
Forest Lookout is a first-person horror game where you navigate a lost person in a forest to safety. You can choose beetween options in dialogs to them. Listen to them, keep track of them, use your map and lead them out of the woods.
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About
Forest Lookout is a first-person horror game WITH 0 JUMPSCARES! The main goal of this game is to evoke fear and suspense in players through the game's atmosphere. The game takes place in a Lookout tower in a forest where a lost hiker is talking to you and your goal is to lead them to safety. The hiker is telling the player where he currently is and the player needs to navigate them through the forest using a map located in the tower. In the tower the player has an option to "respond" to the hiker using the microphone. When deciding how to answer players will have to choose between avaible options of dialog. After choosing an option the hiker will follow your command. This cycle continues until the hiker manages to reach your tower. The hiker then dissapears and your job is to go find them. This is where you have to leave the tower and go look for him in the forest. You will have to rely on clues left by the hiker in the enviroment while defending yourself from a monster that roams the forest. You will have to find out a way of how to defend yourself on your own.
It is your first day on your new job as a Forest Ranger. In the first part you go through the introduction. You will learn some background of your character and what your job will consist of. The second part of the game takes place in your tower, where you give instructions to a hiker and tell them where they need to go. And the third part takes place in the forest - outside of your tower - where a monster is on the loose and you will have to make your way to the hiker while defending yourself from the monster.

This part takes place during the day and will teach you all the necessary game mechanics with some cutscenes and story telling. After reaching the top of your tower, the game begins.

This part takes place in your Tower. Every time the hiker reaches a crossroads or won't know what to do, they are going to call you. You will be given some options for how to respond to the Hiker. You will only have the infromation that the hiker gives you and a map at your disposal.

This part takes place outside of your tower and is where you can move around freely. You will have to rely on your instinct and clues found in the enviroment. The forest is huge and a monster is roaming this place as well. You will have to defend yourself from the monster. How? You will have to find out on your own
Movement - WASD
Space - Jump
Shift - Sprint
Ctrl / C - Crouch
F - Turn on / off flashlight
Tab - Show bjectives
LMB - Interact with objects
RMB - Stop interacting with objects
The game is linear and has only one ending.
The game is about an hour long.
CONTAINS FLASHLING LIGHTS
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Look, I can excuse the obvious Do You Copy? references—the main objective, the forest setting, the monster stalking the hiker while making noises, and even the radio communication. Inspiration isn't the problem. The problem is that this game never develops its own identity. The story is practically nonexistent. Beyond "people go missing because of a monster," there's nothing interesting going on. Tomas is a completely pointless protagonist; the entire intro builds him up as if he'll matter later, but it leads absolutely nowhere. Then there's the guy in Tower 3, who is introduced only to be completely forgotten. It feels like he's there solely because Do You Copy? also had a similar scene early on. Instead of expanding on the idea, the game just copies it without giving it any purpose. The monster is another huge disappointment. While it's not a Goatman this time, it's one of the most lifeless and boring horror monsters I've seen. Aside from its design, there's nothing memorable about it. The Goatman in *Do You Copy?* was mysterious, based on local legend, and could mimic people's voices, which made every encounter tense and unpredictable. This skinny guy has none of that—he's just there. On top of that, there's a bug that can erase around 10 minutes of progress after the hiker gets close to the tower, which is incredibly frustrating. Speaking of the hiker, he dies in every ending anyway, so there's no reason to become invested in trying to save him. That completely kills any tension or emotional payoff. And what's the point of putting an entire house next to the generator if you're never going to do anything with it? It's just another example of wasted potential. Overall, this game screams wasted potential. Aside from the graphics at the beginning and the monster's visual design, there's very little here that's actually good.
80 minutes on this peak game and i can only say positive things. GOODGAME and will be waiting for next :D
https://youtu.be/K9YWdf8nEAg really enjoyed your game!
https://youtu.be/Y9C83cVtWP8 It looks and plays great, it starts off kinda slow, not many scares, I had some graphics issues that I'm sure will get fixed but it was fully playable. NOTE: I didn't like the ending,
its so ♥♥♥♥♥♥
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