
FOR GOD'S SAKE, HELP HIM! is a tiny, surreal first-person art "game" about what it's like. your goal is singular and simple: try to help him, however you can... if you can. that's a tall order considering you're both in a blank void and he's being crushed over and over.
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FOR GOD'S SAKE, HELP HIM! is a tiny, surreal first-person art "game" about what it's like. your goal is singular and simple: try to help him, however you can. if you can.
in this blank, reverberant void, the only things around are you, him, and giant objects periodically falling out of the sky and crushing him. simply put, he needs help.
for a few minutes, you can step in and help him. no, seriously -- it will probably only be a few minutes of playtime.
walk around and explore the void if you'd like. interact with whatever you can. maybe you'll find something out there that can help, but wander too far and you'll wrap back around to where you started. surely, somewhere in this space, you can find a quick and easy solution to get him out of this predicament for good, and we'll all live happily ever after?
only one level, only one objective, only one ending.
the game exclusively revolves around helping him. there is nothing else. there's a reason the game's free.
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(a little experiment i made in my very limited free time over the last month or so)
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
그저 말하고 짓밟히는 석상 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 그냥.... 감상하고 대사보는 게임입니다. 석상이 쓰러져 있으며 다가가서 상호작용을 하면 무어라 대사를 내뱉죠. 계속해서 대사를 내뱉는데 갑자기 하늘에서 무언가가 떨어지며 석상을 짓밟습니다. 플레이어에게는 위해를 가하지 않고 밀어내기만 하고 석상만 쿵쿵하고 짓밟죠. 이게 무엇인고 하고 바라보다가 다시 다가가 말을 걸고 다른 방향엔 무엇이 있는가 하고 떠나면 다시 석상으로 되돌아오게 됩니다. 특정 방향으로 향하면 버튼이 등장하며 이를 누르면 추락까지 남은 시간을 리셋할 수 있죠. 뭐, 이걸로 짓밟히는 고통을 미뤄줄 수는 있지만... 그냥 리셋만 되기에 다시 시간이 흐르고 추락하여 짓밟는 결과에서 별다른 변화는 없습니다. ...그래서 뭔 게임이지? [아쉬운 점] -그래서 목적이 뭐야
I think he's overreacting
help.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This little Gzus saved me a lot of money in therapy sessions
É tão bom poder ajudar os outros!!!1!
I can't believe that I enjoyed hearing his crying voice and watching him suffer. FOR GOD'S SAKE, HELP ME STOP PLAYING THIS!
不错的小游戏,流程不长 只有自己才能拯救自己
It is free and a good allegory why a lot of people are suffering even though people think they are helping. 15 - 20 min is plenty to see everything this has to offer and is a better form of art than most that is created nowadays.
For help's sake... god him
this game says a lot about society
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.