
This is an RTS game less than 300MB, but it already contains many interesting game mechanics, There are many types of soldiers and tactics for you to choose. Support LAN online battle. Special Thanks for Pixel Art <Tiny Swords> UwU~ I hope you will be interested in more RTS games after playing :)
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
This is a small-to-medium RTS game that takes up less than 300MB on the hard drive, but it already has most of the elements required for a classic RTS game, let you quickly experience the fun of RTS games at any time ~UwU.
You can collect resources, recruit soldiers, conquer neutral creeps, build buildings, deploy defenses or gather troops to attack the enemy, and play online battles on the LAN!
The resources in the game are divided into three types: gold, wood, and meat. You can send your soldiers to collect these resources.
These three resources have their own uses: gold coins are used to recruit human soldiers, meat is used to recruit goblin soldiers, and wood is used to build buildings.
Each soldier and building has different ability values and special effects. And soldiers can jump onto the buildings of their own team, and different special effects will be obtained depending on the buildings.
Choose the map you want to play: the terrain, map size, resource richness, and distance between the camps will bring different gaming experiences.
You can freely adjust the difficulty: simply suppress the enemy, fight evenly matched, or take on the most difficult challenge.
Play the campaign alone or play online battles on the LAN, try to destroy castles everywhere in different modes, and win the Four Mini Kingdoms War!
Special thanks to the pixel art <Tiny Swords> for the beautiful graphics UwU~
I hope you will be interested in more RTS games and other games using <Tiny Swords> after playing :)
Genres
Stats
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Dutch, Portuguese - Portugal, Korean
Engagement
Reviews
Not much complexity or depth but it provides a quick RTS experience. I can see how playing with some friends in a few quick skirmishes could be fun. Unfortunately, I don't have any friends so that is lost on me. It's free.
⠀
玩法还行,就是只要造建筑工人就全部都来造这个BUG有点令人难受
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
Ağaç kes, koyun yetiştir, bu kaynakları asker toplamak ve savunma inşa etmek için kullan. Kalan üç krallığa savaş aç , içlerinden geç ve gücünü kanıtla.
非常简单的RTS游戏,缺点其实挺多的 比如很难分清敌我单位 编队无法追加,只能重新选中后统一再编队 使用编队快捷键并不会定位到当前位置 好像没找打强制攻击的方法,直接点右键单位到底会不会攻击看到的敌人呢(确实不知道,因为敌我单位分不清) 不过免费的游戏嘛,硬要拿他和魔兽、红警、星际这种RTS巨作比也确实难为了它,鼓励一下吧
Nice Base Building Strategy Game. Feels great to play and its free. Its nice for a few rounds with some Friends. Gameplay: https://youtu.be/XSpSYfwEL7o
免费 有中文 没成就
平衡方面没有做的很好,跟人机玩的话,基本上有个模板:先出3个房子,建6个村民,3个弓箭手上基地,然后3个村民敲基地升级,6个村民采集必须资源,然后腾出至少5个的人口,不够就建房子,然后杀羊,疯狂出哥布林(步兵),一起过去烧对面建筑,基本上是守不住的,死完了没肉,就出个箭塔,村民疯狂偷别人家的羊去吃(因为村民采集后要送到我方建筑上才能算资源入库),然后再按照上述流程继续烧塔,很快就结束游戏了。 只能说还需要优化的地方很多,基本上没有形成多种玩法的感觉,可能也是因为兵种种类不多的原因吧。
不好玩,平衡性做的太差了,一建造工人就全去建造也不采集了,真服
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Four Mini Kingdoms War is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" ripped off a bunch of assets from the real developer, Pixel Frog, and slapped his own name on them.[/quote] "Four Mini Kingdoms War" seems like a small but genuinely made (assuming the pixel tilesets and sprites aren't flipped)(EDIT: This is an asset flip, the developer stole assets from Pixel Frog's "Tiny Swords" asset pack on Itch) RTS... that unfortunately has mostly failed despite being only a couple of weeks out the gate. Turns out people aren't queuing up to play 2D retro pixelcrap games anymore. It's a shame in that case that effort went into game design but not the important technical aspects of game development such as the visuals. What do you do in the game? nothing, really, there player base is already dying off. You can play vs AI if you want. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 13 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] And what a surprise, here's me giving a talentless and failed amateur developer the benefit of the doubt, but he has to go breach Valve guidelines to make it damn clear he stole the game assets for this game from a real developer on Itch, indeed, Pixel Frog, who's more famous for having his Sunny Land assets stolen and flipped for profit by Russian scammers. But hey, the developer here wants to make it pretty clear he's an asset flipper who couldn't create his own assets, so took someone else's and put his own name on them. Digusting. The next couple of points in the developers breach of guidelines need to be considered in the context of the hard data that show the game has no players, and only ever peaked once with 13 people (who didn't stick around). Now, that's textbook failure, it's a fact. I am not responsible for this asset flip failing, I'm just reporting on the facts the developer is having a very, very hard time coming to terms with. The developer complains that he never saw a long review before... understandable, nobody bothered with this garbage asset flip, they just ignored it. SteamDB player numbers prove that this was a failure ignored by gamers. What a strange thing to complain about someone putting detail into a review. The really weird part is the developer "having faith in the RTS community"... wtf is that supposed to mean? That somehow that makes this game successful despite it being an objective failure? [b]The RTS community, like everyone else, [i]shunned this asset flip.[/i][/b] The RTS community is off playing successful RTS games like DOTA2, which had a very robust 600,000+ player peak over the last 24 hours. Exceptional. Unlike this. Given how badly RTS fans completely ignored this garbage asset flip, I definitely have faith in them. They know trash when they see it. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands mostly unaltered (but with an enhanced warning about the asset flip nature of the game). I cannot recommend this asset flip to anyone. Edit: The developer rattles their legal sabre, while also openly demonstrating they have less understanding on legal matters than they do about game development (and that's an incredible feat). If it's in writing, it's libel, and it's not libel if it's [b]true[/b]. The developer openly admits to taking the assets of other developers and using them in such a way they comprise the majority of their game... that's what asset flipping is. That's what my review informs gamers about. This is a little disturbing as the developer indicates they started stalking me and feverishly reading through my reviews... either just obsession with me on their part, or desperation to try find something in one of my other reviews that would somehow change the objectively terrible quality of this failed "game". Whatever their motivation, creeping on reviewers like this is [b]not okay[/b]. The "developer" argues that I review a lot of games, therefore this game review isn't valid or truthful. Huh. If I changed all my other reviews to positive, would the graphics and gameplay of this crap game suddenly improve? No. The developer seeks any possible angle to throw shade at me personally to discredit my review. You can see what they are trying to do. If this was the only review I have ever written, would that change any of the properties of this game or alter the facts contained in my review? Of course not. [b]My reviews for other games have no bearing on the dismal quality of this failed product[/b]. Finally, the developer of this train wreck [b]demands[/b] that my review instruct them on how to make video games, because they obviously don't know, looking at this dismal failure of this product. There is no obligation for reviews to be constructive. Reviews are not written to teach developers how to make games. They should know this before they release products on Steam. If they don't, why does this have to be a problem for gamers? [b]Video game reviews are to inform gamers on their decisions around which games to buy, download, or spend their time playing.[/b] But "The Main Character" here, RTS Karen, doesn't consider others.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.