
Welcome to the adrenaline-pumping world of Fly Wheel, where sparks fly in a spectacular display of robotics mayhem! Fly Wheel is a thrilling combat sports game that pits competitors against each other in an excitement arena, get ready to enter the arena of fierce combat, Join the competition now.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Arabic*languages with full audio support
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[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [table] [th][h2]Factors[/h2][/th] [th][h2]Rating[/h2][/th] [th][h2]Description[/h2][/th] [tr] [td]🎮Gameplay[/td] [td]8[/td] [td]The current mechanics are solid, but I’d want to see more introduced.[/td] [/tr] [tr] [td]📷Graphics[/td] [td]7[/td] [td]Nothing too special, but the UI is great.[/td] [/tr] [tr] [td]🎧Narration/Audio[/td] [td]6.5[/td] [td]The soundtrack gets repetitive after a while.[/td] [/tr] [tr] [td] 😮Variety[/td] [td]4.5[/td] [td]The game needs more content.[/td] [/tr] [tr] [td]🎰Re-playability[/td] [td]5.5[/td] [td]As of now, there’s little room for re-playability.[/td] [/tr] [tr] [td]💲Price[/td] [td]6[/td] [td]I feel like the game is overpriced. Consider waiting for a sale.[/td] [/tr] [/table] [hr] [h1][b]🎮 Overview: [/b][/h1] [table][tr][td]🔶 Fly Wheel is an adaptation of the popular television series Robot Wars, where unique robots battle it out in an arena. To better understand the similarities between the game and the show, I even watched a few episodes. As someone who has been interested in robot-themed content since my childhood, I was genuinely excited to try the game! [/td][/tr][/table] [hr] [h1][b]🎮 Gameplay Mechanics: [/b][/h1] [table][tr][td]🔷 When I hear robot wars, the first thing that comes to my mind are the limitless customization options for the robots. I was very disappointed to see that this game does not have any sort of upgrades for the robots. Currently, the gameplay revolves around a 20-level campaign where each player or AI starts with equal health. The winner of each round is the one with the most health when the timer runs out. The game operates on a best-of-four-rounds system, requiring a player to secure at least three wins for an overall victory. In the event of a tie, an extra round is played to determine the match winner. [/td][/tr][/table] [hr] [table][tr][td]🔶 Discussing the actual mechanics, it feels like the developers have missed an opportunity to incorporate cool features into their game. The attacking tools available to the robots are quite similar, likely an intentional choice to maintain accuracy with the original Robot Wars, which had a rulebook that restricted the use of certain dangerous weaponry. While I appreciate the commitment to accuracy in an adaptation, it does raise concerns about potential repetitiveness in the long run without the introduction of additional mechanics. To address this, I would suggest implementing a different mode where the game is not bound by the constraints of the actual show's rules. [/td][/tr][/table] [hr] [b]Customizations- [/b] [table][tr][td]🔷 Although the robots have a cool and menacing appearance, they are essentially the same in terms of their stats, lacking meaningful distinctions between them. It's disappointing to see that the game has a currency which is awarded to you after each match, but it can only be used to purchase skins for the robots and not for actual upgrades to their components or parts. This does limit the depth of customization and progression within the game. [/td][/tr][/table] [hr] [b]Level Design- [/b] [table][tr][td]🔶 The limited number of arenas in the game restricts the gameplay, as they all essentially have the same layout, with only the non-playable area distinguishing them. While the game includes booby traps akin to those seen in the show, there are only two of these traps in the current version. It seems like a missed opportunity, as incorporating more traps would have added variety to the gameplay. With the game's recent release, there is hope that the developers will introduce more of them in the future. [/td][/tr][/table] [hr] [b]Difficulty- [/b] [table][tr][td]🔷 The game also provides the typical trio of difficulty modes for each of its levels. It was nice to see that the designated difficulty levels corresponded rather accurately to what I had expected. For a well-rounded experience, I would likely suggest opting for the "Medium" difficulty setting when playing the game. [/td][/tr][/table] [hr] [b]Modes Available- [/b] [table][tr][td]🔶 Except the main campaign, there is also an option to play split-screen multiplayer. Despite the limited mechanics in the game currently, I believe that playing with friends can still be an enjoyable experience. While online multiplayer isn't supported at the moment, I anticipate that the developers have plans to implement it in the future. Furthermore, there's a Free Play mode that enables you to face off against your preferred robot, allowing you to fine-tune game settings to your liking. [/td][/tr][/table] [hr] [h1][b]📷 Visuals and Audio:[/b][/h1] [table][tr][td]🔷 As a top-down game taking place in a small arena, the visual aspects of the game are relatively straightforward. Overall, the graphics of this game are decent, and they are probably not going to be the reason that you close the game. I particularly appreciated the clean and polished user interface, which adds to the overall experience of the game. [/td][/tr][/table] [hr] [table][tr][td]🔶 Although I did not face any optimization issues or game-breaking bugs, I still found a few minor bugs- (These bugs might get fixed with future updates) [/td][/tr][/table] [table][tr][td][list] [*] I was easily able to hit the AI robots in such a way that they’re stuck and cannot move anymore. https://steamcommunity.com/sharedfiles/filedetails/?id=3064279989 https://steamcommunity.com/sharedfiles/filedetails/?id=3064280733 [/list][/td][/tr][/table] [hr] [table][tr][td][list] [*]Another issue that needs to be addressed is that the arena floor in the levels is very blurry. https://steamcommunity.com/sharedfiles/filedetails/?id=3064282322 [/list][/td][/tr][/table] [hr] [table][tr][td][list] [*]When you start the game for the first time, it runs in a very small resolution due to which the menu is unresponsive, meaning that you cannot change the resolution. I was able to fix it by forcing the game into windowed mode. [/list][/td][/tr][/table] [hr] [table][tr][td][list] [*]I am not sure if this is actually a bug or I am doing something wrong, but in the Free Play mode, I was not able to change my own robot. https://steamcommunity.com/sharedfiles/filedetails/?id=3064299330 [/list][/td][/tr][/table] [hr] [table][tr][td]🔷 Regarding the audio, the main menu theme is quite enjoyable. However, when it comes to the in-game soundtrack, there are some drawbacks. The soundtrack, which is the same in all levels, can become repetitive over time. Furthermore, the lyrics are in a language that may not be familiar to all players, which can potentially make it less enjoyable for some. [/td][/tr][/table] [hr] [h1][b]📝 Main Pros and Cons:[/b][/h1] [b]Pros-[/b] [list] [*]Close representation of the actual Robot Wars show. [*]The gameplay mechanics are great. [*]Difficulty levels are perfectly set. [*]UI looks great. [*]Split-screen multiplayer available. [/list] [b]Cons-[/b] [list] [*]Suffers from a lack of content and different mechanics. [*]Has many bugs right now. [*]No upgrades for robots, only visual customizations. [*]Online multiplayer not available right now. [/list] [hr] [h1][b]😇Honest Rating:[/b][/h1] [table][tr][td]🔶 In general, the game shows promise but currently lacks substantial content. It might be worth considering a purchase during a significant sale, especially if you have friends to play with. With the release of the multiplayer mode and potential additions of new mechanics, the game has the potential to significantly improve and become more appealing. [/td][/tr][/table] [hr] Rating: 6.5/10 [hr] Reviewer: [b]Sha[/b] Where the house robots at?
The core of the game is that you build and customise robots choosing things like spinners, hammers, flippers and then you send them into dynamic arenas to battle. The arenas have hazards (fires, saws & more.) that can turn the tide, which keeps things interesting. You can play solo against AI, match up with others online, or even go split-screen with friends. https://www.youtube.com/watch?v=lDK1jFmoluo What makes Fly Wheel stand out is how much it reminds me of BattleBots on TV, the tension of seeing two robots collide, the strategy in choosing attack ways and builds, and the risk that one well timed spin or smash can change everything. It’s not perfect, some matches feel a bit chaotic or monotone but that’s part of the sport i guess. If you like vehicular combat, robots, or competitive mayhem with a bit of unpredictability, this is worth your time.
DONT BUY THIS GAME ITs $10 but plays like alpha early access. The physics are a joke and if you want to simply play some of the cooler robots without grinding for hours the "campaign" YOU HAVE TO SPEND A LOT OF REAL LIFE MONEY VIA MICRO TRANSACTIONS. YES, its not only a game which should be listed under early access, ITS ALSO HAS FREAKIN MICROTRANSACTIONS. Looks like the dev is trying to grab some quick $$$ of the battlebots hype. Bad: -physics obviously no visual damage model. You get points for hitting the enemy with your weapon. On some bots hits register only if you hit the weapon, but not if you hit his soft rubber wheels WTF??? WHY? the bots have different maneuverability, but all I played just drive weird. This + the stupid AI that chases you the whole time like a cop who sees a donut, just isnt fun -sound idc about this one, but its really bad. just bad. -multiplayer really only local, not online, not even remote play together -bought good reviews most people who wrote positive reviews received the game for free and havent even bought it, but dont mention that. So most likely friends or supporters of the devs. good -graphics game looks good and runs smooth If this would be "VERSION 0.10 Early Access" without ingame purchases, I would give a thumbs to the side or maybe even up, because it looks like a solid base to start from. Nothing more. But its a full release game, which means development is mostly done. So it would be stupid to expect the same progress as early access games get in the beginning. I guess the dev will maybe make some small adjustments and sniff all the sweet money from game and microtransactions through his nose. Considering this, everyone should avoid this game. dont buy it. Better invest the $10 into a Streaming service or VPN to rewatch the last seasons of battle bots. You will have more fun, trust me.
Yes I recommend this game, it is apparent that this game requires some improvements, I must acknowledge that fact. However, I hold the belief that the developers are capable of addressing these issues. Therefore, I encourage everyone to grant this game a fair opportunity at this time.
This game is similar to Robot Arena III, but actually this game is a lot more developed than that game because the Competitors has an amazing design and each competitor has its own ability,also the maps in this game is so beautiful and the gameplay experience in these maps is so relaxing. i give it a 7.5/10 <3
The game concept is good and can be fun, it has the base to be a solid game. I believe it should be in an early access stage rather than full release. the game might make an impact if it had the option to be played multiplayer and online. To Further improve the experience, the game need optimization as follow: 1. The game main menu need some work. I can't press with the mouse, nor I can go to the options or change cars in the free mood etc... 2. the game need sounds effects for impacts or power ups etc... 3. It would be nice if we can build our own car and upgrade it with points system. 4. more cars and maps need to be added. Best of luck.
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements } --- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Nice game
It's good but bad. I wish there was a workshop, botlab, and 30 second unstick if both robots are immobile at the same time
Fly Wheel is an arcade-style robot combat game developed and published by Meshaar Studio that draws inspiration from mechanical battle tournaments and transforms them into a fast-paced multiplayer experience. The game centers on heavily armed machines battling inside hazard-filled arenas where survival depends on skillful maneuvering, weapon placement, and an understanding of environmental dangers. Instead of focusing on realistic engineering simulation, Fly Wheel prioritizes accessible action and entertaining destruction, creating a competitive experience that is easy to learn but capable of producing surprisingly intense matches. The premise immediately captures the appeal of robot combat. Players choose from a roster of destructive machines and enter enclosed arenas where the objective is simple: disable the competition and emerge as the last robot standing. Despite this straightforward foundation, matches rarely unfold in predictable ways. The combination of varied weapon types, physics-driven collisions, and dangerous environmental hazards ensures that every battle has the potential to generate unexpected moments. A robot that appears to be losing can suddenly gain the upper hand through a well-timed attack or clever use of the arena itself. One of the game's most enjoyable features is the diversity of available robots. Each machine comes equipped with a unique combat style that influences how battles play out. Some robots rely on spinning weapons capable of delivering devastating damage, while others specialize in launching opponents into the air or striking with powerful impact attacks. These differences encourage experimentation and make every robot feel distinct. Players are given the freedom to discover which style best suits their approach, whether that means aggressive assaults, defensive positioning, or tactical control of the battlefield. Combat benefits significantly from the game's physics system. Every collision carries weight, and attacks feel impactful because robots react dynamically to hits and environmental interactions. Rather than functioning as simple health-bar exchanges, battles often revolve around positioning and momentum. A successful strike can send an opponent sliding toward a hazard, while a poorly timed attack can leave a player vulnerable to counterattacks. This reliance on physical interactions gives the combat a satisfying unpredictability that keeps matches exciting from beginning to end. Arena design plays an equally important role in shaping the gameplay experience. The battlegrounds are far more than decorative settings; they are active hazards that constantly influence strategy. Dangerous obstacles such as spinning blades, fire traps, crushers, and other environmental threats create additional layers of decision-making. Players must remain aware of both their opponents and the arena itself, as a single mistake near a hazard can instantly turn the tide of a match. These elements help create dramatic moments and prevent battles from becoming repetitive. The game offers a variety of ways to enjoy its combat systems. Solo players can challenge AI-controlled opponents to learn the mechanics and experiment with different robots before moving into more competitive environments. Online matchmaking allows players to test their skills against others, while local multiplayer and split-screen support make the game particularly well-suited for gatherings with friends. This flexibility ensures that Fly Wheel remains accessible regardless of whether players prefer competitive online play or casual local matches. Customization options provide an additional incentive for continued play. Players can personalize their machines with various cosmetic enhancements, changing appearances through different visual styles and decorations. While these modifications are largely aesthetic, they allow players to create robots that feel unique and recognizable during battles. The customization system complements the game's competitive atmosphere without complicating the core gameplay. Visually, Fly Wheel embraces a colorful and energetic presentation that fits its arcade-inspired design. The robots are easy to identify during combat, the arenas are filled with vibrant details, and the destruction effects add excitement to every encounter. Sparks, impacts, and explosions contribute to the feeling of mechanical mayhem, while the spectator-filled arenas help reinforce the impression that players are participating in a futuristic combat sport. The graphics may not aim for realism, but they effectively support the game's fast-paced nature. Another strength is the game's accessibility. New players can quickly grasp the fundamentals of movement and combat, allowing them to jump into matches almost immediately. At the same time, more experienced competitors can develop deeper strategies involving weapon timing, positioning, and hazard control. This balance between simplicity and depth gives the game broad appeal, making it enjoyable for casual players while still offering opportunities for mastery. Fly Wheel does not attempt to reinvent robot combat games, but it succeeds by focusing on what makes the concept entertaining. The combination of destructive battles, varied machines, physics-driven gameplay, and interactive arenas creates a consistently enjoyable experience. Its emphasis on multiplayer fun and accessible action ensures that matches remain engaging whether played alone or with others. For players who enjoy arena combat, party-style competition, and the spectacle of robots tearing each other apart, Fly Wheel delivers a satisfying package. The game captures the excitement of mechanical combat competitions while presenting it in a format that is approachable, chaotic, and frequently entertaining. Through its blend of customization, environmental hazards, and energetic combat, it offers a solid multiplayer experience that remains fun across repeated play sessions. Rating: 7/10
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