
Stripped-back and simplified for speedier seasons, FM21 Touch is the time-saving alternative to the desktop classic, focusing largely on the managerial essentials – tactics and transfers.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Greek, Korean, Norwegian, Polish, Portuguese - Portugal +5 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We need the Touch Edition back
It's a shame that SI has moved away from FM Touch on PC (yes, I know there's the Xbox and iOS version, but the former is not on Steam, and the latter is locked behind a subscription). This really is FM in its pure form, without the bloat introduced to the main game in an effort to justify yearly releases. Churning through seasons in a few hours to build a dynasty is so much more interesting to me than the endless and mostly irrelevant minutiae which plague the main game. Having said that, this is a somewhat sloppy game, with glaring bugs such as the interface breaking when you combine club & international management, and weird graphical glitches such as players on the same team having different outfits - or, better yet, no bodies at all. I'll still take a buggy, slimmed down FM over getting hit with another twenty useless emails between each game!
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El mejor simulador de fútbol que existe, no tiene rival y a cada año se supera, si te gustan los simuladores y el fútbol.
No, no, no, nawet fajnie się oderką opole grało
The fact they don't make fm touch for pc these days sucks! At least I can get back to blitzing a season in the welsh league in a couple of hours thanks to this game!
Kicky ball good fun
Obriga ao raciocinio!
bad
特别好玩
自己的球队 自己的球员 自己把握全局
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.