
Fight through a train overtaken by monsters and survive Antarctica’s cold as paranormal special agent Doug Barker in this chilling single-player third-person survival horror roguelite.
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About
Fright Train is a third-person action survival horror roguelite in which you'll explore the monster-ridden corridors of an enormous train speeding through Antarctica. Keep it running by maintaining its parts, because if the train stops, there’s no telling what abomination might emerge from the blizzard to claim you...
You play as a paranormal special agent responding to a distress signal sent from the L.R.S. Great White: a locomotive research station owned by the secretive SHARK corporation. Prepare to meet allies and encounter foes as you navigate the train's iron bowels. Monitor its condition and keep it running to avoid freezing to death or falling prey to the creatures chasing you outside! Will you be able to find the source of these horrors and put an end to them?
Scavenge the procedurally generated train for resources and unlock new cars and rooms by using the credits you gather, but don't forget to take time to prepare yourself for the waves of enemies that will appear during deadly storms! Credits will also let you purchase invaluable items at vending machines and upgrade your weapons. Get to the extraction point on top of the locomotive before the train reconfigures itself and complete small objectives to earn cosmetics!
Meaningful and tactical inventory management. Big and medium-sized items are physically displayed on the character, and the speed at which he can fetch them depends on where an item is located on the body: a magazine will be quicker to insert if it's stored on the chest rather than on the lower back!
A volatile combat ecosystem in which enemy behaviors intertwine, allowing them to support or sabotage one another. Some enemies have armor and weak points: learn how to exploit their vulnerabilities and responses to attacks!
A lived-in environment in which you'll find lore and many objects with which you can interact: vending machines for supplies, crates to kick, terminals to monitor and repair the train's parts, doors to unlock, and more!
Semi-realistic stylized graphics and characters driven by a B-movie style story.
A chilling and exciting adaptive soundtrack!

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Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This games artstyle is awesome! Also I love resident evil so this game has been on my radar for some time and oh yeah its cool. The main character is legit Leon Kennedy
actually does an insanely good job at making me tense up during combat encounters, this combined with the clever mechanics that make me feel like a bumbling idiot trying my best not to die during dangerous situations makes for quite a scary game despite its appearance on the surface
Love, love, LOVE this game! Love the tarkov-esque inventory management, love the rogue-like aspect, love the resident evil feel, it's such a perfect blend of ideas put together into one! It's eerie environment mixed with the creepy yet cute designs of the enemies makes for such a unique experience. One gripe I do have, but not a major one of course, is that when the enemies get too close to you (Especially when they run at you after breaking their muzzles) it gets pretty difficult to get a shot on them, other than that it is a top pick in my scarry/horror catalog of games!
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Languages: English*, French, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
re4 and cod zombies had a furry baby
The Fright Train have a aspect element of COD zombies. PC control has been a big improvement since the playtest. UI jank been fix, movement is smooth and not too rubber band.
This game slaps- I never thought fighting Silent Hill-ified Animal Crossing characters with Resident Evil controls would slap so severely but alas This game does in fact, Slap severely Honestly, well worth the $15, probably would have paid $20 for how much fun I've been having!
Muy entretenido, un survival horror mezclado con rogue like que me recuerda un poco al mersenarios de resident evil pero con modo historia.
Genuinely scratches the itch for an RE 4 type game, the campy/ cheesy dialogue combined with the stress inducing moment to moment gameplay has had me hooked for the last couple days and I get the feeling that wont change any time soon.
I played the demo mulitple times as I waited the full release, this game is that good! I love the setting and enviorment, the gameplay always has me on edge as not many games has real time inventory management while being good, it reminds me the days of ZombiU where your resource management is meaningful, what you take, drop and what slot the items goes to is importaint and if you have enough credits to open doors or close windows. And despite the game needing luck for your runs I never feel that it's the games fault cuz I'm either too slow or my bullets are in the 70% slots. Just like a good roguelite should aim for. Also this is one of the most Canadian games I've played I love it!
It's an enjoyable game, I play if for a couple of loops every once in a while. There's some oddties to the control schemes, I found that sometimes if you spin your camera fast enough while opening closing a menu you can cause a desync from your inputs and your characters movement which can be kind of inconvenient. (I.E WASD will not always correspond to forward backwards and left right movement, it becomes inversed temporally). I enjoy the "speed loader" kinda of reload mechanic. My biggest complaint about it is you have wait a moment for the full animation to complete before you can right-click ADS. I've found myself a couple times disarmed at inopportune times because I reloaded, and before the little paw animation had finished playing I was right clicking to get ready to shoot.. leaving my character standing there not doing anything. I have to remind myself to stop right clicking for a second to let it reset, then right click again to aim. In the middle of combat it's a little inconvenient, but something you can learn to do slowly.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $165 | 1 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 33 | 91% | Free | |
| $1.1M | 2K | 98% | $14.99 | |
| $714.6K | 2.3K | 77% | $7.99 |
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| $59.4K | 167 | 50% | $9.99 | |
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| $59.4K | 677 | 92% | $5.99 | |
| $59.5K | 403 | 56% | $6.99 | |
| $59.5K | 386 | 98% | $11.99 | |
| $59.5K | 337 | 87% | $9.99 |