
Your choices matter in Froguelike where you play as a frog on a mission to eat all the bugs. Level up, choose new tongues and upgrades, become unstoppable and run straight into the swarm! Unlock all frogs, tongues, items and chapters to become the most powerful frog in the pond.
Modeled estimate, not a reported figure. How we estimate →
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About
Face off against the swarms of bugs invading your pond, and get a good snack out of it!
You choose how the story of your adventure goes, decide what happens next when you pick the next chapter and carry out your strategy to get as many flies in your belly as possible.
Inbetween runs you can use your hard earned froins in the shop to start your next run being even stronger!
Throughout the many stories you will tell you will discover new tongues, uncover new useful items, find new frogs to play as and unlock new chapters to take your next story in new, unexpected, directions.
Move around a map, dodge strong enemies and eat weak ones
Level up and choose your upgrades wisely, implement your own strategy to progress
Choose the next chapter and tell your own story
Collect froins and buy items to improve your future runs
Discover new tongues, items, chapters and characters

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Waking up for what? As I pace back and forth Maybe it's time to move away But what would that prove anyway?
I really loved this game back when it was new and I was playing it. I became super demotivated because the discord server was lame as hell. Nobody seemed interested in discussing the game and now it appears to be abandoned without getting to the 1.0 release. IDK. I was extremely disappointed by this one. It had a unique feel compared to its contemporaries without straying away the genres necessary tropes. Mega sad. I don't recommend supporting this meanie of a dev.
Yes I would recommend this game. If you enjoyed vampire survivors then you would definitely enjoy this game too. I was surprised how cheap it was (£1.24 on sale) - it's definitely worth the price for hours of fun gameplay. I like how different it is with frogs and eating bugs. It gives a whole different feeling to these types of games.
gh'rk
Ribbit.
really fun! I'm a fan of survivor.io type games and also frogs, so this was a great experience! I'll to 100% it for sure.
Vampire Survivor-Like with fun visuals, gameplay, and music. Can be pretty tough at times but is very lax all things considered. Only issue I've come across is that using multiple monitors will freeze the game completely if left alone for some time. If I leave my mouse focused on my 2nd monitor, the game will freeze (normally unfreezes if I click the game again) but will not unfreeze if left long enough unfocused. Have to alt-f4 otherwise I can't do anything.
İyi oyun
Froguelike is a small, eccentric, and undeniably charming twist on the modern horde-survival roguelite, but what makes it stand apart is not spectacle or scale — it’s personality. Developed by Johanna Josefsson and Rémi Fusade and published by Spelkollektivet, the game embraces the absurd premise of a lone frog fighting for survival in an ever-expanding swarm of insects. That whimsical framing sets the tone immediately, and almost everything within the experience, from the art to the mechanics, plays into this unusual but memorable identity. At its core, the gameplay follows the now-familiar rhythm popularized by reverse bullet hells: swarms of enemies enclose you, you defeat them in vast quantities, and you gather experience to unlock new upgrades as the clock ticks forward. Where Froguelike distinguishes itself is in how it translates these systems through the nature of being a frog. Your primary attack is your tongue — elastic, rhythmic, and satisfying to fire across the map. Rather than swords, spells or high-tech weapons, abilities revolve around enhancing that tongue: making it longer, faster, multi-targeting, or granting unique behaviors. The humor of this design choice never wears thin, and the developers turn what could have been a cheap gimmick into a meaningful mechanical identity. Everything from how enemies approach to how the frog moves reinforces that theme, making each run feel distinctively “froggy” rather than simply reskinned. Progression combines both run-based growth and long-term advancement. During each run, players collect bugs, experience orbs, and temporary upgrades that modify damage, speed, range, or special traits. Between runs, “froins” — the game’s quirky currency — allow the unlocking of new frogs, each with different stats and personalities, along with permanent buffs or items. This structure encourages repeated attempts, not merely because failure is expected but because every run offers a slightly new combination of upgrades and paths. The branching-chapter design adds extra texture: players often choose which biome or enemy set to tackle next, occasionally finding allies or discovering new environmental challenges. It prevents the world from feeling static and introduces a light narrative appeal without dragging the pacing down. Visually, the game embraces a clean, colorful 2D pixel look that keeps information readable even when the screen is overwhelmed with bugs. Enemy types are distinct enough to spot even during the later chaos, and the frog animations give the protagonist a surprising amount of charm. The sound design — from tongue slaps to bug crunches — helps build a playful atmosphere that never takes itself too seriously. Even during intense moments, there’s an underlying silliness that stops the experience from becoming stressful in the way some horde-survival games can. Yet Froguelike also shows its Early Access roots, and the limitations become apparent the longer one plays. The upgrade pool is serviceable but not yet deep enough to sustain many dozens of hours. Some runs begin to feel overly similar once you've exhausted the current content, and the synergy options, while fun, lack the layered complexity seen in more mature genre entries. Enemy variety, too, is still growing; while the cast is charming, the waves can blend together after extended sessions. A handful of chapters overstretch their welcome due to pacing, especially for players still learning to maneuver effectively. The game’s difficulty ramps quickly, and early runs can feel disproportionately punishing until you unlock enough permanent upgrades to balance the scales. Despite these constraints, Froguelike remains an endearing, addictive, and promising entry in its genre. It understands what makes roguelites satisfying — incremental mastery, clear feedback, meaningful unlocks — and wraps those systems in a theme that feels refreshingly different from the usual apocalyptic, fantasy, or sci-fi settings. More importantly, it does so with a warmth and oddball sincerity that makes each run enjoyable even when you fail. With additional content and refinement, it could evolve into a standout indie roguelite, but even now it offers a delightful and engaging loop for players looking for a lighter, more whimsical take on survival action. Rating: 9/10
roguelike with frogs, whats not to like?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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