
Funny Village is an open world third person shooter. In this game you have to fight with a real mafia. Ride different cars, earn money and buy different weapons to destroy the damned mafia. Be the hero of this village!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
This game saved my life. I am 27. My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old. When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiraling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand... my working hand... my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide. After learning of the severity of my self-inflicted damage, I was borderline suicidal. Keep in mind that just a few months before this, I was the happiest man with no history of depression or anxiety. I have never had fits of rage, or been one to break down and cry, but I was in a low spot that just really buried me from being able to see the light on the other side. Having nothing better to do, I searched for a game I could play, ONE HANDED while I recovered. I somehow stumbled upon this game and read some of the reviews. I decided that it had to be worth a shot... I must admit, I didn't beat the game, or play nearly as long as some of you. In fact, I may have only played this game a day or two.. With that being said, after doing so, I had a new found joy and hope for life. I was able to put behind me the pain and suffering that had been cast over me. I was able to experience other peoples joy and happiness. I was able to see the fruits of my "labor". I relaxed for 5 ♥♥♥♥ing minutes to this music long enough to realize that I was going to be okay. After coming to that realization, I turned the game off, and I went back to work. It hurt my hand like hell but I was motivated. I stopped feeling so damn sorry for myself, and I became the father I needed to be in that moment, not the weak boy I was behaving as. Today, I am close friend with my kids mother. We don't fight, or argue, or say hurtful things to each other. We are parents, and friends. I now have 3 kids. My third child is, wait for it, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my own separation, and we just stumbled in to each others life unexpectedly. We have been in a relationship for a year now, and are very happy together. Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] "Funny Village" is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. It's important to also note the "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. As often the case with this Russian asset flipper, a bunch of Synty packs were stolen and used without attribution from the Unreal Marketplace. Synty's assets were dumped onto a low poly town asset, which in turn was dropped on a third person shooter/driving/GTA ripoff template. And it's bad, really bad. Quarlellle have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/1776260]Crazy Truck[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/polygon-city-pack]POLYGON - City Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1819190]Rescue Helicopter[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/polygon-city-pack]POLYGON - City Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1801850]Cats War[/url]" = [url=https://unrealengine.com/marketplace/en-US/product/polygon-town-pack]Polygon Town Pack[/url] developed by Synty Studios [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. Funny Village is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game. [b]Note:[/b] Due to the very poor quality of the game, all the comedians came out of the woodwork. The vast majority of the reviews for this game are joke reviews, such as "this game cured my cancer, saved my marriage, changed my life" etc. Because most of the reviews are as insincere/mocking the game, the positive review score for this game should be disregarded.
This game has altered the course of my life. I was in shambles, alone. Thinking I wasn't going to find something as deep as this masterpiece. It spoke to me, characters felt REAL. Like they were old friends, I needed this. It was something I craved my whole life. I just spent so long ignoring it, that I never really knew I needed it. Life as we know it is short, but maybe it's short because when we finally find what we have been looking for it's more important to us. We cherish it with a whole heart, instead of a mere fraction of it. This game is like love, if it could be told to you. In it's purest form, projecting directly towards you. This game loves you, you are love. I really like shooting the zombies and bad guys the music is really cool too this game is awesome
[quote] [h1]Funny Village | By Wholf[/h1] [list] [*] Funny Village is an open world third person shooter. In this game you have to fight with a real mafia. Ride different cars, earn money and buy different weapons to destroy the damned mafia. Be the hero of this village! [*] Basically this game is a asset-flip (bought from the marketplace) open-world-ish game where you need to kill mafia NPC's. It's very simple and easy to understand on how this game works. At the beginning of where you spawn you need to gather some pumpkins. These pumpkins can be sold to a guy infront of you and he will give you 1$ for each pumpkin. If you've gathered enough you'll be able to buy new weapons. At the moment there are three weapons. A baseball bat which is very weak, a pistol which is also very weak and grenades. [*] Now, you can roam around in the city. Make some screenshots, explore a little bit but there isn't much to do other than to kill some NPC mafia's walking around coming after you. That's about it. After 10/15 minutes it starts to feel really bland, boring, repetitive and there are no objects. The fun thing is is the ragdol system while using grenades and that's actually it. You also have cars around the map but I don't understand the point of the cars. There is no kill/death system or like a scoreboard, there are no objectives.. Nothing. [*] The game has potential, that's for sure. It's an interesting project that could be improved big time and I do wish the developer the best of luck with this game as I have some nice hopes about it. Hopefully he/she will continue developing the game but for now, I personally do not like it due the fact there is nothing to do and nothing to achieve. [/list] [/quote]
Funny Village is a small open-world action game created and published by the indie developer Quarlellle. At first glance the title suggests a lighthearted adventure, but beneath its playful name lies a simple sandbox shooter experience where players roam a village overrun by criminal forces. The game does not attempt to deliver a complex narrative or a massive world filled with layered systems; instead, it focuses on providing a straightforward playground where players can explore, fight enemies, drive vehicles, and gradually strengthen their character while reclaiming control of the town. The story behind Funny Village is intentionally minimal and mostly serves as a framework for the gameplay. The once peaceful settlement that gives the game its name has fallen under the control of a mafia organization that now dominates the streets. Criminals patrol the area, civilians live under the shadow of fear, and chaos has replaced normal life. Into this situation steps the player, a lone figure determined to drive the criminals out and restore order to the community. The narrative is simple and rarely intrudes on the gameplay, acting more as motivation for the player’s actions rather than a central storytelling component. The village itself functions as the main environment and sandbox where all activities take place. Players are free to wander through the town’s streets, explore various locations, and confront enemies scattered throughout the map. While the world is not particularly large, it provides enough space to encourage movement and experimentation. Buildings, open roads, and small neighborhoods form the layout of the village, creating areas where encounters with hostile enemies can occur unexpectedly. This open structure allows players to decide how they approach each situation, whether by engaging enemies directly or avoiding confrontation until they are better equipped. Combat is the core activity in Funny Village. Players face groups of criminals armed with various weapons, and defeating these enemies becomes the main way to progress and earn money. The shooting mechanics follow a traditional third-person perspective, allowing players to aim, fire, and maneuver around opponents during encounters. The mechanics are simple and easy to understand, making the combat accessible even for players who are not experienced with action shooters. Although the system does not introduce advanced mechanics such as tactical cover or complex enemy behaviors, it still provides enough challenge to keep encounters engaging. Weapons play an important role in strengthening the player’s abilities. Throughout the game, players can acquire new firearms and equipment that improve their effectiveness in battle. Money earned from defeating enemies or completing activities can be used to purchase better gear, creating a gradual sense of progression. As players obtain stronger weapons, they become better equipped to handle larger groups of enemies and more difficult encounters across the village. One of the more enjoyable aspects of the game is the inclusion of vehicles. Various cars can be found scattered throughout the village, and players are free to drive them across the map. Vehicles allow for faster movement between locations and add an extra layer of freedom to the open-world structure. Driving through the streets while exploring the environment helps break up the on-foot combat and contributes to the sandbox feel of the game. Although the driving mechanics are fairly simple, they provide a fun way to move around and occasionally escape dangerous situations. The visual style of Funny Village reflects its indie origins. The game uses a modest 3D presentation with environments that prioritize clarity over graphical realism. Streets, buildings, and environmental objects are designed with simple textures and structures that make navigation straightforward. While the graphics may not rival larger open-world games, they serve their purpose by creating a functional environment where players can easily identify enemies and obstacles during combat. The tone of the game also leans toward a slightly humorous and exaggerated atmosphere. Despite the storyline involving organized crime, the world itself does not feel overly serious or grim. The colorful presentation and playful title suggest that the game aims to be more of a casual action experience rather than a gritty crime drama. This lighter tone helps make the gameplay feel approachable and relaxed, even when players are engaged in firefights across the village. Sound design contributes to the overall experience by supporting the game’s fast-paced action. Gunshots, vehicle engines, and enemy reactions are accompanied by energetic sound effects that help make encounters feel more dynamic. Background music maintains an upbeat tone that fits the game’s arcade-like structure. While the audio design remains relatively simple, it effectively complements the gameplay without becoming distracting. However, Funny Village does reveal several limitations that stem from its small development scale. The gameplay loop remains fairly basic throughout the experience, and after several hours players may begin to notice repetition in both enemy encounters and mission structure. The open world does not contain a large variety of activities beyond combat and exploration, which may reduce long-term engagement for players seeking a more complex sandbox experience. Enemy variety is also somewhat limited, and most encounters revolve around similar groups of opponents with comparable behavior patterns. Because of this, the challenge comes more from the number of enemies rather than from diverse tactical situations. Players who prefer deeper gameplay systems or more strategic combat may find the mechanics somewhat simplistic. Despite these shortcomings, Funny Village still manages to deliver a modest but entertaining sandbox action experience. Its simplicity allows players to quickly understand the mechanics and jump directly into the action without needing to learn complicated systems. The combination of exploration, vehicle driving, and straightforward combat makes it suitable for short play sessions where players simply want to relax and enjoy a few chaotic battles. Ultimately, Funny Village works best as a lightweight open-world shooter that focuses on accessibility and quick bursts of gameplay rather than deep complexity. While it may not offer the expansive features or polished mechanics found in larger titles, it provides a casual sandbox where players can roam freely, confront enemies, and gradually reclaim the town from criminal control. For players who appreciate simple indie action games and enjoy experimenting within small open worlds, Funny Village offers a brief but enjoyable experience. Rating: 7/10
GAME BASED AND FEDPILLED
What the heck is this!
NOW THIS IS A MUST BUY. trust me you are missing out if u haven't played funny village. the 4k ray tracing customisable graphics with realistic gun and noise supression physics. the ingame economy system is one of the most advanced i've ever seen. i truly believe this game has taken artificial intelligence to new heights. the real time interaction with the npcs leads to a truly immersive experience, i REALLY felt like i was killing the mafia. OVERALL 10/10 would recommend i hope the developer makes more games like this.But i would like to see pumpkin jiggle physics implemented in future.
this is the greatest day of my life. i was going to kill myself and as a last ditch resort i bought funny village, in less then an hour i became the ceo of a fortune 25 company
smurf
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fidget Spinner In Space | $401.3 | 54 | 83% | $0.49 |
| Alisha's Sexual Fear | $398 | 58 | 55% | $0.49 |
| Gabenwood 3: 99 Hidden Yen | $396.3 | 52 | 98% | $0.49 |
| Sport Girls | $408.6 | 66 | 85% | $0.49 |
| Lovely Warriors | $408.6 | 66 | 89% | $0.49 |
| Bikes and Girls | $408.6 | 66 | 89% | $0.49 |