
Fracctal TCG distills the thrill of monster collecting into a one-versus-one card game built for quick, tactical showdowns.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Fuse Pokémon-style creatures with Hearthstone-inspired combat in this fast, strategic card battler. Build 30-card elemental decks, level your cards mid-match, and climb the ranked ladder through Solo quests, PvP duels, automated tournaments, and seasonal events.
Fracctal TCG distills the thrill of monster collecting into a one-versus-one card game built for quick, tactical showdowns.
Choose from eight elemental teams—like Fire, Ice, Plant, Rock, Psychic, Electric, and more. Master mono-element decks or blend types for clever combos.
Hearthstone-like resource curve. Both players start at 2 mana and gain +1 per turn (max 10), keeping matches brisk without runaway snowballing.
30-card decks, 20 HP, fairy hero powers. Every draw matters; teched counters and tempo swings decide the match in under ten minutes.
Card evolution. Let a creature survive three of your turns and it morphs into a stronger form—protect it or pay the price.
Hero powers (Fairy skills). Fire blasts damage, Plant heals, Rock builds armor, Psychic forces discards, and more—one use per turn, so timing is everything.
Level-up progression. Win games, complete daily quests, and earn currency to enhance your favorite cards or unlock fresh archetypes.
Solo & PvP content.
Tutorial Mode that teaches core mechanics.
Practice and level up your skills in Solo Mode.
Ranked PvP Ladder with seasonal resets and cosmetic rewards.
Automated & Custom Tournaments
Compete in daily or weekly automated tournaments for in-game currency, rare cards, or cosmetic rewards. Bracketed matchmaking and prize distribution handled seamlessly by our backend.
Whether you love crunchy card math or flashy creature battles, Fracctal TCG offers depth for veterans and an inviting tutorial for newcomers.
Element-based deck-building (8 teams, hundreds of cards)
Evolving minions that transform mid-battle
Fairy hero power system—eight play-styles right out of the box
Adventure, Solo, Ranked, and Custom play modes
Daily, weekly, & guild challenges with generous progression
Seasonal expansions that add new mechanics without power-creep
Cross-platform with iOS, macOS, Android, and PC

Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Indonesian +1 more
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De la grosse bouse vidé-ludique mais sans le charme de la campagne et des vaches.
Fun, fast card game with friendly, colorful drawings.
Fun F2P card game. Very laid back.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
games a nice little twist between pokemans and hearthstone. the creatures are fun abilites are what you would expect in a card game at this point and the guys level up and grow into stronger cards which is pretty cool. still early in but enjoying what im playing so far and eager to play more
pas grand monde sur le jeu
沒救了,更新後這遊戲卡牌更加不平衡,開發人員看看現在天梯土屬性卡牌多麼的逆天吧,肉厚受傷害還要加攻擊力不斷撞頭,現在低段位玩家大多也是這樣玩,害我從最高段掉下來,垃圾遊戲平衡度極差
好玩
宝可梦+炉石
Pretty straightforward and simple TCG. Positive: - 8 dif factions, all with their own unique style. - Can use 2 factions in 1 deck to make more diverse decks - Ingame currency is easy to get and you can quickly get your first fully viable PvP deck. (Took me like 2 hours) - Card power dif between rarities isn't really a thing. Negative: - Very low player base - UI a bit clunky - Lack of cards to make 1 faction decks viable
免费 有成就 有中文 抢先体验 为何要采用抢先体验这种模式? “我们选择以抢先体验模式推出,是因为游戏的核心玩法已经完全可玩,但我们希望在 1.0 正式版发布前,借助社区的帮助来完善和扩展游戏。抢先体验阶段的主要目标是完成第一卡包的平衡调整、优化整体游戏体验,并继续构建那些能让游戏真正脱颖而出的长期功能。 在抢先体验期间,我们将: 完成并平衡第一卡包中剩余的 30 张卡牌 收集玩家反馈,确保每张卡牌和每种策略都既公平又有趣 推出新的游戏模式,提升游戏的可重玩价值 添加更多赛事类型和扩展奖励结构 根据真实玩家行为优化成长、UX 和经济系统 在所有支持平台上提升性能与稳定性 游戏的基础已经很扎实,但社区的参与对于微调竞技平衡性、决定哪些模式最重要,以及确保最终版本能提供最佳的集换式卡牌游戏体验至关重要。抢先体验让我们有机会与玩家一起打造游戏,而不是简单地发布后再希望一切都没问题。 我们将在整个抢先体验阶段全力支持游戏,快速响应反馈、及时调整,并将项目推进到一个打磨精良、内容完整的 1.0 正式版。” 这款游戏的抢先体验状态大约持续多久? “我们预计游戏的抢先体验阶段将持续大约 1–3 个月。在此期间,我们将专注于由社区驱动的平衡性调整、完成第一卡包的剩余卡牌,并根据玩家反馈优化新的模式和功能。时间可能会根据反馈量和需要的改进而有所调整,但我们的目标是保持一个相对较短的抢先体验周期。” 计划中的完整版本和抢先体验版本到底有多少不同? “完整版本计划成为一个更加完善、更加精致的体验。我们对正式版的目标包括: 第一卡包的所有卡牌全部完成并平衡 更多赛事类型与扩展奖励结构 新的游戏模式,提升可重玩价值和策略深度 更高的视觉品质、更流畅的动画和更优的可用性 根据社区反馈优化的成长和奖励系统 稳定性、性能和匹配系统的提升 我们计划在抢先体验期间持续添加内容并优化系统,以便正式版能够提供一个由玩家反馈塑造的、高度打磨且内容丰富的版本。” 抢先体验版本的现状如何? “抢先体验版本已经完全可玩,并包含所有核心玩法系统、成长功能和在线功能。玩家可以组建套牌、进行 PvP 对战、游玩冒险模式、完成任务、获得奖励并开卡包。所有主要的 UI 系统、动画、匹配和游戏逻辑都已实现并稳定运行。 当前可用内容包括: 第一卡包完全可玩(目前约有 300 张卡牌) 套牌构筑系统、卡牌收集、稀有度系统和开包机制 在线匹配、自动赛事、私人对战和观战功能 难度可调整的冒险模式 多种对战模式(正式版将加入更多) 成长系统,包括任务、账号 / 卡牌等级和游戏内奖励 完整的音效、特效、动画和经过打磨的核心玩法 尚未完成的主要内容只有: 第一卡包所有卡牌的最终平衡调整 第一卡包中仍在添加的剩余 30 张卡牌 计划在正式版中推出的额外游戏模式和赛事变体 享受游戏所需的一切内容都已具备,玩家可以期待一个稳定、精良的体验,并在整个抢先体验期间持续获得内容更新。” 在抢先体验期间和结束之后,游戏价格会有所不同吗? “不会,游戏将保持免费游玩。” 在开发过程中,你们是如何计划让玩家社区参与进来的? “社区反馈是我们开发过程的核心。 我们将积极让玩家参与: 现有及即将推出的第一卡包卡牌的平衡调整 新游戏模式的设计,并帮助决定哪些创意会被采纳 对赛事、成长和奖励系统提供反馈 报告 bug 和游戏问题 为 UI、动画和 UX 提出便利性改进建议 我们计划通过 Discord、Steam 论坛、游戏内反馈工具和投票来收集意见。玩家的输入将直接影响平衡更新、新内容和未来功能的方向。”
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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