
Explore a decaying industrial world left behind in humanity's never-ending race to conquer the stars. Beneath its iron skies, desperate souls kill and steal for passage to the still-plentiful frontier worlds. Sink or swim in this high-octane first-person shooter with immersive sim elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
THE PARTNERSHIP AGREEMENT FOR THIS GAME HAS BEEN STOLEN BY MY DOMESTIC ABUSER AND VALVE IS REFUSING TO TRANSFER THE RIGHTS BACK TO ME, THE SOLE DEVELOPER. NO ONE MAKES PROFITS FROM SALES ANYMORE, VALVE KEEPS EVERYTHING. BUY AT OWN PERIL. THERE WILL BE NO MORE UPDATES.
Discover the quiet dystopia of Fortune's Run, where food is free yet people starve and every living soul on New Zabra is bought and paid for by off-world interests. A classic FPS with undertones of role-playing in the spirit of Deus Ex and EYE: Divine Cybermancy, featuring the campy tone of space operas and titles like Metal Gear Solid.
Master an innovative combat system inspired by fighting games and character action titles. Memorize combos and specials that break stance, use grabs and mix-ups to throw off your enemies' guard. The depth will keep you practicing for months.
Lose yourself in a post-industrial world of barren factories and boarded up store-fronts. Explore immersive environments, meet eclectic low-lives and witness Mozah's tragic tale in full voice-acted glory.
Learn to defend yourself with invincibility frames, parries, counters and true Quake-engine strafe-jumping movement. Damage is lethal, combat is tactical and practice is imperative. A return to the form of old classics on maximum difficulty. Blink and you're dead!
Travel to distant stars and lay eyes on set-pieces inspired by the science-fiction greats. A fully simulated centrifugal space station, a train that rides up a cable to the heavens. No two levels the same, always with something to impress.
Embrace the pain. The only way to survive is to learn, and the only way to learn is to fail. With a deeply customizable difficulty system and endless mechanics to master, Fortune's Run will leave you only two options: persistence or death!

| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 665reviews | 77% | — | not modelled |
| $19.99 | 16ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Heard about this game from some lesbians on Grindr. Seems pretty cool
An excellent immersive sim, only complaint I have is that being forced into stealth can leave you stuck sometimes, not just in wanting to stealth but the game making it hard, but also in being able to progress at all as the enemy can be very overwhelming if you're not careful. Still, this game is a masterpiece of design and deserves an updoot.
It's wonderful, very clever, creative, fun and intense. haven't felt like that since System Shock.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard as ballz. Fun as hell.
amazing game. Rather difficult too, but thats not a problem if you are persistent and dedicated to learning the game. you can do some interesting things with the movement system, and the game gives you multiple nice movement options to use. The combat is difficult, engaging, and diverse. there are many weapons to choose from and you aren't really forced to use any of them save for like a few special enemies, you can use whatever you like, and from the looks of it, they are all viable. The atmosphere and world are pretty good as well, it has a nice setting and, although i don't resonate with the characters that much, they are still interesting to listen to. It also has good parrying which is an instant win for me.
This game is great for what it has so far but as of right now don't buy it due to the dev's ex girlfriend is getting the money and has taken all the dev money that was meant to support this game, and lets say this info is wrong then there is another reason you gave yourself not to buy the game just pirate the game then, that way you end up supporting either side you believe.
I regret buying it. it was fun but its not even close to being done it early access game so that's ok but the developer was sent to jail for stuff? there out now but there not in much of a position to do any thing in the way of finishing there game any time soon and this is just me but i don't feel like waiting on them to deliver its the risks of Early Access Game not mad but cant recommend the game tell its out of Early Access
У игры есть потенциал (или был ?) но за интересными механиками и сюжетом, стоит абсолютно всратый левел-дизайн в который просто не хочется играть. Да иммерсив сим итд итп, но в ж0пу такой иммерсив, когда ничего не понятно и что бы пройти дальше, нужно лезть в комьюнити и читать гайды. К примеру сравним с Perepetiya - ты попробуй сначала первую локацию пройти, тебе она покажется непонятной, нелогичной и очень нелинейной. НО там МОЖНО разобраться и получить удовольствие от игры, а в Fortunes Runs нет. Я пытался играть, но уже через силу - это не приносит никакого удовольствия, игра себя не раскроет.
Great game but holy ♥♥♥♥. it is in an incredibly buggy state. Enemy damage values make no sense as one minute someone with a shotgun will take 20 bullets to kill you then the next you have the alien equivalent of Rambo one tapping you with the same gun at full hp (same with your guns as well, not really sure if there is some kind of crit system but a guy wearing some kind of Kevlar vest should not be taking more hits to kill than a guy in full flak plating). Stealth is pretty much impossible. There's a level in the game requiring stealth (not like a fail if you get caught but the level is very clearly designed around stealth) but getting through it is the most unfun ♥♥♥♥ ever. sometimes the enemies see you the moment an asscrack hair appears in their general LOS next second you're up their ass and they have no idea you're there. Enemies that are killed in stealth MILES away from any nearby enemies will somehow alert people halfway across the map. for some reason the frog creatures can sound the alarm? do they have radios? are they calling for backup??? I feel like if this is meant to be an immersive sim the froggy things should definitely cause a general search if they see you but not sound the whole alarm. it just makes it all very frustrating. This game has insane potential as i love how the characters talk and act with one another and the story is very intriguing. But the sheer amount of bugs or just strange mechanics that make no sense really bring this game down
This game will forever linger in the back of my mind whenever I think about games in general, because it really does offer a very peculiar experience. In theory, it entails every game genre that I like: boomer shooter (movement shooter?), immersive sim, martial arts mechanics. I liked it, although there are many negatives that might hold you back from enjoying it, even if that seems like the stuff you would play. First of all, it’s unfinished, early access, and only God knows when it will be finished. The dev went to prison, as far as I’m aware the sentence is about 3-4 years. Currently, it has 2 tutorial/spiritual plane levels, 2 actual missions, and 1 neutral, generally no-combat city type location where you mostly talk with NPCs. That’s if I remember everything correctly – I took a long break midway through before coming back to finish it. It also has an arena mode. So don’t expect a ton of playtime – not more than mine at the time of this review – or any kind of satisfying ending. Aesthetics-wise, it also gives vibes of things that I have very fond memories of: environments, in-world politics (no, I’m not talking about commentary about the real world, I’m talking lore-wise), species, mystical elements. It all reminds me of old Star Wars games, like Jedi Knight/Academy, KOTOR, or other sci-fi games like Prey (2006), Unreal Tournament, Deus Ex… the good stuff. The author really cared about immersion; the game has a ton of details in its minigames and subtle, and sometimes not very subtle, lore all over the world. I would say sometimes they go too far with it. For example, the game makes us fill out documents and a registration form – I had to type the correct name of the character, date of birth, etc., and answer a ton of questions (no, they do not affect your stats or anything). At that moment, it felt like it was wasting my time. And another time, we went to the café to meet with a certain somebody; that certain somebody was late, and we were forced to go outside and “wait” (the next sequence triggers after we talk with any character). I understand the intent, but I think not appreciating the player’s time is one of the biggest banes of modern gaming. When it comes to gameplay, it aims to blend a bunch of elements and somewhat pulls it off, but as a small indie project, it ends up with plenty of rough edges. For example, this game has parkour mechanics, and you can basically cheese the whole game with it by finding ways to jump over entire areas. There are many spots on the maps where you can endlessly jump till the ceiling (it takes very little effort); there are a set of mechanics, like wall jumps, weird double-jumply dashes, etc., that allow you to basically jump higher and higher. It is not a polished experience. Without all the elaborate parkour tricks, the basic movement feels very quake-y; but during shootouts, with enemies' aim being quick and their damage high, it reminds me of Blood. I like Blood. There is a melee combat system, akin to more fighting-focused games, but I don’t feel like covering it right now. It also has stealth mechanics that you can cheese through. In the 1st mission, that is, but in the 2nd, the dev decided to add a very annoying mechanic where, if you want to clear the area with stealth, you have to do it quickly; otherwise, a new patrol will come in place of the old one. I wouldn’t mind it if the timer wasn’t so short from the get-go; the stealth instantly became very difficult before I had the time to get used to it and master the system. You can still cheese it, btw — if you kill somebody and leave the area, a new enemy won’t come in their place. Yeah, the game is very buggy. Sometimes, I don’t even understand if there’s a bug or if the dev wanted me to perform something insane with the game mechanics. For example, right in the end, there is a section where you have to dodge the lasers Mission Impossible style (but they do damage). I legitimately didn’t find a way to not take the damage in the last phase; I don’t know how to dodge it. It’s not something you’d expect from a game, you know? In the very next room, there is a lifting magnet above the vehicle that I couldn’t climb onto (it’s needed) without stacking shelves on top of each other and climbing them. And I still don’t know if it’s a bug and the magnet is supposed to be lower, because when I reloaded the save, the magnet was basically inside the car (I only needed the chain holding the magnet, so I could go on no problem). But it felt very immersive when I was stacking steel racks, like it’s not scripted; I myself find solutions to the problems this world presents me with, and that feeling is persistent throughout the game. The game isn’t too woke. By woke, I mean cultural Marxism, just so you know. The author is likely a lefty, but the game isn’t preaching stuff at you. Although, the “female protagonist” looks like a man. I don’t know if they tried to portray a buff woman, or if it’s the usual uglification of women, but judging by her face, I’d rather think the latter. Also, despite all the old games I mentioned that it reminded me of, the dialogue here gives off a slightly 'modern' Reddit/Twitter style. It's not too bad, but it's perceptible. Fortune's Run is a very atmospheric mix of boomer shooter and immersive sim, but it's held back by bugs, unpolished mechanics, and its incomplete state – making it a niche recommendation for patient players who enjoy experimental indies over polish.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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