
Flywrench is a frenetic action game from the makers of Nidhogg about piloting an aerobatic ship through the depths of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 376reviews | 96% | — | $62.4K |
| $2.09−70% | 69ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Flywrench is a striking example of how a game can build tremendous depth from a deceptively simple premise. Developed and published by Messhof, this independent arcade title places players in control of a small, highly maneuverable craft tasked with traversing a series of increasingly dangerous environments spread throughout the Solar System. There is no lengthy exposition or cinematic storytelling to introduce the experience. Instead, Flywrench throws players directly into its world and challenges them to learn through experimentation, failure, and persistence. Its minimalist design philosophy is immediately apparent, but what initially appears to be a modest action game gradually reveals itself as a demanding test of coordination and precision. At the center of the experience is an elegant control scheme that blends movement with color management. Every action performed by the player affects the state of the ship, altering how it interacts with obstacles. Gates and hazards are color-coded, requiring players to align their craft correctly while maintaining momentum through tightly designed stages. The brilliance of this system lies in its simplicity. There are only a handful of mechanics to understand, yet their combinations create a remarkable level of complexity. Progress often comes through repetition, with each failed attempt teaching players something new about timing, positioning, and the behavior of upcoming hazards. The game's campaign is structured as a journey across the planets, and each location introduces new challenges that build upon previously learned concepts. Early stages function as tutorials without ever explicitly instructing the player, while later levels demand complete mastery of every mechanic introduced beforehand. This steady escalation keeps Flywrench engaging throughout its runtime. There is a genuine sense of accomplishment when overcoming particularly difficult sections, especially since success is earned entirely through personal improvement rather than upgrades or external assistance. The game embraces an old-school arcade mentality where skill is the ultimate currency. Flywrench's visual presentation complements its gameplay exceptionally well. Its abstract environments and vibrant colors ensure that players can quickly identify threats even when the action becomes frantic. The minimalist art style also gives the game a timeless quality, avoiding trends that may feel dated years later. Combined with fluid animations and responsive controls, the presentation serves the gameplay first and foremost. Despite its simplicity, the game manages to create a distinctive atmosphere, making the player's voyage through space feel both isolated and exhilarating. The soundtrack is another major highlight. Featuring a collection of energetic electronic tracks, the music elevates every stage and reinforces the game's rhythm-based qualities. As players repeatedly attempt difficult sequences, the soundtrack helps maintain momentum and creates an almost hypnotic experience. There are moments when Flywrench feels less like a conventional action game and more like an interactive performance, with movement and music blending together seamlessly. This strong audio direction contributes significantly to the game's identity and helps keep frustration from overwhelming the experience during its toughest moments. Beyond the main campaign, Flywrench extends its longevity through community support. The inclusion of a level editor and Steam Workshop integration allows players to create and share their own challenges, greatly expanding the amount of available content. This feature is especially valuable given the game's dedicated audience, many of whom have produced stages that rival or exceed the difficulty of the official campaign. The addition of achievements and leaderboard support further encourages replayability and appeals to players who enjoy competing for faster completion times or demonstrating their mastery. However, Flywrench's uncompromising design means it will not appeal to everyone. Its difficulty can be intimidating, and players seeking a more relaxed or story-driven experience may struggle to connect with its relentless demands. Progress often requires patience and repeated failure, and there are moments where frustration can temporarily overshadow enjoyment. Nevertheless, these qualities are integral to the game's identity rather than shortcomings. Messhof has crafted a title that remains focused on its core vision from beginning to end, refusing to dilute its challenge for broader appeal. Flywrench succeeds because it understands exactly what it wants to be. It is a tightly designed arcade experience that rewards dedication, concentration, and mechanical mastery. Its minimalist presentation, exceptional soundtrack, and endlessly satisfying gameplay loop combine to create an experience that remains memorable long after the credits roll. More than a decade after its release, it continues to stand as one of the most distinctive indie action games on Steam and a testament to the enduring appeal of skill-based design. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its flywrench !!
Very fast and addicting! When you maneuver around some difficult obstacle successfully you feel like a dexterious genius. The sound track is a banger as well!
мне понравилось играть в демоверсию где вся сюжетка не ограничена никак
GOATED!
Genuinely insane game 10/10
I hit the wall at maximum speed so that the game crashed and said 'not responding.' 10/10
flywrench
I have never been so naturally good at a game as much as Flywrench. Thanks for sharing.
It's a fantastic video game, and it also has the honor of being the most joyous game I've [i]ever[/i] experienced, somehow. Everything about it is just so delightfully upbeat, it keeps me from being down - especially the soundtrack, which is easily the strongest part of the game. EDIT: Beat the game. Mercury is a difficulty tweak. Still a fantastic game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 875 | 64% | $0.99 | |
| $5M | 24.6K | 98% | $14.99 | |
| $1.3M | 10.6K | 96% | $4.99 | |
| $136.5K | 8.6K | 97% | $0.74 | |
| $174.6K | 662 | 82% | $9.99 | |
| $76.3K | 1.2K | 91% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.4K | 472 | 97% | $9.99 | |
| $62.4K | 916 | 94% | $4.99 | |
| $62.4K | 134 | 57% | $29.99 | |
| $62.5K | 1.8K | 93% | $0.99 | |
| $62.5K | 3.2K | 53% | $0.99 | |
| $62.5K | 141 | 73% | $14.99 |