
A community-driven rhythm game with a focus on creativity and expression.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
fluXis is a community-driven, vertical scrolling rhythm game with customizable visual and gameplay effects. Create your own flashy maps or compete against the world in the online leaderboards.
Feature-packed Editor - Create your own maps and share them with the world.
Visual and Gameplay Effects - Move the playfield around, change the key count mid-song, flash the screen white or make it greyscale, with no limitations!
Online Multiplayer - Play with your friends or compete against strangers online.
Customization - Change textures and move HUD elements around however you want.
Cross-game compatible - Import and play maps from various other rhythm games and add support for more games through plugins.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my playing field gain sentience and started moving around the screen very cool rhythm game
Overall, Very cool. I'll start of with what I like: .The UI/UX feels very nice, responsive, fast and clean (definitely one of the best) .Map importing .Clubs .Ultrawide support .Profile customization .Free access to leaderboreds globally on charts .Practice mode .In-game map browser .Layout editor .Native controller support is mad but a nice feature for those weird people definitely not me sometimes .Ability to switch from 12hr to 24hr clock .And of course the insanely advanced yet user friendly map editor What I think could be improved/added: .I could not find an option to set the games resolution .An option to disable curser lock to window in borderless mode .Better documentation for skin creation (A template skin or a list of every asset that can be changed .UI skinning capability .Default arrow skin .Please give us an option to flip the song selection screen, Muscle memory killing me .Leaderbored/ranking filtering .A separate scoring system for modcharts (The game is clearly designed for modcharts and not so much non-modcharts which I can see scaring those kinda players away from the game) .A one click solution to pausing songs when in the menus .Though I love how quick the song preview is when browsing charts, I wish there was a simple play button to preview the song instead of having to open the songs page .More chart filters in chart browsing such as genre, modchart, sv and sorting options such as most played, highest rated, date added etc Whilst I haven't spent much time in the editor there are a couple things id like to see improved: .Editor to use skin assets or at least the option to switch between default bar/circle/(arrow) .BPM lines in design editor so it can be easier to correctly time effects to the BPM .It took me a while to find out how to set the BPM of the chart (please make a bit clearer) .Quicker way to switch between note types (LN, Ticks, Notes) (pretty annoying when playin in ultrawide) .A little preview window when hovering over the list of effects in the design editor would be awesome Again overall, Very cool especially seeing as the game is still being updated and not by not nice people. Really do hope the game picks up more widespread adoption however I think the games current reputation of being for modcharts and not much else definitely hinders that.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game, I feel that it is really good with its UI and effects, as well as its interesting gimmicks. Unfortunately, there is no setting for Offset Line Judgment, I don't know if there are other people like me, so I give it a negative rating for now because on my screen it is actually 1 cm away from the original Line Judgment, while the audio is very accurate, but when it comes to Judgment hit, it is considered "Late" even though the distance is exactly right at the Line. But of course this game is good. I even prefer it to Quaver because it has many Japanese song recommendations and the difficulty level is neither too hard nor too easy, making the game more fun to play. It only requires Offset Line Judgment settings rather than Audio offset...
Incredible beatmap editor, but the community is extremely small.
The SV game I always wanted
Meilleur jeu de rythme selon moi
For the mappers out there, please add more shader effect. I can almost see the gameplay (Geometry dash player when their epileptic seizure is interrupted by a gameplay)
As an avid SV osu!mania player myself, this game is like heaven for those gimmicky charts, like making whole storyboard maps within in-game effects. The concept itself is very cool, although these kind of games live or die based on the community contributions, and while it's very nice to see the game still getting updates, it's definitely not getting the attention it deserves and the map selection is very limited. Still if, like me, you love gimmicky or visually attractive charts, the few of them that are aviable are top tier, and I'd definitely give it a try if I were you.
this is genuinely such a good rhythm game i cannot lie!!!!!!!!! it, surprisingly, has a quaver and osu!mania map import. i didnt expect that, although it was actually really helpful for maps i like on quaver to be on fluXis. whenever i downloaded a map that was actually made on fluXis instead of quaver, i was really surprised how it had a bunch of effects! anyways, fluXis is very customizable with maps (i think), and its a good game! i hope it gets more popular sometime
good rhythm game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.