
Full Stride is an authentic jockey racing game where you take on the role of a jockey and challenge the race.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Full Stride is an authentic jockey racing game where you take on the role of a jockey and challenge the race.
Feel the tension as the gates open, fight for position within the pack, decide when to make your move, and experience the thrill of a head-to-head battle down the final stretch.
As a jockey, ride alongside your trusted horse and aim for victory in G1 races.

During races, you can experience the action through multiple dynamic camera angles, including the “Jockey Cam,” which brings you close to the viewpoint of a real jockey.
Feel the movement of the horses ahead, the approaching corners, and the pressure of the pack as you make your own decisions and carve out a path to victory.
Speed alone is not enough to win.
You must understand each horse’s running style, distance aptitude, stamina, and sprint ability, then judge the pace during the race and decide the right moment to make your move.
Whether your horse can give everything in the final stretch depends on your ride.
Build your career, encounter new racehorses, and aim for victory from allowance races to graded stakes, and ultimately G1 races.
Each win opens a new path in your journey as a jockey.
Online multiplayer allows up to four players to join the same race.
Positioning within the pack, timing your move, and battling down the final stretch.
The mind games against other players bring even more tension to every race.

Edit racehorses’ names, appearances, abilities, and more to enjoy your own custom race scenes.
After the race, you can look back on memorable moments through replays and Photo Mode.
Capture the moment of victory with your horse as a powerful, unforgettable shot.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 210reviews | 61% | — | $228.9K |
| $34.99 | 378ratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hi developer, First of all, thank you for developing Full Stride! As a long-time fan of horse racing simulation games, I really appreciate the core mechanics you've built. However, I feel the game still lacks polish in a few key areas. Here are my suggestions based on my experience: 1. Increase the Whipping Limit during the Final Stretch Currently, the whipping mechanic is limited to only 5 hits during the final stretch. I suggest increasing this limit by adding 1 or 2 more whips (making it 6 or 7 hits total). This would give players more tactical control and a better sense of urgency when pushing their horse to its absolute limit before the finish line. 2. Fix Missing Whipping Animations in Replays & Add TV Broadcast Angles There is a noticeable bug or omission in the replay system: the jockey's whipping animation is completely missing during replays, even though the player is actively whipping during the race. Please fix this so the jockey's actions match the actual gameplay. Furthermore, it would be amazing if you could add classic TV broadcast-style angles (e.g., wide tracking shots from the grandstands, panning views of the turn, and a proper photo-finish camera) to improve post-race excitement. 3. Balance AI Behaviors Based on Horse Running Styles (Running Strategy) Right now, the AI seems to lack distinct running strategies. In a proper racing sim, different styles like Front Runner (逃げ), Stalker/Pre-leader (先行), Mid-pack (差し), and Deep Closer/Back Marker (追込) should behave very differently. Currently, the field often bunches up without clear tactical positioning. Improving the AI so that horses strictly adhere to their preferred running styles would make the races much more strategic and realistic. Thank you for your hard work and for listening to the community. Looking forward to future updates!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never write reviews but wanted to chime in on this one as I have been playing it on and off as I watch the first day of races at Del Mar. If you like horse racing and have ever played Gallop Racer this will be natural for you. I won 2 of 4 of my first weeks races because the horses actually feel good. If you "felt" your horses in Gallop Racer this will make sense. Its not perfect, but its very good for what it is. I do wish you could pause during a race or at least have the option to save in the middle of the week's races. There are so many you can run and if you arent ready to sit there for 10-30 mins you may have a bad time.
CPUの逃げが優遇されすぎ
love the game played for 33hrs, just need more polishing, looking forward to the future updates!
great game and adding more all the time
gg
待ってましたしかない 爆逃げ一人旅も先行ちょい差しも後方一気も決まると脳汁出まくる お手馬プレイじゃなく騎乗依頼メインの遊び方だと、依頼を受けた土日のレースを全部乗り切った後でないとセーブやらできないので、適当なところで中断できるといいな まあそのうち実装されるでしょ
徐々に改善されてきている、SwichのプロコンでXYABの配置がおかしくなる。 XとY、AとBを入れ替える必要がある。
根本控制唔到 減速又減唔到 打鞭又打唔到 都唔知做乜鳩
I think it's open to improvement; graphically, it's cheerful and well-made. Of course, it's not as concise as a Gallop Racer series right now, but I think it has great potential if the necessary work is done on it. I would also be happy if you added Turkish language support. I hope you don't stop working on the game; you have the chance to fill a gap that has been there for many years. With such high potential, you can do even better.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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