
Franchise Wars is a turn-based isometric puzzle strategy game, or puzzegy game. Play as Frog Pop, one of the last remaining fast food restaurants, on a campaign to destroy arch-rival Munch Point. Control various units, each with a unique mechanic, as you set out to best the food service industry.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[b][i]It’s a visually pleasing and relaxing game that combined logic puzzle with Turn-Based Strategy.[/i][/b] Gameplay: https://youtu.be/kkMTEWN5TNg It's excellent. The mechanics similar to chess. The game is short, but very absorbing! + Interesting concept. + 26 levels. + Suitable for people of all ages. + The game is easy to learn. + Simple, relaxing gameplay. + Comfortable mouse control. [u]You can read other reviews and subscribe to our curators.[/u] [url=https://store.steampowered.com/curator/28776273/] Обзоры Онлайн [/url]
This could have been a solid short puzzle/strategy game if the AI was not so dumb. There's virually no challenge in most levels because of this.
Franchise Wars is, at first glance, a turn-based strategy game resembling something like Advance Wars. On further inspection, it’s really a puzzle game that uses a similar layout to SRPG’s. You’re given a group a units to control at the beginning of each stage and your objective is to wipe out the enemy team. Several units are introduced over the course of 26 levels: Employees: They can attack other employees and fans, who die in one hit unless placed on top of a mountain Fans: They can push all non-aerial units back one tile. This doesn’t do any damage but it can be used tactically, like pushing units into water or off the map (both instant kills) Food trucks: Can’t be hurt by employees. Can ram three tiles in any immediate direction, but can’t attack then move. T-shirt cannons: Long-range units, can’t move then attack on the same turn and can’t attack tiles next to it (similar to the artillery in Advance Wars) Choppers: Basically flying fans, but it pulls enemies toward it instead of pushing. Can only be directly attacked by t-shirt cannons and blimps, but can be pushed off the map by fans. Blimps: Can only move one tile, but able to destroy anything surrounding it I call it a puzzle game because the gameplay is often focused on figuring out the right turn order instead of developing your own strategy. The first couple of stages are really easy and feel like a slog, but as more troops are introduced and the difficulty ramps up things get much more interesting. It still feels too simple overall, and a wider variety of terrain and units would be a welcome inclusion. The presentation is also bare bones, but it was developed in a month in a game jam sort of event so I guess it’s understandable. It’s best played in chunks, but you could easily beat it in one sitting – it clocks in at just under 2 hours (your mileage may vary depending on how clever you are). It never unlocks its full potential, but it has heart dammit. Franchise Wars is an enjoyable distraction, I could easily recommend it if it sounds like your kind of thing (it’s only $2 on Steam). There’s certainly room for improvement, and I would like to see a follow up some day that expands on its ideas.
A neat game. It's short with 26 bite-sized stages, but good for what it is. (Ignore my playtime; I played the non-Steam version.) It's a simple tactical battle game with quick puzzle-like battles. The level design takes advantage of each units unique abilities to keep things interesting and make each level feel a little different. I would love to see some bigger levels and more unit types, but part of the charm is the simplicity. Can't really complain with the sale price of sub $1. I recommend supporting the developers by checking out their other games if you like Franchise Wars. :) Keep the good games coming!
Ich habe gut die hälfte des Spieles bereits gespielt und kann bereits sagen, dass es wirklich Spaß macht. Vom Gameplay und Artstyle ähnelt es sehr stark der Advance Wars Reihe. Die Level werden immer schwerer und man muss doch teilweise ein paar Minuten nachdenken. Vom Umfang ist es leider nicht so groß. Es gibt nur eine Hand voll verschiedener Gegnertypen und auch die Musik ist immer dieselbe im Hintergrund. Da hätte ich mir etwas mehr gewünscht. Für 1,59€ ist das aber meckern auf hohem Niveau. Das Geld ist es wert! Kann ich nur weiterempfehlen.
This was cute. Full game to complete is only about 40 minutes. The difficulty isn't crazy impossible but also not stupidly easy. Reminds me of the good old days playing GBA and the small little story that comes with it makes it all the better. If you have the pocket change I would recommend getting this game just for the lulz Complete Game Play: https://youtu.be/NZvHdGfuWAU
シンプルな戦略パズルです。 決められたユニットで相手のユニットを全て倒すとクリアで次の面に進みます。 しかし、特にストーリーなどはありません。 ユニットの種類も少なく、説明はあるが動かせばわかるので英語力はいりません。 全26面ですが、値段からすると十分かと思います。 ターン制限はなく、敵のAIが賢くないため、奥深さはありません。 面エディットなどもなく、飽きるのは早いと思います。 今の所、実績もカードもなし、 安いので買ってもいいかなくらいのゲームです。 自分が買ったときは60%セールで82円でした。 1-2時間は楽しめると思います。 100円程度ならおすすめです。 パズル性を上げるなどして、もっと面白くなりそうな雰囲気はあります。
[code][URL=https://store.steampowered.com/curator/32985364/] If you enjoyed this review please click the link and then click follow on my curator page. [/url][/code] A very simple puzzle strategy game, but it has charm in it's SNES style graphics and music. The replayability isn't high, but the levels are fun and quick. Franchise Wars introduces new concepts every level to prevent new players from getting overwhelmed. This allows players to develop new tactics gradually and effectively.
Un jeu de stratégie en puzzle, vous avez 26 niveaux et on vous rajoute des nouvelle unités petit a petit pour bien apprendre leur capacitées. Certe il n'est pas tres long mais la qualité est la, il manque juste un editeur de niveau pour creer soit meme des puzzles et les partager avec la communauté avec un systeme de notation et qualité de niveau et aussi de difficulté de niveau
gamesense
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| The Most Awesome Game Ever Made | $515.6 | 67 | 94% | $0.55 |
| Geisha World | $514.1 | 83 | 87% | $0.99 |
| C-4 | $520.1 | 63 | 90% | $0.49 |
| The Sacred Stone | $520.1 | 67 | 34% | $0.49 |
| Spearmint Goose | $520.4 | 63 | 86% | $0.99 |
| The Lost Wizard | $523 | 50 | 32% | $0.69 |