
An RPG Maker MZ game done in the style of a 1980s NES RPG, with a NES-styled (but not NES authentic) soundtrack.
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About
This game is free to download, with the option to support me by purchasing the OST and/or the strategy guide. You are welcome to download it for free and come back later to buy an extra if you decide to. No ads, no data collection, just free with the option of buying something, if you decide you liked it enough to support me!
I wanted to have my own music in a game, so decided to make my own game. This is the full version of a prologue/demo I released in early 2025. It was made in RPG Maker MZ.
Essentially, this is a 1980s NES styled RPG, with some modern quality of life to make it more accessible. It does still have some 1980s NES RPG RNG that will cause game overs at times, as part of the design. It has turn-based combat, challenging boss encounters (where you can get RNG screwed just like the old days!), and it has been designed to have a minimal amount of grinding (maybe 20 minutes total intentional grinding on the 2nd fastest game speed). You control a party of four with different skillsets, enemies have weaknesses you can exploit for max damage, some enemies will even reflect your spells back at you!
The soundtrack uses the free NES VST plugin for instruments, so it is authentic to NES in that sense. However, it uses a seperate plugin for vibrato to give it a unique sound - this plugin is not NES authentic. Also, while the visual art pack I bought was NES authentic, I occasionally made changes that were not NES authentic because I didn't like the limitations it sometimes imposed (ie. map sprite coloring being a mismatch with combat sprite coloring). The drums were made using Tweakbench Toad, which is NES authentic. While I did want the game to be like NES, ultimately I wanted to try doing something a little different to set it apart.
As far as story goes, it is hard to say much without spoiling the game, as most information isn't revealed until late in the game... but essentially, the game starts off with your party hearing a strange voice, and coming to life in a strange new world that is full of conflict.
My playthrough was ~4.5 hours long on the "faster" game speed setting, with animations turned on. This time also does not count time spent in battles that result in defeat and require a reload, so depending on your game speed + how many reloads you need, it may be shorter or it may be longer. As far as replability goes, it would just be if you want to play it again, there is currently no new game +, or any other game modes. It was intended to be a bite-sized NES RPG experience. I hope that's what it's perceived as!
If you enjoy the game and want to support me, consider buying the OST! There is also a strategy guide, there is a sample included in the game install directory as "strategy guide SAMPLE.txt" so you have an idea of how it's laid out.
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Languages: English
Reviews
1980'lerin NES RPG tarzında yapılmış, NES tarzı (ama NES'e özgü olmayan) bir müzik parçasına sahip bir RPG Maker MZ oyunudur.
Jogo bacana e desafiador!
I don't recommend you play this game. If you truly crave some old famicom-style RPG, you're better off just replaying one of those titles or looking elsewhere. Please note all I'm about to vent over is from my three hours of gameplay, during which I got maybe 30-40% through Forgotten Beginnings, according to the bestiary. The preview images tell you all you need to know, aesthetically: the 'overworld' is one big vertical series of square plains connected by single-tile-wide tunnels, all the inns (or at least the first three) use the same map, and... just look at that 'forest' dungeon. The small towns you visit are the most interesting thing, visually, and those are comprised of only two or three buildings. This is a design issue, not an art asset one. Storywise, I think "... most information isn't revealed until late in the game..." is a huge understatement. You are given almost no direction and literally no characters to care about from the beginning (Xylozz doesn't count). Only bosses [i]allude[/i] to some bigger picture in their one or two blurbs of dialogue, which fail to entice on account of how sparse and flat the gameworld is - why care about an evil plot if there's nothing for it to affect? Gameplay? I disagree. For starters, the description states a minimal amount of grinding is 'needed'... but in the sample strategy guide, the [i]first[/i] step to beating the [i]first[/i] boss is "... grind until level 4". Of the six quests I completed, three were "kill 10 of the local zone's single overworld enemy" - it's still grinding if you have a quest to do it. I found squeezing a level or two in before the zone bosses to be almost necessary as well, especially considering that you cannot go and buy better equipment with your loot. Yeah, no equipment shops! Your character progression is glacial and unengaging as a result, and whenever my party's ass was getting kicked I would just think, "Man, I wish I could go buy something to make this easier." Combat outside of my grinding gripe: annoying. Enemies don't drop anything (though some do very rarely give you an HP or MP potion) and your skillset is pretty limited and character-specific: [list] [*]Asrana, the swordsman, has a tanking ability that is ineffective for how it locks down Asrana's abilities. It is frustrating to basically remove an entire party member from the fight only to watch the enemy target someone squishier anyways. I only found this useful by its third upgrade in the third zone. It felt like a trap before then. [*]Renol, the monk, can buff their own attacks but nobody else's. This takes two turns to set up, and has to be reapplied every three turns. In a 6-turn fight, Renol is only dealing damage for half of it, and the resulting numbers just don't feel worth it. Likewise, it makes any turn where they aren't attacking feel like a waste. [*]Iryn, the 'black mage', is the most straightforward and useful. Just keep using spells and use what the enemy is weak against! However, you can't use bestiary knowledge (resistances) against unique enemies, meaning you have to play a six-element slot machine until you find the right one. The first two bosses also reflect and absorb, respectively, 4/6 of those elements, meaning you will also kick yourself in the nuts while pulling the lever. [*]Jalann, the mage, just casts Recover (heal all) every turn. Asrana can't direct the enemy's ire for ♥♥♥♥, and damage values are so high (and your ability to boost your stats so limited) that one bad turn is really all it takes to kill a party member. Jalann is generally low in the turn order (i.e. after the enemies deal damage) and you have to make sure everyone is as healthy as possible all the time, so: Recover every turn. [/list] Additionally, you'll probably be in the third zone before you have access to resurrection. Before this, if anyone in my party died, I just let us wipe before loading a save (running is punished and autosaves are constant). Between this and the grinding mentioned earlier, I spent most of my fights on autobattle, only hopping off it when it would be too inefficient to beat a critical fight. I simply just did not care about the fights whatsoever unless the game insisted I had to. My criticisms are above, but my frustration with this game is truly my own fault. I feel the writing was on the wall all over the first zone, and I just kept putting time into it.
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Just finished the game. Tbh it was extremely hard! Those bosses hitting multiple times in a row were getting me nuts lol But the game is quite well-made ngl. Even if short.
Игра 'Forgotten Beginnings: A New Afterlife' приятно удивила. Сюжет, хоть и трогает тему реинкарнации, представлен свежо и интересно. Герои хорошо проработаны, их мотивации понятны, а диалоги написаны грамотно и реалистично. Особенно понравилась система выбора, влияющая на развитие сюжета и концовку. Визуальный стиль приятный, локации разнообразны и атмосферны. Геймплей представляет собой смесь визуальной новеллы и элементов RPG, что добавляет интерактивности. Небольшие головоломки и сражения довольно просты, но хорошо вписываются в общий тон игры. Единственный минус - иногда встречаются небольшие технические недочеты, не критичные, но немного портящие впечатление. В целом, это отличная игра для тех, кто ищет увлекательную историю с хорошо прописанными персонажами и возможностью влиять на сюжет. Рекомендую к ознакомлению!
666
Puts me in mind of Final Fantasy 1. It doesn't cost money, just the time you put into it. It's alright if you're looking for an **old** school rpg fix. It's not my thing but it's alright.
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