
Flying High is a behind the scenes look at our revered superheroes Solar and Eclipse, who despite insurmountable obstacles have a habit of coming out on top… of each other. And there's only one thing that superheroes love more than fighting crime and that's... fucking. And we have it all on video!
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Dutch*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't wait for my money back, if only they could add voice acting like this to games that are actually good. Idk how much they paid people for such positive reviews for a 5 minute game.
Bottom line: Super good animations/sex scenes and dialogue, fully voiced (albeit AI). EXTREMELY short. 1.5 hours for 1 route. 2.1 hours for both routes, 2.2 hours for full completion. Total illusion of choice railroading with everything else resulting in game over. Miro is an incredible futa animator, and that shows. That part is great. Everything else is terrible. The VN medium is totally wasted, effectively just used to avoid having to fully animate everything. If it was like $3-5 I'd recommend tripping over yourself to buy it. But at a $15 price point it's not worth it. Pro/Con list: Con: Playtime. There's only 105 minutes. 2.1 hours with the other route. 2.2 hours for full completion of all routes, skipping any repeat dialogue/scenes. Con: Price. Given the playtime the price is pretty exorbitant. It should be 10-15 times the length, 4-5x if being overly generous. It should probably be like $3 to maybe $5. Con: The choices that determine routes are so arbitrary. Who knew all but one type of sex results game over? Nice freedom of choice, my dude. Guess we can only do the one you wanted after all. Do you swallow a little bit or all it? Choose the wrong one and it's game over, wtf lmao. Pretty much every choice is railroaded like this. Con: If sprites had been utilized more the game's length could've probably been extended 4-15x pretty easily with a somewhat altered flow and spreading the various sex scenes over the course of a number of days rather than all at once. But better narrative design would be needed for that. Con: I did spot some bugs. Con: No hotkey list. It's standard Ren'py hotkeys: F = fullscreen toggle, H to hide UI, S for screenshot, space/LMB for advance dialogue, etc. Con: Music volume controls cutscene/animation overall volume (namely dialogue) - dev will probably fix. Con: No borderless fullscreen. No option to mute on loss of window focus. Con: The victory endings are kinda lacking. It'd be nice to know what happens between Solar and Eclipse in each of the endings. Maybe a little bonus epilogue scene. Pro: What sex scenes and animations there are, and the dirty talk in them, are probably the best of any futa VN. Pro: I'd like to take Eclipse home and keep her. Pro: The story starts out pretty interesting. It ends up making very little sense. Pro: Full voice acting, albeit they're kinda clearly AI voice cloning. But relatively well done. Pro: There's very few scenes of just static images that remain there for multiple lines of dialogue and basically no sprites used. Looked at in a vacuum it seems like a pro but ultimately the fact the game length suffers because of it makes it pretty inefficient use of the VN format. The story is way too short. 1.5 hours to beat the game is not good. You don't need multiple unique full renders for every scene. Take advantage of the medium. Have some static scenes with sprites and dialogue. Use those to greatly extend gameplay. Multiple fights, multiple days, multiple different sex scenes. If you do full renders, some can be reused some days. Usually with a VN you only go with full unique renders or animations for sex. The rest can just be a background render and sprites - work smarter, not harder. If you can get to around 15-30 hours of play time for one route without extra work on full unique renders or animations with just dialogue/sprites on static backgrounds that would be ideal for the medium and it's what you should do. I think you'd find reviews would be overwhelmingly positive if you did, even with the other story issues. Sex positions and decisions during sex should largely not impact victory/defeat and there should be some variations to defeat. The path to the way the player handles the situation should actually be more than 1 singular path for both routes (they're the same btw). Players should actually get to choose positions and such without game over for choosing the "wrong" one. The "method" used should ultimately impact the game going forward and how the ending plays out. You shouldn't assume the game is unfinished and there's more to come. This is probably it. There may be some bug fixes, maybe a paid DLC in the future. But you shouldn't expect more content. For all of those reasons, despite how good the actual sex scenes are, I cannot recommend a purchase.
[url=https://store.steampowered.com/curator/40328198-Den-of-Perversion/]Find the games to feed your fetish[/url] - Den of Perversion Curator Site [h1]Too Long Didn't Read Version[/h1] [Table] [tr] [td]Recommend[/td] [td]✔Yes, at list price, on sale, or part of a bundle[/td] [/tr] [tr] [td]Visual Novel Type[/td] [td]Adventure [/td] [/tr] [tr] [td]Acts[/td] [td]Solo Male✔, Oral✔, Vaginal✔, Anal✔, Hermaphrodite✔[/td] [/tr] [tr] [td]Censorship?[/td] [td]No [/td] [/tr] [tr] [td]Hours of Gameplay[/td] [td]About an hour per play through [/td] [/tr] [tr] [td]Difficulty[/td] [td]Normal [/td] [/tr] [tr] [td]Graphics[/td] [td]Beautiful [/td] [/tr] [tr] [td]Animation[/td] [td]Stills - Light Animation - Animated [/td] [/tr] [tr] [td]Audio[/td] [td]Music, Fully Voiced, Sound Effects (moans and groans) [/td] [/tr] [tr] [td]Art Style[/td] [td]3D Model [/td] [/tr] [tr] [td]Bugs[/td] [td]None encountered [/td] [/tr] [tr] [td]Replayability[/td] [td]Only to get the Achievements and different endings [/td] [/tr] [tr] [td]Multiple Monitors[/td] [td]Stays up, with audio, when not in game. Cursor not locked to window. [/td] [/tr] [tr] [td]Overall Rating[/td] [td]Good - (7/10) [/td] [/tr] [/table] [url=https://store.steampowered.com/curator/40330370-Kilroy%2527s/]Follow me on my curator page[/url] Or [url=https://steamcommunity.com/groups/Rkilroy]Join my group[/url] [h1]Synopsis[/h1] Flying High is a RenPy adventure visual novel. [h1]Story[/h1] You play as Solar, a super hero in the city of Neo Astra, with corporate sponsorship and millions of followers on social media. Solar's nemesis is Eclipse a hermaphrodite with an attitude. [h1]Gameplay[/h1] There are in game achievements and Steam achievements, they don't always match up. There are a minimal number of decisions to make, less than ten on some paths. The choices you make do matter. There are several different endings. There is also a bonus ending that I did not get. All of the content is between Solar and Eclipse. Eclipse has both male and female genitalia. There are some selections where Solar will have the same options. Both the breasts and male organs are comically large. The game doesn't take itself too seriously, but at the same time is not totally goofball. [h1]The Gallery[/h1] The Gallery is accessed from the animations option on the title menu. There are 20 different animations available. [h1]Final Verdict[/h1] This title is fully voiced, with music and sounds effect. Art is in the form of stills, light animation, and full animation. Heavy Futa/hermaphrodite content. [h1]System Specs[/h1] CPU: AMD Ryzen™ 9 7950X3D Motherboard: Gigabyte X670E AORUS EXTREME (rev. 1x) RAM: G.SKILL Trident Z5 Neo Series (AMD Expo) DDR5 RAM 64GB (2x32GB) Video: ASUS TUF Gaming GeForce RTX 4080 [url=https://store.steampowered.com/curator/40330370-Kilroy%2527s/]Follow me on my curator page[/url] Or [url=https://steamcommunity.com/groups/Rkilroy]Join my group[/url] [url=https://store.steampowered.com/curator/40328198-Den-of-Perversion/]Find the games to feed your fetish[/url] - Den of Perversion Curator Site
There is no game here. It's a short "web toon" with minimal story, oversized body parts, and a single animated sequence. 45 minutes is all it will take to see all of the content. This should not be on Steam. Confine it to their own sales platform. Not even worth it on sale.
Its pretty meh, I consider this purchase a donation for the masterpieces miro produced in the past. Check out "Girlfriends4Ever" and "Bloodlust Cerene" for a much better experience by the same artist.
Lol too short, sweet baby not worth the money. Too much woke DEI ESG MSI.
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Pretty buggy, bland story. It's a shame Miro has some of my favorite characters because we can go years without seeing ANYTHING, meanwhile other artists pump out full length animations twice a year. Still waiting for Sayako in ANYTHING.
Enjoyed the game! Thanks!
Flying High ? La profondeur de l'histoire est inversement proportionnelle à la profondeur exceptionnelle du toboggan à mioche ou du petit chemin boueux. Les engins des dames sont immensément (trop) gros, et comme me disait un ami étant dans sa jeunesse une fille : "Solar et Eclipse représentent ce que tu n'auras jamais dans la réalité : des femmes avec des zguegues, car irl ce sont des hommes avec des seins.". Je viens de checker sur le net : avec Flying High on est clairement dans le style d'Affect3D. Ils aiment les gros engins, les cavités profondes, le mélange des deux, la greffe des deux. On a affaire à des gros lolos à la Kat marie, des gros lolos à la Danielle Renae : la plastique est bonne. Flying High ? C'est aussi des images qui ont la bougeotte puis qui se stabilisent dix secondes plus tard, une histoire qui est donc démesurément nulle et finalement assez courte, une utilisation par les devs de l'IA (ça ne se voit pas tant que ça) dans la création (probablement) des images. 12.57€ ? C'est un donc rapport qualité/prix plutôt moyen. Est-ce que je recommande Flying High ? Non, mais le jeu n'est pas à fuir, et pour un premier, ça passe sans trop forcer mais sans trop convaincre. 🔴🔴🔴🔴🔴 Fidèle aux images de vente 🔴🔴🔴⚪️⚪️ Graphismes, textures 🔴🔴🔴⚪️⚪️ Contenu à caractère sexuel 🔴🔴⚪️⚪️⚪️ Rapport qualité/prix 🔴🔴⚪️⚪️⚪️ Durée de jeu 🔴🔴⚪️⚪️⚪️ Colorimétrie, color grading 🔴🔴⚪️⚪️⚪️ Visages, chevelures 🔴⚪️⚪️⚪️⚪️ Vêtements, talons 🔴⚪️⚪️⚪️⚪️ Histoire, narration
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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