
Fortix 2 is best described as a reverse turret defense game. As Sir Fortix, the knight, you must conquer castles while dodging tower turrets and evil monsters. Fight your way across the shires of the island Artalom, storming from castle to castle.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Hungarian, Italian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simply but good, I really enjoyed playing this game
This game is awesome and I really enjoy it. great for small sit downs
Fun game that can be beat in a sitting. Will come back to it in a few years, and would like to see a Fortix 3
I don't like games with time pressure. For me, gaming is relaxation, time pressure and stress I have enough at work.
[h1] AT A GLANCE [/h1] [list] [*][b] Game Name: [/b] Fortix 2 [*][b] Original Release: [/b] 2011-05-06 [*][b] Genre Tags: [/b] Casual, Logic, Puzzle [*][b] Estimated Playtime (Campaign): [/b] 7-8 hours [*][b] 100% Achievements Playtime: [/b] 18-20 hours [*][b] DLC Required for 100% Achievements: [/b] No [*][b] Multiplayer Aspect: [/b] None [*][b] Replayability: [/b] Some [*][b] Recommended To: [/b] Casual Gamers, Achievement Hunters [/list] [h1] REVIEW [/h1] [b] Fortix 2[/b] is a casual, logic puzzle game. It is the second game in the Fortix series. [h3] STORY [/h3] There is no story, background, or setup to the game. [h3] GAMEPLAY[/h3] The game mechanics have you try and take over as much of the board as possible and avoid all the other creatures or obstacles. You can capture or remove enemies from the board by having them on the side that is captured. [h3] PLAYTIME [/h3] The game is not that complicated until you attempt “impossible” difficulty. Some of these maps will require multiple playthroughs in order to get a perfect rating. Play time for this game is ~7-8 hours to complete the main campaign on a single difficulty, ~18-20 if you want to 100% every difficulty and ~18-20 hours to get all achievements. Achievement hunting requires playing the game over and over at different difficulties. Impossible must be done with a perfect rating, and is by far what will take a bulk of your time grinding. [h3] COMPLAINTS [/h3] There is nothing specific to complain about for this game. [h3] REPLAYABILITY [/h3] The game has no replayability, unless you are just nostalgic for the game and want to beat it all again. [h3] RECOMMENDATION [/h3] I recommend this game to anyone that likes casual puzzle games or is an achievement hunter.
почти 30 лет назад в подобных играх открывали изображения полуголых (либо голых) барышень, время прошло, любовь к незатейлевому гемплею осталась и гхыр с ними с барышнями )))
3/10
6.0/10 Prepare to use these arrows keys! Gameplay : 7/10 (Repetitive but hide some cute bonus content) Story : 5/10 (None except some screen text for new enemies) Music : 6/10 (Simple Fantasy Backgound Music) (+1 for sound effect when you capture enemies... ooff.. got you !) Graphics : 5/10 (Drawing of each region is cute and immersive but that's it) Replayability : 7/10 (After beating impossible mode you'll want to stay away from this game) Pro - The learning curve is not steap and if a good challenge if you want to do it at 100% Satisfaction guaranteed. Con - The powerup does help a bit but there's no way to make them last longer or upgrade them (That would make the game too easy, so it's OK then....) Tips : Use the keyboard for quick come back on your line and do little steps at the time to conquer that dragon master...whatever it's name.
this game gave me gas
I genuinely love this game. Very simple mechanic but always fun. Great for passing the mouse / hotseat too.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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