
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players and call on assists to help out in the heat of battle. Create and play custom characters, stages, modes, and more for infinite fun!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muito divertido rapaziada joguem essa banger
Definitely more fun with mods, but base game content is good, there's just not a lot of it.
The game itself for being in early access has a lot of potential, looking at it I see it as "smash but for indie games". That being said in it's current state it's a bit lackluster. However what truly brings this to life and brings it up in my favorite games is the steam workshop integration. This is the only game where I can say that ronald mcdonald is fighting markiplier on KSI's bald forehead.
Games pretty fun, still a ways out from full release
имба
Control rebinding breaks menu navigation; Tried to bind movement to Dpad, which immediately cuts of ALL directional input for ALL menus across the game. Neither Dpad nor either stick work, you have to use a mouse to manually reset the controls to default to regain controller functionality (so if you want to play on a couch, get bent ig). Looked for help online, found multiple posts with same problem but no solutions. Game literally unplayable if you want to touch the movement scheme because you can't navigate to the "play" section once rebinding. I'm using a generic Xinput controller that hasn't given me any issues in any other game. I know the game is still registering stick input, because using mouse I can go to the deadzone screen and check that its acknowledging the input, but ignoring it as menu navigation... Played 1 match with a bot using default control scheme and hated it (but hey thats subjective, I can always customize them to my liking!); But doing so makes the game inaccessible completely. So my review, based on 1 bot match and 10mins fighting controls in the menu, is a hard pass. Would have liked to play more before reviewing but thats not my call I guess. Early access or not, this is embarassing.
very fun. cool addons and fun unuiqe game play
In this game you can have Hat Kid and the Among Us Imposter fight each other in The Spire from Slay the Spire Its so Peak
It's literally just Smash Bros...on Steam
I purchased this game day one and i swear i don't have any regrets. There's a lot of stuff that still are mising but will come at time, so i'm grateful for that. My only issue is FrayTools, currently the way the game is more active while we wait for the official content, it's cool all the custom stuff but i wish the document or even a group of developers showcase in video how to create each thing, how to create a character (like the Bowler video, i think that actually may count), how to create a stage or music or assist. There's this document but still unfinished, and the only video for reference we got comes from Bowler, pretty cool, but for a character. I wish that, in time, there's more tutorials not only for how to create things, but the "how to play" itself for those who don't knows a thing about this genre (not talking by myself, Hat Kid + Cadence my beloved). What i'm trying to say is, at the moment, it's more inclined to those who are familiar with Smash, i don't see atm a "visual" balance between veterans and newcomers to the genre outside the "easy to play, hard to master", much less to whoever wants to create some custom stuff. Anyways, i'm in love with the effort put on each characters, everyone of them have their personality pretty darn well done and is lovely to play with them. The menu is kinda simple (talking about graphics, there's a difference between how looks in the main menu and the options, per example, the lack of icons or silhouettes on the last mentioned), and the OST is awesome. Since i started playing, this game has shown that there's an amazing way to explore the genre, and, of course, to know indie games that aren't that popular, idk who was Ultra Fishbunjin or Lea until i know them thorugh Fraymakers. I have big hopes for what it's to come, good luck and big kudos for all the stunnnig work you guys made and are making!! PD: thanks for letting us to PET THE DOG
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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