
From by is a simple third person action adventure game where players need to transform into various animals, evade danger and improve their skills in an environment full of mechanisms, and ultimately complete the competition to win.
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From by is a simple third person action adventure game where players need to transform into various animals, evade danger and improve their skills in an environment full of mechanisms, and ultimately complete the competition to win.
A relaxed and humorous multiplayer challenge, where you and your friends will transform into animals and joyfully adventure through creative levels. What are you waiting for? Start a happy and hilarious time with your friends!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese*, Portuguese - Portugal*, Korean**languages with full audio support
Reviews
适合小学生初中生的游戏。大人玩着会感到有点无聊。
It's unclear what I just experienced. Was it worth $4? Yes. Good birthday present for my brother. (We bought it twice) Don't play this game on a TV with input lag.
perfect. just the way it is. i am the brother 11/10 worth the money
特意找的史,只能说抄了糖豆人,下一步据说抄明末
From by is the kind of indie game that immediately gives the impression that it was created with pure experimentation in mind rather than strict design conventions. Developed and published by 权威工作室群, the game mixes cooperative multiplayer, animal transformations, obstacle-platforming, and exaggerated physics into a chaotic experience that thrives on unpredictability. It does not attempt to compete with larger polished releases, and that actually works in its favor because the entire experience feels intentionally goofy and carefree. Instead of delivering a tightly balanced adventure, the game focuses on creating memorable moments where players laugh at failed jumps, accidental collisions, and the absurdity of watching strange animal forms stumble through dangerous stages. The central gameplay mechanic revolves around transformation abilities that alter how players move through the world. Each animal form changes mobility and interaction in subtle ways, forcing players to adapt while traversing hazards, climbing structures, and navigating physics-driven challenges. The controls can sometimes feel awkward, especially during platforming sections that require precision, but the clumsiness often becomes part of the entertainment. In multiplayer sessions, failed actions and chaotic movement regularly create hilarious situations that feel more rewarding socially than mechanically. The game clearly understands that fun can come from disorder, and many of its best moments emerge naturally from player interaction rather than scripted content. Visually, From by embraces a colorful and simplistic art style that matches its playful personality. Environments are bright, cartoon-inspired, and designed to feel approachable rather than technically impressive. While the graphics are basic compared to modern AAA titles, the presentation carries enough charm to keep the world engaging. Character animations are intentionally exaggerated, adding to the comedic tone whenever players tumble across the environment or fail spectacularly during traversal challenges. Some maps can appear repetitive after extended play sessions, but the game tries to maintain variety through stage gimmicks, shifting obstacles, and environmental hazards that constantly interrupt player movement. The game is clearly designed around cooperative play, and that is where it performs best. Playing solo exposes the limitations of the gameplay loop because the objectives themselves are relatively simple, but adding friends dramatically changes the experience. Cooperative sessions become unpredictable in the best possible way as players accidentally sabotage each other, race through obstacles, or struggle together against physics-based mechanics. The social element carries much of the game’s appeal, making it feel closer to a party game than a traditional platformer. Players who enjoy casual multiplayer experiences built around humor and improvisation will likely appreciate what the game is trying to accomplish. One of the weaknesses of From by is its lack of long-term depth. The novelty of the transformation mechanics and multiplayer chaos is entertaining at first, but the game does not offer many systems that encourage prolonged engagement. There is limited progression, and some gameplay ideas feel underdeveloped compared to the more memorable concepts introduced early on. Certain stages also suffer from pacing issues, occasionally stretching simple ideas for longer than necessary. Players looking for a story-driven adventure or highly refined mechanics may find the experience repetitive after several hours. Even with those shortcomings, the game succeeds at delivering a distinct identity. Many indie releases struggle to stand out because they imitate more successful titles too closely, but From by embraces weirdness and unpredictability without hesitation. The developers clearly prioritized creating a lighthearted and unconventional atmosphere over technical perfection. That creative confidence gives the game personality, and it helps compensate for the rough edges present throughout the experience. The transformation mechanics, silly physics, and cooperative focus combine into a package that feels genuinely different from more traditional multiplayer games. Sound design also contributes nicely to the overall tone. Effects are exaggerated enough to emphasize comedic situations without becoming distracting, while the soundtrack maintains a relaxed and playful mood throughout most stages. Audio cues help reinforce the game’s whimsical style and keep the experience energetic even during repetitive sequences. While the soundtrack may not leave a lasting impression outside the game itself, it fits the chaotic nature of the gameplay effectively. From by ultimately feels like a game best enjoyed with the right expectations. It is not meant to be a deeply competitive platformer or a technically groundbreaking release. Instead, it functions as a casual multiplayer sandbox where physics glitches, failed jumps, and absurd transformations become the real source of enjoyment. Players willing to overlook rough mechanics and limited depth may discover an entertaining social experience filled with unpredictable humor and charmingly chaotic gameplay. It may not appeal to everyone, but for groups of friends looking for something unusual and silly to play together, it offers enough creativity and personality to remain enjoyable for several sessions. Rating: 7/10
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