт — ИИ‑союзники действуют предсказуемо и не заменяют живых игроков, из‑за чего одиночное прохождение ощущается менее увлекательным; Балансные проблемы классов — некоторые способности заметно сильнее других, что снижает вариативность выбора и может приводить к однотипным составам команд в мультиплеере. Итог: подойдёт любителям кооперативных шутеров и тактических перестрелок — впечатляет командной механикой, разнообразием ролей и насыщенными боями. Может разочаровать из‑за слабой реализации одиночной игры, высокой зависимости от навыков союзников и дисбаланса между классами.
Um jogo pequeno, porém divertido
Arka planda bir hikaye barındıran, keyifli bir 3D bulmaca platform oyunudur. Sevimli origami karakterleri olarak oynayın ve bulmacalar, dövüş ve platform öğeleriyle dolu geniş bir dünyayı keşfedin. Düşmanlarla savaşarak dünyayı kara katrandan kurtarın.
Просто: «Что это...» Иди пытайся понять, куда тебе надо, что тебе надо. Растягивание геймплея пролетными ставками по 15 секунд каждая, благо пролистать можно. В конце какой-то пипец начался, иди куда-то, тебя в это время бьют просто так, ты вообще не понимаешь, что тут происходит, и в итоге ты победил что-то или кого-то и должен счастливо выйти, но это просто какой-то пипец. Через текстуры вылетаешь. От освещения теряешь зрение, наверно, на -5. Зачем-то темные ставки сделали, чтоб еще хуже стало видно. Так-то игра нормальная, но что в этом, как все пишут, МИЛОГО и интересного, не знаю.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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