
A gothic roguelike shopkeeping game where you sell antiques, read the tarot, and manage your inventory to survive crushing rent increases. Match strange customers with the relics they crave, unlock powerful cards, and gamble your way out of debt, one deal at a time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Welcome to Fortune Seller, a darkly weird roguelike about running an antique shop in a world where every deal could be your last and your days are numbered.
You’ve inherited a dusty little storefront and a mountain of debt. The landlord? Unforgiving. The rent? Rising every single week. Your only hope? Sell the right treasures to the right customers, and let the cards decide the rest.
Hands-on Inventory Management
Arrange your antiques Tetris-style to make the most of your limited storage space. Every slot matters, the wrong layout could cost you your life.
Sell What They Crave
Read your customers, match their tastes, and score huge payouts. The better the match, the bigger your profit.
Tarot-Based Upgrades
Draw cards between days to gain powerful new abilities. Choose wisely, the deck can bless or betray you.
Spiral into debt
Weekly rent hikes keep the pressure high. Miss a payment, and your shops days are numbered.
Roguelike Replayability
Unlock new tarot cards, unique powers, and eccentric playable characters to change your approach with every run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 98reviews | 86% | — | $18.9K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Comme Balatro, c'est la DROOOOGUE !!!
Fun inventory management style game that definitely ramps up in complexity as you unlock more cards + items. You're encouraged to completely fill your board each time for maximum modifier, with Tarot cards and item modifiers adding to your score. You can see a Balatro style influence with Tarot cards behaving like jokers and spell cards acting like other consumables. Devs have stated Dredge is an influence too and it shows with the art style and inventory management. Definitely worth a pick up if you like the number go up style of games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Spanish - Spain, French, German, Japanese, Korean, Russian, Simplified Chinese, Swedish, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely fun, it blew my mind this game had under 100 reviews. It’s such a gem for such an affordable cost. Genuinely so fun, the mechanics are clever, art style is charming and the replayability is phenomenal. I’m planning to 100% this — and then claim a spot on the leaderboard.
Another inventory puzzle, balatro-luckbealandlord inspired game. Frankly, nothing about this game is bad, but there isn't much to it either, i don't have any good to speak of. The items only have value, little to nothing as far as interesting effects and "deckbuilding" go, the game is on the easy side and there isn't a lot of replayability, the hardest challenge is the first run. Only get it if you're really craving desperately from something new in this vein. I wish there were at least extra difficulties, not just an endless mode which while appreciated, it doesn't really replace a proper challenge. I'm tempted to thumb it down but my feelings are closer to mixed, and it's really not good or bad enough to warrant either rating. Since i'd rather support game developers trying to make it in a competitive and difficult industry, i'll make it a thumb up as the game did nothing particularly admonishable. While this is better presented than Inventorix artistically and it has less room for unbalanced strategies (for the wrong reasons, a lack of content and mechanics), you are probably better off getting Inventorix as it sets out to do the same thing and does it in a generally more interesting way. Both are relatively limited however, and don't hold a candle to the games they take after.
dredge X balatro is not a ship i was expecting
Fun inventory management game with Balatro-like elements. Easy to understand, harder to master.
[h2] A fun game that doesn't run well on my potato laptop [/h2] This game is fun, but it kinda sucks that I have to fine tune settings until the game is at it's smallest and no particles show up. This is probably the only game I own that, as of now, doesn't run well on my computer. I've tested on both Windows and Linux through proton with the same results. I would highly recommend it for people with better computers, or for when more optimizations are made so you can actually enjoy the look of the game at all.
arf arf i like the aesthetic
On balance, I've enjoyed my time with the game, and I would give it a soft recommendation if you can get it at a good discount. That said, I find long-term appeal to be limited, because there just aren't enough interesting or strategic decisions, exacerbated by the lack of clarity on some key game mechanics. Typically, RNG is utterly dominant in whether you can get off the ground. Either it gives you modifiers you can work with, or it doesn't. Either it gives you decent options in the shop, or it doesn't. On most runs, it's hard to feel like you're really planning, strategising, or optimising, when in fact 90% of what you are doing is simply taking the only feasible steps that the RNG metes out to you. Then, if you get some luck in the early rounds, it often feels like you can sail through several "cycles" without needing to give it a moment's thought... But when you get to the final boss, RNG becomes even more decisive. The enemy will randomly nerf a swathe of the game mechanics, so your scoring can easily drop by several orders of magnitude in a single swoop. On the other hand, you might barely be impacted. That's RNG for you. As I said, there's also a serious issue in how opaque this all can be. In a game all about getting massive scores, there's such a scarcity of information about how scoring actually functions. The nature of scoring operations and additional effects isn't given remotely enough explanation, in some aspects pretty much nothing at all. So, if your scores are indeed tanked by the final boss, it feels unreasonable that you often only have a half-formed notion of precisely what went wrong. Doesn't sound like much of a recommendation! Well, I did say it was only a soft one... But I stand by it! I had real fun for a decent number of hours there, trying to sell my way to victory through this bleak and creepy setting. The vibe is great, and when you manage to cobble together a decent scoring engine, it's always hard not to be gratified by seeing the numbers ping again and again as you rack up some seriously massive scores. Overall, it's a shame, because I feel like with some tweaking, balancing, and most importantly clearing up the ambiguous scoring, this could be a real gem. All the same, as it is, this can still provide some entertainment, and is worth a look if you're a fan of the style.
Probably the best indie so far this year. Best 6 bucks i spent on a game since so long time.. The game is very catchy and has the ability to make the time go fast: you start to play in the morning and then you stop at night when hungry and thirsty. It could use some more customers.. otherwise great mechanics !
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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