
Explore a decaying industrial world left behind in humanity's never-ending race to conquer the stars. Beneath its iron skies, desperate souls kill and steal for passage to the still-plentiful frontier worlds. Sink or swim in this high-octane first-person shooter with immersive sim elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
THE PARTNERSHIP AGREEMENT FOR THIS GAME HAS BEEN STOLEN BY MY DOMESTIC ABUSER AND VALVE IS REFUSING TO TRANSFER THE RIGHTS BACK TO ME, THE SOLE DEVELOPER. NO ONE MAKES PROFITS FROM SALES ANYMORE, VALVE KEEPS EVERYTHING. BUY AT OWN PERIL. THERE WILL BE NO MORE UPDATES.
Discover the quiet dystopia of Fortune's Run, where food is free yet people starve and every living soul on New Zabra is bought and paid for by off-world interests. A classic FPS with undertones of role-playing in the spirit of Deus Ex and EYE: Divine Cybermancy, featuring the campy tone of space operas and titles like Metal Gear Solid.
Master an innovative combat system inspired by fighting games and character action titles. Memorize combos and specials that break stance, use grabs and mix-ups to throw off your enemies' guard. The depth will keep you practicing for months.
Lose yourself in a post-industrial world of barren factories and boarded up store-fronts. Explore immersive environments, meet eclectic low-lives and witness Mozah's tragic tale in full voice-acted glory.
Learn to defend yourself with invincibility frames, parries, counters and true Quake-engine strafe-jumping movement. Damage is lethal, combat is tactical and practice is imperative. A return to the form of old classics on maximum difficulty. Blink and you're dead!
Travel to distant stars and lay eyes on set-pieces inspired by the science-fiction greats. A fully simulated centrifugal space station, a train that rides up a cable to the heavens. No two levels the same, always with something to impress.
Embrace the pain. The only way to survive is to learn, and the only way to learn is to fail. With a deeply customizable difficulty system and endless mechanics to master, Fortune's Run will leave you only two options: persistence or death!

| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 665reviews | 77% | — | not modelled |
| $19.99 | 16ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
shaping up to be one of my favorite fps of all time; slick movement, immersive systems, realistic writing, theres currently the first two missions with interludes before both, scouring the levels they both took me like 3 hours each, with the interludes having abt 30 min of content. theres also a mission from a demo build that seems to have all the same systems as the final game but its an excerpt from the middle of the story and is subject to change plot wise. the one caveat is the dev is unfortunately in jail now for the next three years, but this is absolutely one to keep an eye on
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эсли это обзор наберёт награду жена купит ящик пива и рома Мужики выручайте!
Это печально
Great game, but the future of development is uncertain. If you can pick the game up on sale, then it'll keep you busy for a bit. Just don't fall in love with it just yet... Edit: We're so back
scam
The game has lots of potential however, it still has lots of bugs and from what I played so far a lot of the rooms look the same and lots of back tracking. I am also currently stuck on a part where you have to input your inmate info and despite typing it correctly it won't let me progress. I know this is an in-sim but why is this part needed to progress? its the same with the terminals where you have to type out stuff like "devicectl" to control do thing such as activate power. Overly complex for no reason just to add in more game time when the combat is really the main feature of the game.
Game is promising, but promised to never release. What a shame.
jazda
Fortune’s Run is an unusually ambitious first-person shooter that takes the foundations of classic PC action games and combines them with immersive-sim exploration, elaborate melee mechanics, and a grim science-fiction setting. Developed and published by Team Fortune, it immediately distinguishes itself from more conventional retro shooters by demanding much more than quick reactions and accurate shooting. Its world is violent, industrial, and socially decayed, presenting a future in which humanity has expanded into space without escaping poverty, exploitation, or inequality. The result is a shooter with a strong identity that feels deliberately rough around the edges while hiding considerable mechanical complexity beneath its old-school appearance. Combat is easily the game's defining feature. Firearms provide the expected assortment of violent solutions, but shooting represents only part of the player's available toolkit. Melee fighting is surprisingly elaborate, incorporating combinations, defensive techniques, grabs, counters, special attacks, and other concepts more commonly associated with fighting games. Enemies can deal tremendous damage when the player becomes careless, so understanding positioning and timing becomes essential. The game rewards players who learn how its individual systems interact rather than those who simply rush forward firing continuously. Once its mechanics begin to make sense, encounters develop an enjoyable rhythm in which gunfire, close-range attacks, evasive movement, and defensive reactions can flow together. Movement reinforces this demanding approach. Fast strafing and advanced movement techniques allow skilled players to navigate encounters with considerable speed, while the influence of classic arena shooters is evident in the emphasis on momentum and mobility. This freedom does not make combat easy. Fortune’s Run can be brutally punishing, and mistakes frequently result in rapid death. Customizable difficulty options provide some control over the challenge, but the game fundamentally expects experimentation and practice. Players who dislike repeated failure or complicated control schemes may find the learning curve excessive, while those who enjoy mastering difficult games can find the process extremely satisfying. The immersive-sim elements prevent the experience from becoming a continuous sequence of enclosed arenas. Levels encourage exploration and provide spaces that feel like actual locations within the setting rather than simple collections of rooms built exclusively for combat. Industrial structures, stations, deteriorating commercial areas, and enormous science-fiction constructions create a strong sense of place. Environmental navigation and observation matter, and players are encouraged to search their surroundings rather than immediately following the most obvious route. The variety of locations also helps maintain curiosity, particularly when the game introduces increasingly unusual concepts and massive structures that contrast nicely with its deliberately dated graphical style. Its narrative presentation gives the action additional context. The story follows Mozah through a society shaped by extreme economic inequality and exploitation. Humanity may possess advanced technology and the ability to travel among the stars, but ordinary people remain trapped in miserable conditions. This contrast gives the setting more substance than a typical excuse for shooting hostile enemies. Fully voiced dialogue, animated sequences, unusual characters, and occasional dark humor help establish the game's personality. The tone can nevertheless become extremely harsh, with graphic violence and disturbing subject matter reinforcing the idea that this is a deeply dysfunctional future rather than an optimistic vision of space exploration. Visually, the game embraces a deliberately pixelated, retro-inspired aesthetic. It is not attempting to compete with modern photorealistic shooters in technical spectacle, and that decision suits its design. Low-resolution textures, imposing architecture, dramatic lighting, and industrial scenery create an atmosphere that recalls older PC shooters without simply copying them. The visual simplicity also contrasts effectively with the sophistication of the underlying combat. At first glance it may appear like a straightforward throwback FPS, but prolonged play reveals systems considerably deeper than its presentation initially suggests. Its unfinished nature is the largest qualification. Fortune’s Run is an Early Access project built with a much larger final vision in mind, including expanded levels, enemies, weapons, narrative content, and additional features. The existing experience demonstrates substantial creativity, but players expecting a fully completed campaign should recognize that they are entering an evolving project. Development circumstances and long gaps between updates also introduce uncertainty regarding how quickly that larger vision will be realized. This does not erase the quality of what is already playable, but it significantly affects the value proposition for anyone who prefers purchasing games only after development is complete. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Fortune’s Run ultimately stands out because it is willing to make its retro FPS foundation far more complicated than necessary. It blends shooting, sophisticated melee combat, advanced movement, exploration, environmental storytelling, and dystopian science fiction into something distinctive. The steep learning curve and incomplete development status make it difficult to recommend universally, but players who enjoy demanding shooters and experimenting with interconnected mechanics will find considerable depth here. Its strongest moments demonstrate how much creativity can emerge when classic shooter principles are combined with fighting-game ideas and immersive-sim freedom. Despite its uncertainties, it remains a fascinating and mechanically confident project with far more personality than its modest presentation might suggest. Rating: 8/10
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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