
Test your skills in this puzzle-platformer game: Help Enid, Ryder, and Dayen recover the Forgotten Fragments in this beautiful pixel art adventure. More than a hundred of hand-crafted levels split between the single-player and co-op campaigns!
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About

Use the spheres power to light the torches and complete the level. But it won't always be easy: you'll need to aim your throws well and launch them before the time limit runs out...

Uncover Enid's story as you recover the forgotten fragments, or team up with a friend to unravel all the secrets of the two-player campaign. Each campaign has its own levels!

Each campaign features 4 worlds to explore, with over 60 levels each. But the challenge doesn't end there, as you can replay each level to improve your time and become the best!

At the end of each world, you'll face a powerful boss, each with their own unique mechanics. Get ready to apply everything you've learned during your adventure to emerge victorious in these battles.

Find the hidden collectibles in some levels to unlock skins and customize your characters. Make sure to explore every corner: to play the secret levels, you'll need to light special torches...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Catalan, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
🔍 Forgotten Fragments es un juego de puzzle-plataformas en pixel art que desafía tu precisión y memoria. Controlas tres personajes (Enid, Ryder y Dayen), cada uno vinculado con fragmentos de recuerdos rotos, y cada nivel combina saltos, lanzamiento de orbes temporales y manipulación de cajas para abrir puertas y avanzar. La experiencia está dividida entre campaña individual y cooperativa, cada una con diseño exclusivo en sus niveles. ⭐ FORGOTTEN FRAGMENTS | PRECISIÓN, MEMORIA Y EXPLORACIÓN - https://youtu.be/04A88iFMTow DESARROLLADOR / EDITOR – Binary Phoenix / Assemble Entertainment LANZAMIENTO – 24 de septiembre de 2025 GÉNERO – Puzzle-Platformer, Acción 2D PLATAFORMAS – PC (Steam) 🎨 APARTADO VISUAL | PIXEL ART MINUCIOSO Y EFECTIVO Arte 2D con estética limpia donde cada sala cuenta: elementos como pinchos, agua, cajas y orbes están bien diferenciados del fondo. Los “mundos” se organizan en hubs con habitaciones de desafío, lo que permite conectar visualmente distintas zonas del mapa. Animaciones precisas: lanzamiento de orbes, movimiento de cajas y golpes visuales al golpear superficies cumplen con el sentido de exactitud que el juego exige. 🎮 JUGABILIDAD | ORBES, CAJAS Y CAMINOS QUE EXIGEN PLANEACIÓN Mecanismo central: al levantar un orbe, inicia un temporizador que exige colocar el orbe en su antorcha correspondiente para desbloquear puertas. No puedes portar cajas y orbes al mismo tiempo. Las cajas pueden usarse como plataformas o proyectiles para activar interruptores; si caen en zonas peligrosas (agua, pinchos) desaparecen y debes reiniciar la sala. Algunos niveles requieren encadenar saltos rápidos, rebotes desde cajas o manipular velocidad para resolver rutas. El modo cooperativo tiene niveles únicos con mecánicas diseñadas para coordinación: lanzar orbes entre jugadores, activar interruptores sincronizados, etc. Existe un Assist Mode que permite modificar parámetros: ajustar tiempos del orbe, desactivar peligros, modificar sensibilidad de lanzamiento, facilitando la experiencia. 🔍 CARACTERÍSTICAS PRINCIPALES ✔ Más de 250 niveles artesanales entre campañas individual y cooperativa. ✔ Dualidad de campañas: cada modo con diseño exclusivo. ✔ Mecánicas complementarias: orbes temporales, manipulación de cajas y sincronización de rutas. ✔ Niveles organizados en hubs con salas de desafío. ✔ Assist Mode para ajustar dificultad. ✔ Bosses que requieren aplicar todas las mecánicas vistas hasta entonces. 💥 DESAFÍO | EXIGENCIA, MEMORIA Y REFLEJOS Cada movimiento debe preverse: tocar un orbe implica saber ya la ruta. La sincronía entre acciones (saltos, lanzamientos, manipulación de cajas) es clave. La penalización por error es alta: si fallas, reinicias la sala completa. En modo cooperativo, la coordinación entre jugadores debe ser perfecta para evitar fallos en cadena. 🎵 SONIDO | MINIMALISMO FUNCIONAL Música ambiental discreta, diseñada para acompañar sin distraer. Efectos de lanzamiento, impacto y activación de interruptores claramente diferenciados. Las señales de audio ayudan en momentos de tensión, apoyando la sincronización entre los jugadores. ⏳ DURACIÓN Y REJUGABILIDAD | MÁS ALLÁ DE LA CAMINATA Completar la campaña principal y muchos niveles secundarios requiere dedicación; su dificultad suma tiempo real al juego. La progresión motiva revisitar niveles con nuevas estrategias, buscar rutas alternativas y perfeccionar el tiempo de resolución. La campaña cooperativa añade niveles distintos que enriquecen la rejugabilidad más allá de repetir el modo individual. 🌟 VALORACIÓN FINAL TRAMA | ⭐⭐⭐⭐☆ (8.5/10) – Concepto simbólico sólido: fragmentos de memoria como motor narrativo. JUGABILIDAD | ⭐⭐⭐⭐⭐ (9.5/10) – Altamente exigente y satisfactorio al dominar sus mecánicas. GRÁFICOS | ⭐⭐⭐⭐⭐ (9.5/10) – Pixel art elegante con funcionalidad clara para el juego. SONIDO | ⭐⭐⭐⭐☆ (8.5/10) – Acompaña con discreción y eficacia. 🎯 NOTA FINAL: ⭐⭐⭐⭐⭐ (9.0/10) ✅ RECOMENDADO Sí. Forgotten Fragments es un puzzle-platformer de precisión que exige atención, memoria y coordinación, especialmente en su modo cooperativo. Una joya para quienes disfrutan retos mentales y mecánicos perfectamente equilibrados. #ForgottenFragments #PuzzlePlatformer #PrecisionGaming #Coop #BinaryPhoenix
Firstly, Thanks to PR Hound and Binary Phoenix for the Keys for my friend and I to play this awesome game as a "steam remote play together" game, was interesting setting that up cause it was our first time doing that. My review of the game is that it was really well done, The graphics are great, (I do have a thing for Pixel graphics) and the co-op play functions of the trigger-able count down 3 second timer made it that much easier to time those problems that need timing (And there are several in the first 2 "worlds" of the game in Co-op, I haven't played single player yet, but I am sure that I will enjoy it when I do. There are several sections in the game that require timing between the two players to do the level, that even with timing down pat, the physics will not react the same everytime which leads to some hilarious endeavors of failing the level. but again a game I recommend to those who enjoy plateformers with a side of timing challenge.
Gran juego de puzzles de precisión con toques de plataformas. Son 4 mundos, a cada cual más difícil que el anterior. No es un juego fácil pero tiene un modo accesibilidad bastante bueno por si queréis una experiencia un poco más distendida. Además tiene campaña coop que tengo pendiente de probar y que pinta muy god.
Shoutout to PR Hound for reaching out, and Binary Phoenix for providin a key for the game. I'm not good with writing short and concise texts, so I'll be rambling a bit. But I hope my experience can give others a better picture of how the game is :) It's been a while since we finished our playthrough so I might've forgotten some stuff, but this should cover most of it. (I didn't intend to write this much but here we are). Note that my experience is specifically from the co-op campaign, which is likely veeeery different from single player. TLDR: Hard puzzle-platformer that is very fun (and difficult) as a co-op experience. I would recommend playing single player before jumping into co-op. Use Assist Mode if the game feels too hard, it's really fun. Really nice pixel art. And the devs are really cool! [h2] Intro: [/h2] This was advertised to me as "think of Celeste, but with the ability to play with a bud". I don't necessarily feel this is a very accurate description of the gameplay (as there is no jumping tech or climbing), but I also don't really know what to compare this game to. I probably would not have gotten this game if not for PR Hound, as this isn't really my type of game genre, but as a silly co-op experience this was top tier (we both sucked at Celeste). [h2] Level Difficulty: [/h2] We went straight into the co-op mode without playing single player. In hindsight I would not recommend this. I have yet to fully play the single player campaign, but the difficulty of the early levels is quite easy compared to co-op. The level difficulty fluctuates quite a bit. It didn't feel like there was any logical ramp-up in difficulty from one level to the next. We could spend an hour trying to clear one level because of how ridiculously hard it was, then clear the next one in one try. It felt very strange and kept happening. Note: The devs have since made several updates to the game, making adjustments to multiple levels, so it may not be as bad now. Our progress through each level went something like this: 1) Try to understand the level 2) Think of a plan 3) Fail to execute plan multiple times until it works (either due to skill issues or level difficulty) *repeat steps 1-3 as needed due to misunderstanding the level or having a bad plan or because we missed something because we're both colorblind lmao [h2] Criticism: Controls [/h2] This could be a skill issue on our part, but both of us had a really hard time getting a hang of the controls. Something about them doesn't feel intuitive. The ones that kept messing us up were the orb targeting rotation, and creating platforms+releasing the orb. - For the targeting, maybe being able to use the right stick would feel more natural, at least as an option. A way to pre-aim was also something we wish was a thing. - For orb release after creating a platform, we felt using the same button to lock in place and release the orb would feel more natural instead of splitting the actions between 2 different buttons. [h2] Criticism: Co-op Pacing [/h2] Due to levels being split in two and the nature of dying and retrying a level over and over, the player who doesn't start with the orb can end up doing nothing for a looooong time. This could sometimes mean an hour or more of downtime depending on how difficult the opening of a level is. For us this often led to the orbless player forgetting how to play the game and having to slowly relearn the game once the opening became somewhat consistent and you actually got the orb. The orbless player has no way of interacting outside of backseating. [h2] Feature Suggestions: [/h2] I feel the game could benefit from having a sandbox level where you can test new mechanics or just warm up. Many of our resets happened because we weren't sure how some interactions would work out in practice. Whenever we failed to execute something, we could never be sure whether it was due to a missplay on our end or our strat just being wrong. The assist mode options sort of allow something like this, but not quite, and using assist mode also marks the level with an easy mode tag after clearing. Another thing that we were missing was the option to swap starting positions at the start of a level. On one of our final sessions we finally figured out that it's possible to swap characters through the remote control co-op menu. But I feel this could be an actual feature in the game itself. [h2] Final comments: [/h2] Forgotten Fragments Co-Op is an infuriating series of mishaps and massive satisfaction once you finally succeed. There were some levels that we cleared in a way that definitely felt unintended, but "cheating the system" in this way a few times felt quite satisfying whenever it worked. Assist Mode is also really fun to mess around with, even if you don't necessarily need the help. We started using it towards the end of our playthrough and wished we had tried it earlier. Good game, I'll probably play through the solo campaign at some point as well.
difficult? yes. aneurysm-inducing-difficult? also yes.
Well , this is one of the most enjoyable game I played , first of all the Art in the game is really magic and i am so happy to know it has been made by human hands not by Ai The game is not that difficult its meant to be for all the gamers in my opinio LvL’s : has done in really amazing style that makes you feel really good when you pass them Boss’s : you gonna think its really no way to defeat them but onec you know you will know . Game play : 10/10 Sounds :10/10 Art : 10/10 <~ great done Grafics : for all pc’s well have the amazing looks even poor pc it won’t eat your Cpu+gpu Co-op :10/10 What i am hoping in 2026 -2027 is more games like this one this type of games that really what we need that make you really feel in gaming mod And you can see my hours and I will keep playing this game every time i feel it I highly recommend Thank you so much for the Dev’s i wish there is more project like this one
Es ist ein Unterhaltsames Knobelspiel bei dem man sich Skill aneignen muss um es zu schaffen.
Hard but good game! Edit: Not in the good way after all. Some levels are just ridiculous in term of precision or timing like they need to be done speedrun perfect it's insane. Made us drop the game because after repeated levels with 20-30 tries the fun just isn't there anymore. Also since choosing a level is a level by itself, this become just boring to lost 5min just to join a level. Imo having an option to choose level by menu + tone down the ball explosion time a little would make the whole experience better.
Very difficult, very polished. If you enjoy harsh difficulty and precision platforming give the game a try :)
Great co-op fun. Puzzles are on the easy side, but skill / dexterity is required to execute. The actions aren't mirrored, so you can switch players if you find some section hard by swapping controllers.
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