
A soulslike action game focused on boss battles. Push your limits, learn from death, and overcome obstacles in a hostile world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Turkish
Reviews
Começo o jogo, vou em sentido a o primeiro Boss, e descubro que o desenvolvedor odeia a vida, p**a merda, o primeiro inimigo é dificil pra caramba, depois tem um viking de gelo que me sofrer pra caramba, e os inimigos é um mais dificil que o outro, dito isso 10/10 JOGAÇOO, comprei e compraria de novo!!!
first of all, I enjoyed my time, thanks for making the game and keep at it! <3 Took me 1.2h to get through the bosses with one character. I like the style, a less serious soulslike with simple graphics, and it was fun to tackle (some of) the bosses. Patterns were easy enough to learn. Combat and movement feels clunky. I have NEVER been able to hit a right click attack, block seems useless too, all attacks are easier to just dodge. Dodging is really forgiving, maybe too much even, although sometimes it feels like the character points in the wrong direction after a roll. Q attack is incredibly inconsistent as any boss attack animation seems to make it invulnerable. Boss attack hitboxes are plain wrong sometimes (looking angrily at that vertical laser beam from the oversized tadpole). The furries on the bridge body block the player even though visually they're not in the way, while they walk and attack through each other just fine. With some extra polishing this will be a pretty fun little challenge, or a decent base for a bigger story.
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Concurrent players on Steam, sampled daily since tracking started.
Super clunky game but, I honestly really enjoyed the entire experience. The final boss was far more fun than I expected any boss in this game to be. If you're willing put up with the clunky gameplay, you will find their is a charming little game underneath. Easily worth the two dollar price tag.
Really cool to see a game like this, made from scratch with so much effort. A boss rush soulslike isn’t easy to pull off, and you can tell a lot of work went into it. The combat and bosses already have a good foundation, and with more tweaks and polish, it could get even better. The bosses names, sounds, and the music are funny. Always love seeing indie games reach this stage, especially when they’re made so independently. Really hoping to see it keep evolving, ‘cause there’s a ton of potential here! By the way, the old swordsman is badass. Gives off that wise and powerful vibe.
About an hour of playtime. 6 Bosses. Honestly just not worth it. This has the feeling of being someone's first game all over, which isn't bad per se, but this one has too many things just straight up not working or bad. The two major issues I had with it: - A lot of enemy attacks have very bad attack hitboxes, things hit you that really shouldnt hit you. - Heavy attacks are a broken mess, and trying to hit someone after rolling is nearly impossible because it locks you in a weird direction. Overall I enjoyed my time, but some changes really do need to happen before I can actually recommend it. The game has enough content, but it really just needs way more polishing on the mechanics, and just playtesting.
I thoroughly enjoyed my entire playthrough of this game. Enough to even play it a second time with the unlocked character. There are many problems however. The gameplay is very clunky, all of the bosses only have 2-4 attacks, hitboxes aren't the best, locking your camera has a bug where it is stuck to a bosses face when it attacks, character abilities do inconsistant damage, and as far as I can tell right clicks do the same damage as basic attacks can do in the same amount of time even though they are very difficult to land. The last thing is that once you beat a boss it gives you an extra health potion, but if you die in the next boss then you reset to your original amount. I'm not sure if this is intended but it is slightly annoying to find the rewards from your actions disappear after you mess up. Do not mistake this for me being overly critical; if you are able to look past all of that it is a fun and slightly challenging game that I had a phenomenal time playing. It was defiantly worth the $2. The only thing it lacks is polish.
Good Things: Visuals, movement. Bad Stuff: Using the knight, that it´s not a big sword, its a knife with 1d4 damage and the range its a bluff, the hitboxes are a no sense, Ctrl to block? Really? cant be the E key, F, or C? Idk, there is really good potential
kötü oyun değil ama güzel oyunda değil belki bi şans verilebilir ve lütfen samuray bozuntusunu düzeltin birazcık oyunda yemin ederim 1 saatimi alan oydu surekli buga girerek baya bi kafa yordu ama sonuçta bitti bi alın zaten ucuz oyun deneyin sonra iade edin 1 2 saatlik kafa dağıtma mesaisi gibi düşünün
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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