
What hides in the depths of the forest?!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From The Past - the main genre of the game is "Walking simulator", "Horror".
Description:
Slogan: "What hides in the depths of the forest?!"
You are driving along the highway, in the middle of a dense forest... Listening to music and enjoying a long trip... But at some point, the car begins to behave strangely, the radio began to act up, and a light comes on on the dashboard signaling that the gas is running out...
But you filled up the car before leaving and you definitely remember this...
Features:
An interesting plot, which is presented with the help of the environment and sounds.
There is not a single note in the game.
Excellent graphics and environment.
The ability to choose the graphics style between old pixel graphics and new generation graphics.
Frighteningly natural sound design.
Note:
You can switch the graphic style by pressing "F1".
You can exit the game by pressing Alt + f4 or go along the road behind the car at the beginning of the game...
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10 γιατί δεν κατάλαβα το τέλος xD :P , κατά τα άλλα πολύ καλό, στο προτείνω. Μείον: δεν υπάρχει μενού και δεν μπορείς να ρυθμίσεις τίποτα, ούτε ήχο, γραφικά κλπ κλπ. (αλλά δεν αντιμετώπισα κανένα πρόβλημα , απλά το λέω να ξέρεις)
Это было безумно атмосферно, безумно красиво и местами крипово. НО, при всём при этом местами скучно. Главный герой таааааааааак мееееедленно ходит, просто жуть. Из за чего игра подрастянута. Но мне понравилось, как выглядит окружение, звуки, в общем и целом с визуальной частью тут выше всяких похвал. Геймплейно же: симулятор очень медленной ходьбы.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +91 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FROM THE PAST | 4K 60FPS | TÜRKÇE | Full Gameplay https://www.youtube.com/watch?v=ZEBtLUrnux8&list=PL2kPyX3esUBM4F0hfuTtAjZirikjS2naH&index=18
This game is worth the purchase. Starts off really slow but once you get your light prepare yourself. Worth the purchase for good content.
A creepy walking sim with simple enough puzzles that is short but lovingly made. Shout out to the dev for some seriously immersive and unsettling sound design here.
Decent little horror experience. I quite enjoyed it, except for the slow movement, like walking through mud and the head bobbing. I don't know why people insist on putting head bobbing into these game, which to me seem unnecessary. Despite that slow movement and head bobbing, this was a fun experience. I like the first segment better than the second. The first have had great visuals. Dark enough to give off that creepy vibe, but clear enough to see without needing a flashlight. The second half was good, though removing sprint, crouch and jump after using them in the first half was an odd choice. No, you don't need them, but it still felt weird to have the, and then not have them. The story was, I think, pretty straightforward and we are given glimpses of it through notes throughout the game. By the end you've got a good idea of what happened. I found it to be interesting, if a bit weird. All in all, a fun little horror walking simulator.
사운드가 굉장히 몰입감을 올려주고 무서운 공겜이었습니다
From The Past by JustTomcuk is a compact psychological horror experience that relies almost entirely on atmosphere and subtle storytelling rather than traditional gameplay systems. It presents itself as a first-person exploration game, placing players in a quiet but increasingly unsettling situation that unfolds gradually. What begins as a simple drive through a forest quickly turns into something far more ambiguous, as small irregularities begin to disrupt the sense of normalcy. The game does not rush to explain itself, instead allowing tension to build through pacing and environmental cues. The gameplay is intentionally minimal, focusing on movement and observation rather than interaction. Players explore a series of connected environments, paying attention to visual details and listening closely to changes in sound. There are no complex puzzles, no combat, and very little in the way of direct guidance. This design keeps the experience accessible, but it also means that engagement depends almost entirely on how well the atmosphere holds the player’s attention. For those who enjoy slow, deliberate horror, this approach can be effective, as it allows tension to develop naturally. For others, the lack of mechanical depth may make the experience feel too passive. Sound design plays a central role in shaping the game’s identity. Ambient noises, distant disturbances, and subtle audio shifts create a sense of unease that carries much of the emotional weight. Moments of silence are used just as effectively as sound, reinforcing isolation and uncertainty. Without relying on heavy dialogue or written exposition, the game uses audio as its primary storytelling tool, encouraging players to interpret what is happening rather than having it clearly explained. This approach adds to the immersion, even if it sometimes leaves the narrative feeling incomplete. Visually, the game keeps things simple but effective. The environments are not highly detailed, but they are designed to create a consistent mood. The forest setting, in particular, works well as a backdrop for psychological horror, using darkness and limited visibility to heighten tension. An interesting feature is the option to switch between different visual styles, allowing players to experience the game with either a more modern look or a retro-inspired aesthetic. This does not change the gameplay itself, but it does slightly alter the overall tone and feel of the experience. The narrative is deliberately ambiguous, unfolding through implication rather than direct storytelling. Instead of presenting a clear sequence of events, the game offers fragments that players must piece together on their own. This can make the experience more engaging for those who enjoy interpreting subtle clues, but it can also feel underdeveloped for players looking for a more structured story. The lack of a definitive explanation or resolution may leave some questions unanswered, which is both a strength and a limitation depending on perspective. One of the most noticeable aspects of the game is its length. It is a very short experience, often lasting less than an hour from start to finish. This brevity works in terms of maintaining focus, as the game does not overextend its concept, but it also limits how much it can develop its ideas. There is little variation in pacing or mechanics, and the experience ends before it has a chance to significantly evolve. As a result, it feels more like a brief narrative piece than a fully developed game. Replay value is minimal due to the linear structure and lack of branching paths. Once the experience has been completed, there is little reason to return unless players want to revisit its atmosphere or interpret its events differently. It is clearly designed as a one-time journey rather than something meant for repeated play. Despite its limitations, From The Past succeeds in creating a consistent and immersive mood. It demonstrates a clear understanding of how to use sound, pacing, and environment to build tension without relying on traditional horror mechanics. While it does not offer much in terms of gameplay depth or narrative complexity, it delivers a focused experience that can be effective for players who appreciate subtle, atmospheric horror. In the end, From The Past is best approached as a short, experimental piece that prioritizes feeling over structure. It does not attempt to be expansive or mechanically rich, but instead offers a brief glimpse into a carefully constructed atmosphere. For those who enjoy quiet, introspective horror experiences, it can provide a memorable, if fleeting, journey. For others, its simplicity and short length may leave it feeling insubstantial. Rating: 6/10
+
Buen juego lo que mas me gusto es el final loquisimo que tiene. nunca me lo hubiera esperado solo por el final le pongo un 9,5 de 10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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