
Forest Escape: Last Train is a co-op surreal horror game for 1–4 players. Explore bizarre nightmare locations, gather resources, solve the insane Warden's twisted puzzles, and keep your locomotive running as you fight to escape his unhinged world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You awaken not in a prison cell, but at an abandoned train station hidden deep within a misty forest. The fractured mind of a crazy Warden has transformed reality into a surreal nightmare. To escape, you must journey through this absurd and scary place. Venture through a labyrinth stalked by immortal killer clowns. Survive a block-built castle packed with deadly traps. Dance for your life in a haunted amusement park lost in the endless fog. Face cursed houses, watchful eyes that follow your every move, and colossal stone hands that can bring your train to a sudden halt, forcing you to solve new riddles before continuing your journey. Find your prison buddies or make a tough decision being a lonely wolf, start the train, hold on tight, and ride into the nightmare. The only way out... is forward.
▫️TOGETHER OR SOLO ESCAPE
Team up with up to 3 friends for a chaotic ride balanced between horror and absurd hilarity. Meet bizarre twig creatures. Dance in an abandoned theme park. Face the madness together or brave it alone – either way, expect screams, laughs, and chaos.
▫️YOUR TRAIN, YOUR SANCTUARY
Repair it. Fuel it. Protect it. Your locomotive is your only salvation in a world gone mad. Search for vital parts in deadly locations, upgrade your train, and piece together the Warden's twisted story. It's your lucky ticket to escape from the insanity.
▫️SOLVE EERIE PUZZLES
Nothing here follows logic. The railway paths stay locked until you solve the riddles. Figure out the Warden's crazy thinking to move forward. Each puzzle reveals a piece of his broken mind.
▫️MINE. GATHER. SURVIVE!
Extract coal for fuel. Collect stones for defense. Trade for weapons and supplies. The longer you stay outside, the more danger you're in. Grab what you need and get back to the train before something finds you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian +1 more
Engagement
Hours played at review time, across 197 reviews with recorded playtime.
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刚在废墟里被小丑追成rz,好不容易跑回铁轨,发现火车已经被队友开走了,要不你把我抓回去吧,外面的人更恐怖
Boring puzzles. Not scary at all. Puzzle slop. Not really puzzles, more like check every corner of every thing. Mobs repeat very quickly, newness is gone. Extremely cheap jump scares.
战斗手感太烂了 各种穿模 玩法还可以 再优化一下可以考虑继续玩 目前做的太粗糙了
BUG太多,倒车的时候火车直接全部卡住了,根本没法继续玩,直接坏档。 不建议这时候入手,暂时是完全没法玩的状态,打几个小时然后整个存档都烂了,说实话没办法,实话最多办法最少。
好玩好玩好玩好玩赞赞赞赞赞赞赞赞赞!!!!!!
好玩,期待更新
demo就玩过了,最高配置是好友,一下午加晚上两小时就通关了,典狱长一定要锁血了再用电塔电不然会卡关
这基本上就是火车版的《致命公司》
oyunu bitirdik arkadaşımla Kick SinsiKaz yazarak yayında oynayıp eğlendik şahsen Oyunun bence eksik tarafı Dışarda biraz daha Yaratıklar ve ya korku tarzı şeyler olabilirdi Peşimize koca G0t kovalıyor kulak desen var Yani vucut hatları bildigin yaratık olmuş kovalıyor boss oyunda farklı mekanikler Olabilir taramalı tüfek mesela Oyun kısaca Güzel eğlendik
Fun game with friends, the train idea is great. Not feeling boring while playing the whole game, which has a slightly bizarre, funny and creepy vibe. I could tell that developers spent a lot of time trying to design the levels to be very different. I sugget that it can choose between multiple saves, and also more creatative mini games could be added in the map in future.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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