
Fueled Up is a chaotic couch co-op spaceship recovery game for up to four players. You and your crewmates must fuel, fix and rescue damaged spaceships before the evil space octopus gets its tentacles on them!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's the overcooked genre, but really bad
Not a bad couch coop game. Sometimes can be a bit frustrating but decent overall. Up to 10h to beat it.
有bug每当玩完一章露娜出来讲话就卡住了什么也按到,要退出回来才可以继续玩。。。 整体来说游戏是不错玩的。
油尽航行是一款多人合作太空修复主题游戏。 [h1]游戏玩法[/h1] 我们扮演的工程师需要为受损的太空船补充燃料,修理故障,避免太空章鱼的追捕达到目的地。一般来说游戏中每一个关卡基本上都会有两个发动机,只有两个发动机都有燃料时飞船才能移动。随着时间的进行飞船上会随机出现漏洞这就需要我们及时修补,漏洞过多同样会导致飞船爆炸引起失败。游戏中的晶石需要我们先行加工才能作为飞船燃料,而随着关卡的推进还会遇到再次加工的情况。 除了最基本的玩法,游戏还会出现关卡的变化以及全新的机制,例如能遮蔽视线的烟雾,减缓移动速度的陨石雨,只传人不传物的传送阵,履带等等。虽然玩法上比较单一,但是丰富的机制带来的变化已经足够弥补这方面的缺陷。虽然说本作是一款多人合作游戏但是一个人也是可以玩的。单独一人的话 我们需要同时操纵两名角色,但是由于切换机制的原因我们往往会出现一个角色空闲下来的情况,在面对复杂情况时会出现手忙脚乱的情况。 [h1]联机体验[/h1] 在线联机的稳定度挺高,网络链接稳定,体验不到明显的卡顿、掉帧情况。但是手柄一旦遇到对话就容易出现Y键失灵的情况,不知道是不是我的手柄的问题 [h1]问题[/h1] 游戏的视角问题导致我们在游玩的时候容易出现被遮挡的情况,很容易带来不好的体验。陨石雨的爆发在我看来可能过于密集了,铺天满地的减速很容易导致节奏的崩坏。 [h1]总结[/h1] 油尽航行的玩法颇具创意,体量并不算大,很有趣但也有一定的难度,对于团队之间的配合有一定程度的要求。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
Fun and chaotic co-op game. We played it through as 2 players and while not every level is guaranteed to achieve every objective first try (due to obtained knowledge of the level), it also isn't forcing you to do dozens of attempts for those objectives. The levels themself feel fairly balanced aswell. There rarely were levels where, in my opinion, balancing of tasks per area was bad for multiplayer. All in all both, the levels and the achievements, felt very fair to go through and fully complete while also being fun, depending on the chaos.
Fueled Up is a frantic cooperative arcade experience that thrives on disorder, communication, and the joyful panic that emerges when too many problems demand attention at once. Developed by Fireline Games and published by Fireline Games alongside Gamirror Games, the game takes the familiar cooperative task-management formula and launches it into space, replacing kitchens and couches with damaged starships, volatile fuel crystals, and an ever-present cosmic menace that refuses to let players relax. The premise is delightfully simple and immediately effective. Players take on the role of space engineers tasked with rescuing stranded ships by repairing systems, fueling engines, and piloting the vessels to safety before they are consumed by a massive, persistent space octopus. This creature acts as both a visual gag and a mechanical timer, constantly pressuring the team to keep moving forward. The sense of urgency it creates ensures that even routine actions feel tense, as hesitation often leads to compounding disasters rather than isolated mistakes. Gameplay unfolds from an isometric perspective where up to four players share a single screen, reinforcing the need for awareness and coordination. Each ship is effectively a compact puzzle box filled with interconnected problems: fuel must be refined and delivered, hull breaches repaired, fires extinguished, and systems powered in the correct order. None of these tasks are complex on their own, but they are rarely presented in isolation. As players scramble to fix one issue, two more often emerge, creating the kind of cascading chaos that defines the game’s identity. What makes Fueled Up engaging is how strongly it rewards teamwork. Clear communication and role assignment quickly become essential, especially as levels grow more demanding. One player might specialize in gathering fuel, another in repairing damage, while others manage power flow or navigation. These informal roles often break down under pressure, leading to frantic improvisation that can either save the run at the last second or send the entire ship spiraling into failure. In either case, the result is usually laughter rather than frustration, particularly when played with friends. The controls and interactions are intentionally straightforward, making the game accessible even to players unfamiliar with cooperative party games. Movement and actions are easy to learn, allowing new players to contribute almost immediately. However, the simplicity of individual mechanics contrasts sharply with the complexity of managing them all at once. This balance gives Fueled Up a low barrier to entry but a surprisingly high skill ceiling, as mastering coordination and timing takes practice. Visually, the game adopts a colorful, cartoon-inspired sci-fi style that keeps the action readable despite the chaos. Characters and interactive objects are clearly distinguishable, and the exaggerated animations reinforce the game’s lighthearted tone. That said, as ships become more crowded with hazards and players, the shared screen can occasionally feel cramped, making spatial awareness a challenge during peak moments. This limitation is most noticeable in later levels, where split-second decisions are required amid visual clutter. The pacing of the campaign is uneven but energetic. New mechanics and hazards are introduced regularly, sometimes faster than players can comfortably absorb them. For some groups, this rapid escalation enhances the sense of escalating panic and keeps sessions exciting. For others, it can feel overwhelming, especially if the team lacks a strong communicator. The game does not always provide generous breathing room, and failure often comes suddenly rather than gradually, reinforcing its arcade roots. Narrative elements are minimal and intentionally silly. The story exists largely as a framing device for the gameplay, with the looming octopus and stranded ships serving as excuses for escalating challenges rather than emotional investment. This works in the game’s favor, as it never distracts from the core loop of cooperative problem-solving. Fueled Up is clearly designed to be experienced in short, high-energy bursts rather than as a narrative journey. Replayability is driven by optional objectives and the social nature of the experience. Levels can be revisited to earn higher ratings or complete bonus challenges, encouraging teams to refine strategies and improve coordination. While the total number of stages is finite, the variability introduced by different player counts and team dynamics gives each session a slightly different flavor. Solo play is technically possible by switching between characters, but it lacks the spontaneous chaos that makes the game memorable. Ultimately, Fueled Up succeeds by fully embracing cooperative mayhem. It does not aim to reinvent the genre, but it injects enough personality and pressure to stand alongside other party co-op titles as a worthy alternative. Its strongest moments come from shared triumphs and spectacular failures, where a ship limps across the finish line just ahead of disaster or explodes because someone forgot to close an airlock. For players looking for a lively, communication-heavy co-op game that prioritizes fun and teamwork over precision and polish, Fueled Up delivers a spirited and entertaining ride through the chaos of space engineering gone wrong. Rating: 7/10
良い
太好玩啦~~~!!有朋友一起玩太欢乐啦!! 联机很顺利,不卡。 唯一有点bug就是主机有时候卡对话,只能退到主页再进入游戏。 ^.^ 喜欢,可惜太短了,只有五大章。 要完成所有难度的任务,需要凑4只小伙伴~~~ 玩的人少,这个比较难。 嘛····凑凑4只玩
Deserves a higher score. Takes an hour to understand it but it's worth it.
好幽默的玩法,不好玩中透露着好玩,修洞修笑了
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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