
A community-driven rhythm game with a focus on creativity and expression.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
fluXis is a community-driven, vertical scrolling rhythm game with customizable visual and gameplay effects. Create your own flashy maps or compete against the world in the online leaderboards.
Feature-packed Editor - Create your own maps and share them with the world.
Visual and Gameplay Effects - Move the playfield around, change the key count mid-song, flash the screen white or make it greyscale, with no limitations!
Online Multiplayer - Play with your friends or compete against strangers online.
Customization - Change textures and move HUD elements around however you want.
Cross-game compatible - Import and play maps from various other rhythm games and add support for more games through plugins.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yesyesyesyesyesyes
Feels like osu!lazer, I like it. Also, we need a separate leaderboard for non-effect play without the mod affecting your score.
i'm in love with the editor because of the myriad of different ways i get to express myself like sure, yeah, as with any vsrg editor i get to put the notes down and chart a song in a way i feel is appropriate, but- then there's a vfx/shader tab where i might give kick drums a little more oomph if i accompany it with triggers that increase the bloom and zoom the camera in a smidge when such a heavy sound happens- and on top of that, there's a storyboard tab where you can keyframe animations for sprites (in-game basic shapes or even import your own images) said storyboard tab's still unfinished, at the time of writing! but it's headed in a SUPER great direction- i'm excited for what i'll be able to do in the future :) lots and lots of potential so, if you're a quaver or osu!mania mapper seeking self-expression wanting to possibly dabble with adding visuals to your charts and place keyframes on a timeline to craft your own storyboard i suggest you strongly please try fluxis and make something fun for the world to play (fun fact, 7.2 accuracy in the editor makes the timing windows very close to like, od 8.5 on mania) i think what miiight give the game somewhat of a bad rep is the mappers who don't understand where the line is for when a map's vfx gets overly excessive or the beat pulsing is hilariously strong? make your chart visible, i say! xD
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a very fun rhythememem game
BANGER!
PEAK CHARTINGS AND THE INTERFACE LOOKED LIKE OSU LAZER AND IT WAS SO GOOD BUT I COULDN'T SEE IT CUZ WHITE STUFF APPEARED ON MY SCREEN (i swear my pants were just on)
Before I begin, I'd like to say that I am glad to see that there are new ways to play 4 key VSRGs, and that this one allows for players to express their creative minds with the use of visuals, key amount transitions, gimmick notes, and all that stuff, and if you're that kind of quirky rhythm gamer, then I'd def try this game out. [hr][/hr] Another 4 key VSRG that aims to be unique... by adding a huge emphasis on visual effects and gimmicky notes and gameplay effects that can literally change the amount of keys the chart will play in mid-song. There's a reason why I've only spent 104 minutes on this game. I can definitely see the appeal, but this is more of a game for those who REALLY love 4 key VSRGs, but desperately beg for something new. This is it right here, and if you're not that kind of person and you like your VSRGs to be clear and understandable, like me, then you can still try it out, see if you like it, but there's a fair chance you'll give up about an hour in. My main quip that ultimately made me drop the game is the fact that there are "catch" notes. Basically, hold key down, and as long as you keep it held down, it will always hit those catch notes. Cool gimmick, but it made me realize how much better off they are in mobile rhythm games. These notes don't really play well for me, especially if they're strung together multiple times in the same lane, which makes for what is basically a "hold note", except you're able to miss a single catch note because you let go VERY slightly too early. That's rather unmotivating.
terlalu edan dan gila :v . sebagai player osu kalo kalian ingin tantangan lebih disini tempat nya
Amazing game cant wait to see where they go with this, feels a bitg like nitg but for pc i love it. <3
Just, simply a great rytm game with fantastic UI design.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.