
The world's first combine-harvester racing game. Fling tires at your opponents and set fields ablaze to reap more grain than anyone else and win the Grain Prix!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h2] Few games are as fun as Furious Farm! [/h2] A really, really fun game. Simple as it should be, with delightful gameplay and cool soundtrack. Addctive in a good way. The main concept (a chalenge between harvester machines – each one with its specific characteristics – to see who collect more wheat) is taken at its most enjoyable and challenging way. There are power-ups through the levels to increase competitivity. You can put your wheat in a silo (but it takes time, and a time during which you can't collect wheat) or you can carry all in your truck (but if someone hits your truck, you lose a percentage of the collected wheat). Simple mechanics, but extremely well applied. This game has huge potential to become very popular! I hope this little gem gets the attention it deserves!
This dev makes some really incredible stuff. Simple concept, easy to understand, any age could play it, but the skill cap is endless. Tons of ways to win.
Very enjoiable small game!
Game is fun and has couch play... Also no-one likes Harvey.
Take a competitive item racing game, and mix it with a farming simulator. Works quite well, and I love it. I'd love to see more content added to this game, but even how it is it is quite fun playing. Has some slight rng for stat upgrades, but that adds to the challenge! Overall 8/10
What a nice little game! Didn't even play it in multiplayer yet and solo is already really fun.
This game is a hidden gem that is worth every penny. The gameplay is very simple but extremely addicting. You're trying to harvest as much wheat as possible, while aiming to outperform your opponents by playing various tricks on them, be it... 1) throwing a spare tire at them to 'help them chill for a while' and 'reassess their strategy' 2) using molotov cocktails to set the field on fire and watch your opponents' harvest burn and turn into nothingness as they desperately keep collecting more 3) or downright crashing into your opponents' rear to steal their harvest the old-fashioned way To save your harvest you need to drop it into a silo which adds just enough depth to punish extremely greedy players / NPCs who are playing too recklessly and keep hoarding resources for too long. There are 8 characters to pick from, each with their unique harvester with many attributes, such as speed, weight, acceleration, steering, header size (how much wheat you can collect per second), silo speed (how fast you can unload its harvest into a silo). All of them DO make a difference when it comes to your playstyle and strategy and it feel increabidibly rewarding trying to reach 1st place with every single combine. What's more, you can upgrade your harvester stats after completing a stage, adding even more depth to the gameplay. The OST is FANTASTIC. The best representation of 16-bit era soundtrack with some real bangers. Verdict: 9/10. An extremely polished game with simple, fun and addicting gameplay loop that will keep you entertained for a while. -1 point for the lack of controller support.
Great game!!! very addictive can be hard sometimes 9/10
Furious Farm: Total Reap-Out, developed and published by PUNKCAKE Délicieux, is a chaotic arcade experience that takes an absurd premise and commits to it with surprising confidence. Instead of traditional racing vehicles, players take control of harvesters tearing through farmland, competing not just for speed but for control, destruction, and efficiency. What could have easily been a novelty idea is turned into a functional gameplay loop that blends racing, arena combat, and territory control into something energetic and unpredictable. The core of the gameplay revolves around harvesting crops while actively interfering with opponents. Players move through fields, clearing sections to score points, but the twist lies in the ability to sabotage others. You can throw debris, set parts of the map on fire, or disrupt rival harvesters in ways that create constant tension between offense and efficiency. This balance becomes the defining feature of each match. Focusing purely on harvesting may give steady progress, but ignoring opponents leaves you vulnerable, while aggressive play can slow others down at the cost of your own productivity. The result is a dynamic system where every decision shapes the flow of the match. Matches are structured around an elimination format, which adds a sense of progression and urgency. After each round, the lowest-performing players are removed, while those who remain are rewarded with upgrades that improve their machines. These upgrades introduce a light layer of strategy, allowing players to tailor their approach as the competition intensifies. Early rounds tend to feel more open and experimental, while later stages become more focused and competitive, as the remaining players push for an advantage. This escalating structure helps maintain engagement, giving each session a clear sense of momentum. The game is at its best in multiplayer, where its chaotic design truly shines. Local split-screen play transforms matches into fast-paced, unpredictable contests filled with sudden reversals and playful rivalry. Competing against others adds a layer of spontaneity that the single-player mode cannot fully replicate. While the solo experience provides a solid introduction to the mechanics, it lacks the same level of excitement and variation that comes from human opponents reacting in real time. Visually, the game adopts a colorful pixel-art style that matches its tone. The environments are simple but easy to read, which is essential given the amount of activity happening on screen during matches. The exaggerated design of the harvesters and the effects used for sabotage reinforce the game’s playful identity. The presentation is not particularly detailed, but it is cohesive and effective, supporting the gameplay without distraction. The soundtrack complements this with upbeat, energetic tracks that keep the pace lively throughout each round. Despite its creativity, the game’s limitations become more apparent over time. The core mechanics, while entertaining, do not evolve significantly beyond their initial introduction. Once players become familiar with the available strategies and upgrades, the experience can start to feel repetitive, particularly in longer sessions or solo play. The depth is sufficient for casual competition, but it doesn’t extend far enough to support sustained engagement at a higher level. There are also minor technical and design issues that occasionally affect the experience. These can include small inconsistencies in controls or interactions, particularly in multiplayer scenarios, which can disrupt the flow of gameplay. While not severe, these rough edges contribute to the sense that the game prioritizes concept and immediacy over refinement. Ultimately, Furious Farm: Total Reap-Out succeeds because it fully embraces its identity. It doesn’t aim to be a deeply complex competitive title, but rather a fast, chaotic, and accessible arcade experience. Its blend of harvesting mechanics, sabotage systems, and elimination-based progression creates a loop that is easy to understand and fun to engage with, especially in short bursts. In the end, it stands as a creative and entertaining take on the arcade genre, offering a unique concept that delivers consistent moments of fun. While its limited depth and repetition prevent it from feeling like a long-term experience, it excels as a multiplayer-focused game that thrives on unpredictability and shared enjoyment. Rating: 7/10
This is a very fun little racing game, in which you compete to harvest the most grain and get it back to the silo before other players can do so themselves. There are fun powerups, interesting decisions to be made, and lost of Mario Kart style choas. The gameplay is not super-deep, so as a single player experience it will not hold your attention for more than a few hours. But for couch co-op, this is a great deal. My one and only criticism is that forcing the player to play the entire "grain prix" to unlock higher difficulties on a per-character basis is a terrible piece of game design. As mentioned, this game is not the strongest single-player experience, so forcing people to grind four difficult levels on a dozen racers to unlock all possible difficulty-racer combinations is unreasonable. Once a given difficulty is unlocked for one racer, it should be unlocked for all. Anything else is failing to play to the game's strengths, and instead spotlighting its weaknesses.
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