
An FPS sandbox built for the 2003 LAN-party era lovers. Reimagined mechanics in a modern engine with a full day-to-night cycle, higher resolutions, real-time shadows, native Steam lobbies and social, Steam Workshop and fully compatible with dedicated servers and lan modes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $33.1K | 454 | 39% | $4.99 | |
| — | 0 | — | — | |
| approximately $78.3K | 318 | 77% | $7.99 | |
| approximately $52.2K | 66 | 65% | $29.99 | |
| approximately $41 | 1 | 100% | $1.99 | |
| approximately $0 | 50 | 68% | Free |