
FPS - Fun Puzzle Shooter is a first person game with a totally different proposal. Here the objective is not to kill other creatures, but to hit the correct targets to finish the levels.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is awful, but I also kinda love it. worse then getting over it or other rage inducing games due to the rng, but if you can get it cheep, would reccomend buying it for your friends so you can lose them
.
THIS IS NOT FUN. IT'S BAD. YOU CAN'T GAIN SPEED, YOU CAN'T EVEN PASS LEVEL 2 IN THE BEGINNER LEVEL.
Четкая за свои бабки) 0.09$
my grandma had a heart attack and my parents broke up would not reccomend
[h1]5/10[/h1]
Unfortunately this concept doesn't work. Well, let me rephrase it. This concept doesn't work in this purely raw form of tediousness, While it might be a new interesting aspect to a puzzlegame, what makes the more memorable puzzlegames memorable are the stories, the overall pacing and the fact that even if you fail, you'll get back onto it in no time. Some might take longer for you to figure it out, but once you've finished the challenge you feel somewhat rewarded. This game however is move from place a to place b, hope that you will hit the wanted spot exactly, otherwise you'll run out of ammo and can't complete the level, and start from the beginning. So all in all, the game even without a story, lacks serious polishing and would require a lot more gamedeveloping in order to know why people enjoy puzzlegames in first place.
喜加一 垃圾
I created a 5 part series of this game on YT channel. It really is a fun game to play. Very challenging. I stopped at Level 13.
Good game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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