
Winter 1920. As a village leader during the War of Independence, you must manage resources to survive the frost. At the breaking point, will you be a savior or a tyrant? Every choice writes a story in the snow. In pursuit of the story.
Modeled estimate, not a reported figure. How we estimate →
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The year is 1920. The final days of the Ottoman Empire. In the painful aftermath of World War I, Anatolia is struggling to determine its own destiny. The war is not only on the front lines but in every Anatolian village where freezing cold and impossibility reign. As the leader of a village, your duty is to protect the hope and the very breath of your people during this historic turning point.
Build Against Time: Transform simple shelters into wind-resistant stone mansions and makeshift structures into vital facilities using your limited resources.
The Weight of the Seal: In this new world shaped after the Great War, every law proposal and every order that comes before you can change the fate of the village forever. Every parchment you sign can be the salvation of some, while becoming the cost for others.
Strategic Life Management: Plan your workforce accurately. Decide who will toil in construction and who will hunt for supplies. There is no room for error; resources are depleting, and winter is only just beginning.
The Balance of Survival: Feeding your people is not enough. You must keep their morale high and fight the diseases brought by the freezing cold. A warm soup is sometimes more valuable than the strongest shield.
A Visual Elegy: Experience a unique art style adorned with charcoal drawings reflecting the spirit of the 1920s, aged newspaper pages, and a soot-filled atmosphere.
Your means are limited, and the enemy is more ruthless than ever. When the blizzard hits the door, your people will look to you. Will you give them a future, or will this be your last winter, buried in history along with the ashes of the empire?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Reviews
Esperaba algo completamente diferente, no suelo escribir reseñas pero por desgracia este juego no vale el dinero gastado. Realmente te explican que hay un sistema de decisiones asi como administración de recursos, sin embargo, las imagenes estan hechas enteras con IA, absolutamente todo. Los dialogos no tienen sentido y a veces se traducen a ingles, otras a español y otras al turco. Realmente una decepcion.
Interesting concept horible execution. This is not a game. I have 300 food and 1000 wood 0 sickness level 3 heat(highest) and people still die after not working a single day for a 100 days. Some text still say people die of starvation and exsposure, it does seem like nothing i do matters. I am sad and i am bored.
Интересная задумка и приятный визуал, но на данный момент много недоработок. Я приятно провела вечер, спасибо разработчикам.
Oyun güzel Anlatmak istediği şeyi güzelce anlatıyor Tabi 2 kişilik bir ekipten kısa sürede Ai ile muhteşem bir oyun beklenemez Ama bazı sorunlar oyunu biraz bozuyor Oyun 30. günden sonra full tekrara giriyor Bu gözüme battı Ve Aİ kodlarda bazı hatalar yapmış Özellikle Aİ event sisteminde Loop a girmiş Ama tabi ki bu beklenebilir bir durum Oyuna puanım 10 Üzerinden 6 Geliştirilir ve oyuna bir son eklenırse muhteşem olur He son derken ben bilmiyor olabilirim ama 60. günde tüm gelişimleri yapmama bile rağmen bir son göremedim ona bakarak bunu söylüyorum Ama hem destek ve hemde Farklı bir deneyim için denenebilir (sağolsun oyun yapımcısı bana oyunu hediye verdi hediyesi için teşekkür ederim ve başarılar dilerim)
Игра на данный момент очень сырая и недоработанная Понять что либо очень тяжело из за кривого шрифта отсутствия обучения, а сама игра пока не имеет вообще какого либо геймплея кроме выбора карточки и обмена еды на дерево При этом люди умирают по неизвестному принципу очень быстро Настроение тоже ведёт себя очень непонятно Жду обновления и новые более доработанные версии
Oyunun atmosferi ve Kurtuluş Savaşı dönemi teması gerçekten çok başarılı, insana o yerli Frostpunk hissiyatını veriyor (tabiki bütçe farkı etkisi hissedilir derecede). Ancak arayüzde cilalanması gereken şeyler var; özellikle eksik tooltipler (bilgi kutucukları) ve ufak buglar mekanikleri tam anlamayı zorlaştırıyor. Gelecek birkaç güncellemeyle çok daha akıcı bir hale gelecektir, potansiyeli yüksek.
Oyunun teması çok iyi, yapay zeka dışında insan eli emeğiyle güzel eserler ortaya çıkarılabilir. Şimdiden iyi çalışmalar.
Kurtuluş savaşı temasını çok beğendim açıkçası, oyuna farklı bir kimlik katıyor. Arayüz biraz acemi kalmış, tooltip falan eksik ama konsept güzel. geliştirilirse çok iyi olacak.
> during the current new games-trash-tsunami, I was looking forward to this respectable and beautiful Turkish game. Does it have a purpose other than historical memory? Because this hopeless, monotonous and hardly influenceable vegetation can be stretched out in a very repetitive and boring way for hundreds of days. I've already finished 68days, resting sated in the heat.. we are dwindling just as same if we rest in peace or take risks and work in danger. So I realized that the real enemy is not the cold and the hunger, not even the Treaty of Sevres.. but the sickly masochistic algorithm of the game.. Can this be helped??
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