
Unravel the secrets of an ancient castle!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Ukrainian
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Reviews
I was disappointed, it seemed much older than it actually is. Game play was clunky and seemed to go sooo sloooow in dialogue scenes. The puzzle instructions were too simple and made some of the puzzles hard to figure out. If you just like the puzzles and hidden object scenes then pick it up on sale.
Jeden z lepszych przedstawicieli gier typu ukryte obiekty. Polecam.
Весьма приятная игра. Выглядит средне, саундтрек хороший, но не запоминается. Есть телепортация по карте с отметками доступных действий. По сути простенький сюжет про родовое проклятие подается увлекательно, не хватило только озвучки персонажей. Головоломки сложнее среднестатистических в подобных проектах.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
Une très bonne surprise ce jeu. Il n'est pas très moderne mais l'histoire est prenante. Les décors sont magnifiques et ils y a beaucoup de lieux à découvrir. Les soc sont parfois retors mais agréables.
Very good. Not without issues, unfortunately, but nothing that could ruin overall impression. The game has some great art - that's definitely the first thing you'll notice. Medieval castle, ruins, garden, streets - great view. Very beautiful. Next one - the music. Great as well. I'd like to mention specifically such compositions as Torment, Trance and Uninhabited 1. There is a good variety of hidden object scenes and puzzle games. Difficuly of puzzles is rather different. Some of them are rather easy while others will require some planning. But what worth special mentioning - these puzzles are quite unique. At least for me. I played dozens of hidden object games and most of the puzzles presented here I have not seen anywhere else. Story? It's alright. Typical story for games of such genre. Starts rather intriguing while ending is rather predictable. Nothing shocking and nothing disappointing. You've seen a lot of such stories before. Now few words about cons. First of all, there is no voice acting. At all. You are just reading dialogs. For a HOG not that old that's... kinda unexpected. Next one - interface/controls. It has some issues which may cause certain inconveniences in the initial part of the game. For example, navigation may be confusing, because there is the same marker (arrow) to enter another location and, let's say, approach nearby table or activate HOG scene. Mini delays between dialogs which constantly steal few seconds even if you skip them. No way to skip mini-animations. Necessity to drag items in order to use them. One more quasi-problem - there is a lot of backtracking. Did I say a lot? I meant a lo-o-o-ot. Move 5-7 locations ahead to find... 1 item. Now head 8-9 locations back to use it. Get one more item. Repeat. But as you can see, I called it quasi-problem, because there is very usefull map which allows you to fast travel anytime and anywhere. You will use it a lot. Ah, yeah, there is good diary as well, so don't worry, you won't miss any critical info. Overall, even with all cons mentioned above - very good experience. Beautiful, atmospheric and relatively big for games of such genre. With hidden collectibles and additional bunch of hidden object scenes in extras section. Good addition to your HOGs collection.
Pretty standard hidden object game. Terrible story, nonsensical item interactions, but not terrible overall. If you like this type game, this one's worth playing. Good: -dialog and most "video" type things are skippable -good translation/language. Didn't run into issues where I didn't know what I'm supposed to find. -Most of the HO scenes are pretty good -map system with fast travel and indicators of where you can do an action Bad: -controls are very poor for a lot of puzzles and for scrolling the map -Can't go back and explore the map for "Find all the butterflies" achievement, so you have to get them first time through each area. -story, obviously -nonsense item interactions, but you can fall back on the map guide.
It's ok. Not my favorite, a bit clunky, but still a nice way to use time.
Forgotten Places: Regained Castle is a traditional hidden-object adventure that leans heavily into gothic mystery, slow-burn storytelling, and methodical puzzle solving, offering a calm but atmospheric experience that feels rooted in classic point-and-click design. From the outset, the game establishes a somber tone by drawing players into the personal history of its protagonist, Jane, whose past is deeply entangled with an old castle and the secrets it contains. Rather than rushing the player forward, the game allows its narrative to unfold gradually, using exploration and environmental details to build a sense of lingering unease and curiosity that steadily pulls you deeper into its world. The castle itself is the true centerpiece of the experience, presented as a sprawling collection of interconnected locations that feel abandoned, weathered, and full of forgotten stories. Each screen is carefully illustrated with a high level of detail, encouraging close inspection during object searches and puzzle interactions. Crumbling halls, shadowy gardens, underground passages, and ornate rooms all contribute to a setting that feels cohesive and deliberately paced. The visual style favors clarity over excess clutter, which helps hidden-object scenes remain readable while still feeling dense and atmospheric. Accompanying music reinforces this mood, relying on subdued, melancholic themes that quietly underscore the sense of mystery without overpowering the gameplay. Gameplay follows the familiar hidden-object formula, combining static scene exploration with inventory-based puzzles, mini-games, and logic challenges. Object-finding segments are interspersed with moments where items must be used creatively within the environment, preventing the experience from becoming a simple checklist exercise. The puzzles themselves vary in complexity, with some offering straightforward solutions and others requiring careful thought, experimentation, or revisiting earlier areas with newly acquired tools. This structure encourages attentive exploration and rewards players who pay close attention to environmental clues rather than rushing from one objective to the next. One notable aspect of the design is the amount of backtracking involved. Progress often requires moving between multiple locations to apply items or unlock new interactions, which can feel deliberate and immersive for players who enjoy slow exploration, but potentially tedious for those who prefer a more streamlined experience. Thankfully, a map system helps ease this process by allowing quick navigation between previously visited areas, reducing frustration while maintaining the sense of scale within the castle. The built-in hint system further supports accessibility, ensuring that players are rarely left completely stuck even if a puzzle’s logic is not immediately clear. While the overall experience is engaging, some elements reflect the game’s traditional roots and may feel dated to modern audiences. Interactions can occasionally feel imprecise, with certain hotspots requiring careful placement, and the interface lacks the polish seen in more recent entries in the genre. The absence of voice acting places full emphasis on written dialogue, which suits the quiet, introspective tone but can slow pacing for players who prefer more dynamic storytelling. These issues do not undermine the core experience, but they do reinforce the game’s identity as a classic, methodical hidden-object adventure rather than a modern reinvention of the genre. In the end, Forgotten Places: Regained Castle succeeds by delivering exactly what it sets out to provide: a moody, puzzle-driven journey through a mysterious castle filled with secrets, memories, and subtle supernatural undertones. Its strength lies in atmosphere, visual detail, and a steady rhythm that values observation and patience over spectacle. Players who appreciate traditional hidden-object games, thoughtful puzzles, and gothic storytelling will find it a satisfying and immersive experience, while those seeking fast-paced gameplay or heavy innovation may find it more reserved. As a genre piece, it stands as a solid and carefully crafted example of classic hidden-object design done with care and consistency. Rating: 7/10
bien
Nice Story no voice and no bonus chapter. Does has a map with traveling option. Grafics ok. HOGs a bit blurry but ok. the hours are a bit too many as I left it alone for some time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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