
Dive into this terrifying adventure as you solve challenging puzzles that will put your skills to the test. Equip your charge crossbow and activate the colored buttons in time. Run and use your wits to survive Funnybear, who will be stalking you in every corner of the park.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Funny Park is a first-person narrative psychological horror game, focused on exploration, atmosphere, and the gradual discovery of a disturbing story.
STORY
It is set in an early 2000s children’s amusement park, seemingly abandoned. A place that was extremely popular at the dawn of the new millennium—until something happened, and everything changed forever… something the park never truly recovered from.
Taking the role of a teenage child, you somehow find yourself in the lowest levels of Funny Park in search of Something. Trapped beneath the park, your only path forward is to keep moving, uncover the secrets that led you there, and find a way back to the surface.
But do you really think it will be that easy?

Things lurking in the shadows will never stop stalking you. The path ahead is filled with torment, meant to toy with your mind and blur your perception.
Who are you? What do you want? What are you searching for?
Emotions will, somehow, take on a greater role the further you progress. Shadows of the past that never sleep… and are always looking for a way to reach you.
FEATURES
Atmospheric exploration, where every area hides important details about what happened in Funny Park.
Environmental puzzles that require observation, memory, and attention to your surroundings to progress.
Tense chases against the Strange Inhabitants, forcing you to run, hide, or make quick decisions.
Environmental storytelling, delivered through scenery, sound, objects, and subtle events—without direct explanations.
Psychological horror experience, focused on constant tension, discomfort, and emotional impact.
The higher you climb, the closer you get to the truth… but there are shadows that do not want you to see the Light.
Will you be able to escape the terror lurking in the depths—and discover why you are there?
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Italian, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Recomiendo jugarlo, ya que el juego es una demo (no está indicado en la página de Steam) - Estéticamente se ve bien y original, no imita el estilo de algún juego similar. - En gameplay, siento que lo mejorable es la movilidad para ser más preciso en el momento de hacer puzzles, aún más en la parte de persecución. Luego hay problemas comunes con las configuraciones o errores de traducción, que en mi caso no lo enfaticé mucho, así que eso depende de la forma en la que se traduzca. - Sus mecánicas son originales, mal comparadas con las de juegos similares. Claramente, son mejorables y pueden ser mucho más interesantes, aunque al ser una demo, no es necesario exigir tanto. - Las zonas sí pueden ser un poco raras, siendo que en algunas partes estamos en un almacén y de la nada estamos en un parque de atracciones. - La forma de contar la historia estaría buena que sea explicada un poco más sin necesidad de leer cada nota, cosa que también puede ser corregida en el juego final. En mi caso, no se me hicieron complicados los puzles, aunque cada persona lo juega de una forma distinta que puede serle más difícil o lenta, cosa que a algunos les estresará.
Tiende a ser frustrante y debe mejorar: * el puzle de las teclas es muy largo y un fallo es muy frecuente lo cual reinicia el progreso y frusta (tuve que repetirlo 5-10 veces por cada uno de los 3 motores) * El taller de mejora es buena idea pero demasiado simple, necesita items en el mapa o algo * el checkpoint antes de la persecucion principal es inadecuado porque el puzle es frustrante (hasta ahi me quede) * las cajas que podemos agarrar no encajan con el ambiente * los numeros grandes no tienen sentido para abrir una puerta * la ballesta tiene muy mala punteria (sugiero un arco indicador de trayectoria) * puede mejorar la accesibilidad del cambio de color (ej. atraves de rueda raton) * los tiempos de botones por color son frustrantes sumandole a la mala trayectoria de la ballesta * algunas restricciones del mapa son muy evidentes
Media

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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego complicadísimo demasiado difícil para personas normales. no lo recomiendo a nada al menos hasta que le bajen la complicación.
This looked good, however when I got near the end to unlock the door with the coloured keypad, It would not accept the order i inputted it the colors, even though I followed the order! maybe the game is confused with light and dark colous?
underplayed
скучное поломанное говно
the game is good in itself but after 40 minutes of my playthrough i glitched in the ground and couldnt play should add saves because i need to restart my run everytime i play but its laggy
Eu já me estressei no puzzle do gerador, não volto a jogar kkkk
Artstyle is great however that's where the positives ends. The movement is really clunky and can give people headaches. (I streamed it and had people tell me they were getting a headache from watching it) Like please add an option to remove it head bobbing, same with motion blur. Further more the crossbow is just meh? like instead of just different colors maybe each arrow can do something different? like an ability? as of now, each color is used for just different colored switches, nothing interesting. ALSO THAT IS A PINK DOOR NOT RED!!!! AND THAT GEN PUZZLE... not only it's kind of confusing the 1st time cause I swear W and A should be switched BUT YOU HAVE TO DO IT 3 TIMES!!!! There are some cool ideas in here but as it is rn, I sadly can't recommend. Though it's free, try it out for yourselves.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 68% | Free | |
| $19.9K | 102 | 83% | $8.99 | |
| $7.2K | 47 | 94% | $5.99 | |
| $2.5K | 54 | 72% | $1.99 | |
| $1.7K | 12 | 83% | $5.99 | |
| — | 0 | — | — |