
Fold & Fly is a relaxing yet fast-paced flying game where you guide a paper plane through whimsical worlds. Collect stars to raise your score, catch origami dragonflies to open portals, explore infinite, procedurally generated dreamscapes and use seeds to create new maps and save your favorites.
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About
Fold & Fly is a game about gliding a paper plane through whimsical dreamscapes, catching wind currents, threading narrow gaps, and collecting stars to raise your score. If you enjoy simple, satisfying games that mix relaxing vibes with fast-paced moments of flow, this one’s for you!
Fold & Fly is our attempt to bottle that childhood feeling of launching a paper plane and imagining it soaring forever. The controls are intuitive, the challenge ramps naturally, and the joy is in the motion.
You’ll fly through vibrant handcrafted dioramas, from cardboard cliffs to floating islands, and spot glowing origami that open portals to new worlds and exponetially, double your point. Each world is procedurally generated, so you’ll always have somewhere new to explore.
Fold & Fly features a map generator with seed input so you can create and save your favorite worlds, plus dynamic weather systems including volumetric clouds, thunderstorms, snow, fog and more to add atmosphere and challenge.
Fold & Fly is crafted by a small indie team from Montgreal, built with care, color, and a shared love for flying games. It’s a focused, replayable experience designed to bring a bit of wonder into your day.
We’re offering this for the price of a coffee, and if you choose to support us, big thank you! If you have feedback, ideas, or just want to tell us how far you flew, we’d love to hear from you.
This game offers you:
✦ Intuitive, smooth flying gameplay with paper plane physics
✦ Infinite procedurally generated worlds to explore
✦ Score-chasing action: collect stars and chain near-misses
✦ Glowing origami dragonflies that summon portals to new worlds
✦ A whimsical, handcrafted art style
✦ Easy to pick up, satisfying to master
✦ Great for quick sessions or long flow-state flights
✦ Built with care by a small indie team who really love paper planes!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Korean, Turkish
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
"This isn't flying. It's falling. With style." Nice atmosphere and music. Physics take some getting used to. Still not sure how to mitigate when you just start falling without control and how you're supposed to react or come out of it. I guess you just nosedive until you catch a breeze or hit something and die. Not a fan of that aspect. But for 10 minutes of relaxation at a time this is well done. For the price it's worth a buy.
The atmosphere and world design are quite captivating. The gameplay felt difficult for me, but for those who enjoy this style, I can recommend it for its relaxing atmosphere and beautiful visuals.
Very fun little spiritual successor to Superflight! I like that there's more to do than just fly close to structures; sometimes I just leisurely collect stars in the open sky and sometimes I try to grab the dragon flies in what feels like a get into tight quarters and get out rescue mission. The game also features a variety of environments and a chill soundtrack. The different planes handle differently, I'm just working with the wide one with the best handling for now :) One thing I'd love for the future is the ability to make our own planes somehow, or maybe customizable paper. Another thing I'd like is for the music to keep playing after a crash, maybe giving it a background, reverb effect just to change it up a little inbetween rounds; hearing the same start over and over again gets a little tiring.
I agree with the other coments, It's like Superflight but with a plus. Super chill, nice environments and surprisingly satisfying when you start to get a grip of the controls. The physics can feel floaty or unforgiving sometimes, but that’s kinda the point. Love it!
A solid foundation--weaving through obstacles at max speed while lightning crackles in the distance is exciting--but it needs more of everything (even just unlockable stickers or colors for your plane would help). Turn your graphical settings to low for the best results. Read the full review at tactical-reload.com
It feels bad saying this, but I do not recommend this game. It's a superflight inspired score chaser where you fall endlessly as a paper plane, and it's not great. The biggest gripe I have is performance. My computer can run a vast majority of games, including new releases and major titles. But this game? I'm lucky if I'm able to hit a stable 15 FPS for the majority of the runtime even with the lowest settings. V-Sync on or off, lowered resolution, any setting in here I tried to make work and the game just refuses to have a stale framerate, let alone one that goes past 15 FPS. Whats more surprising to me is that there is [i] nothing [/i] in this game that should even imaginably cause this. It is an extremely simple game with simple graphics, yet it's also one of the worst performing games I've played this year. Also, in the same vein as performance, bugs. Sometimes combos just don't happen, and those account for half of your score on average. I've had terrain generation just... stop at one point so I was falling through an empty level. Paper dragonflies open portals to the next stage during a run, but 90% of the time you'll see it, beeline straight to it, only for terrain to render in front of it after you're most of the way towards it. (Yes, this happened even with higher settings.) There are more but I'm not going to log them all here. It struggles to function, and even when it does the game doesn't perform well. Even if you get past the bugs and the performance issues, the game is just OK. You collect stars that generate in clusters of 5 in the level, each one gives 100 points. Get all 5 in a cluster and you get a combo that gives you the star's score times 5. If you collect enough dragonflies in a level a portal opens in the level. When you go through it you get transported to a level with new scenery and you get a +1 multiplier to any points gained. So by level 5, you have a 5x multiple. You can also get score by flying close to the terrain but this gives you pittance in terms of points. The issues I have with it are the controls. You are LOCKED in to facing forward, and the tiniest button press will cause your paper plane to yank in that direction. The game also is constantly trying to autocorrect you to a slight fall, so you can't maintain a course easily, you have to constantly tap a button to descend at an other pace, or hold it to wildly swing in that direction. The audio design is possibly the only part of this game I don't have a gripe with. It has a great soundtrack, picking up collectables sounds nice, and there's a nice peaceful feeling to the sound of wind being cut by your paper plane. It's not an "in your face" style of audio design, is soft and relaxing. And I very much like that. I could 100% have refunded this game, but I won't. I want a small developer to succeed and I do hope that when I come back to this game in I don't know, half a year, that it will have been improved upon enough to have me recommend it. The core of the game is a bit wobbly but it's not completely un-fixable. However, until it is fixed I cannot and will not recommend spending hard earned money on it.
Needs optimization. Not optimized/playable on SteamDeck (resolution, performance). Nice randomization of worlds, though. Perhaps a little too minimalistic/too few gameplay mechanics.
VICIANTE E RELAXANTE
cool game. But, could you add also mouse control for smoother pitch and yaw ?
Hat zunächst ganz cool ausgesehen, bietet aber absolut keinen Inhalt.. Gameplay ist nach 5 Minuten ausgelutscht, keine Global Highscores oder anpassbare Flieger.. hat mich eher weniger abgeholt. Grafisch aber recht nett von der Weltgestaltung her :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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