
Forgotten spirit is a first-person hardcore action game set in a fantasy world. Become a disturbed ghost and get ready to fight your enemies, parkour and explore.
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About
You are a disturbed spirit and your task is to find the culprit for desecrating your home. Defeat everyone who gets in your way.
You can use the objects around you to fight against opponents who outnumber you.
The one-hit-one-death combat mechanics make combat dynamic and intense. Use your superior mobility (and frequent checkpoints).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Reviews
Forgotten Spirit by BurningGRP is a first-person action experience that builds itself around speed, precision, and a constant sense of danger. You take on the role of a vengeful spirit moving through a dark, myth-inspired world, and from the beginning the game makes it clear that survival depends on mastery rather than endurance. It embraces a harsh design philosophy where both you and your enemies can fall in a single hit, turning every encounter into a high-stakes exchange where hesitation is often fatal. The most defining aspect of the gameplay is the way movement and combat are intertwined. The parkour system allows for quick traversal through levels, encouraging players to stay mobile at all times. Running, jumping, and climbing are not just ways to navigate the environment but essential tools for survival. Combat complements this by demanding quick reactions and precise execution. There is little room for drawn-out fights or defensive play; instead, success comes from striking at the right moment and repositioning immediately. When the systems align, the game can feel fluid and intense, rewarding players who maintain momentum and control. However, this same design also exposes the game’s rough edges. The level of precision required often highlights inconsistencies in movement and responsiveness. Mistakes can feel abrupt, and because the punishment is so immediate, there are moments where failure seems more frustrating than instructive. The learning curve is steep, and while some players may find satisfaction in gradually improving their performance, others may struggle with the lack of forgiveness and clarity in certain situations. Level design attempts to support the game’s fast-paced nature by offering a mix of open areas and tighter spaces. Some sections encourage creative movement, allowing players to approach encounters from different angles or use verticality to their advantage. In these moments, the game feels at its most engaging, as it gives players the freedom to experiment with different approaches. At other times, the environments feel more restrictive or underdeveloped, limiting the potential of the movement system and creating a less consistent experience overall. Combat encounters are straightforward in concept but demanding in execution. Enemies are dangerous and must be handled carefully, as even a small mistake can end a run instantly. The ability to interact with environmental objects adds a small layer of flexibility, allowing players to adapt their approach on the fly. However, the variety in encounters does not expand significantly over time, and once the core mechanics are understood, the challenge comes more from execution than from new ideas. This can make later sections feel repetitive despite their intensity. Visually, the game presents a dark, stylized world that blends fantasy and surreal elements. There are moments where the environments feel striking, particularly when lighting and scale are used effectively to create atmosphere. At the same time, the overall presentation is uneven. Some areas appear more detailed and cohesive, while others feel simpler and less refined. The artistic direction is clear, but it does not always translate into a consistent visual experience. The audio design supports the gameplay without becoming a major highlight. Sound effects provide immediate feedback during combat and movement, helping players stay aware of their actions. Ambient audio contributes to the tone of the world, but it does not evolve significantly as the game progresses. While it reinforces the atmosphere in certain moments, it lacks the dynamic range needed to consistently enhance the intensity of the experience. One of the more noticeable aspects of Forgotten Spirit is its focus on skill over progression. There are few systems that change or expand the gameplay in meaningful ways. Instead, the game relies on the player’s ability to improve through repetition and practice. This creates a clear sense of challenge, but it also limits variety. Without new mechanics or significant changes in structure, the experience can begin to feel static over time. Overall, Forgotten Spirit is a game built around a strong central idea that is only partially realized. It succeeds in creating moments of tension and fluid action, especially when movement and combat come together effectively. At the same time, its unforgiving design, inconsistent execution, and limited variety prevent it from reaching its full potential. It is best suited for players who enjoy demanding, skill-based gameplay and are willing to work through its rough edges. For those looking for a polished or deeply varied experience, it may feel lacking, but for players drawn to high-intensity challenges, it offers a focused and occasionally rewarding journey. Rating: 6/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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