
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
题材新颖,好玩
我去,什么时候能招募老板娘,擦亮我的矛!
难度曲线有点不平滑,部分种族上手难度高,游戏本身很上头,4天玩了50小时,希望后续能加多点模式
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
针不戳,你游的魔法威力赏心悦目。
这是一款非常特别的游戏。市面上以美洲文化为背景的作品本就少见,而它的打击感还做得相当出色。目前游戏提供了四种神明与四种出身可供选择,对刚入门的玩家来说,非常推荐尝试巨兽流派,体验感很棒。喜欢的朋友可以打个好评,然后加入游戏群一起讨论,每天还能“踹踹板”,氛围非常舒服。
小众宝藏独立游戏,是我最爱的斗蛐蛐系列!
1
从demo就有关注的游戏,正式版添加了后期内容,多了大量高级单位。个人体验上整体是偏爽游的,但是可复玩性不高。 优点: 1.视觉体验上没有什么廉价感,单位攻击反馈很优秀,法术特效美观,雷击好看。 2,祝福池子定向,装备奖励在正式版加了重roll机会而且在战斗前也标明了奖励类型,流程中还有送装备和法术,基本上不会卡你缺组件坐牢吃瘪,运气不差的话本流派的核心装备很容易拿到复数件或溢出。只要选择的bd强度够,整局体验基本就是感受自己的强度随着发牌和抽卡飞升。 3.有策略性但是不是强策略性游戏,可以放空大脑玩,游玩本身不会累人。 缺点: 1.敌人数值怪,差异化小。后期几乎每种流派的敌人面板都是很高的数值。近战半神设计上有不同的侧重,但是在高数值的加成下作为对手感受不到非常明显的差别。施法类的敌人也只是让玩家需要拍对策法术。复玩一次完整流程要几个小时,而面对的敌人基本和上次差别不大。比较有差异性的敌人大概是枯萎之子系的小飞虫。 2.奖励机制并不非常鼓励混搭花活儿,也可能是在有轮椅玩法存在的情况下玩家不需要深挖bd,混搭似乎也拿不到特别明显的超额收益。基本上每个档的终局玩法在开局选好角色+信仰之后就定型了。本流派的祝福效果和装备词条基本上明示玩法思路。期待后续bd的开发。
《鲜花与众神》是一款肉鸽自走棋游戏,玩家将率领自己的军团不断击败对手,最终叩见信仰之神,是摆脱奴隶身份还是继续战斗成为半神由你决定。 游戏大致可分为三个阶段,分为准备阶段、战前阶段和战斗阶段。每个准备阶段都有1-2个独特奇遇事件,大部分都是好事,玩家可以在这个阶段变更编队、更换军队装备、打造装备、雇佣军队/雇佣兵和购买法术,合理利用资源变强才是这个游戏的重点。而准备就绪后进入竞技场死斗,我们可以根据对手的排兵布阵来摆放我方军队,一般就是近战在前,远程在后,但玩家可以提早根据对方类型进行灵活上阵,说是这样说,可实际上,根据不了一点,为啥呢?兵种有稀有度之分,越是稀有的属性就越高,前期花费金币强化一下还是没有问题的,可强化一次过后需要花费绿叶,这个东西比较难得,所以还是要优先搞到强力兵种才是游戏的重中之重。在战斗阶段,玩家不能直接操控军队,能做的只有释放法术,可以通过给己方上buff/敌方上debuff外,还能通过收集场上的鲜血来召唤神话生物,游戏采用三局两胜,任意一方人数为零后战斗结束,非最高难度会有几次失败机会,每次失败都会获得一定资源和雇佣兵,当然赢了直接获得奖励。 游戏其实还是挺好玩的,我玩的是蛮族幸存者/野蛮天性,专注于暴击、闪避和血量,最开始拿死斗士武士嘎嘎乱杀,以为专注培养一个军队就行了,结果后面被打烂,直到获得传奇生物,肉/伤害高/范围大等特性让我用它赢了很多把,但是觉得爽飞了,猛的培养,直到遇到射手穿透流把后排射穿导致我不得不用法术消后排;士气降低流,不靠打伤害为主,直接把我的传奇生物给搞得士气低落跑路了;后续甚至还有洗脑流,血量不高的军团会在一定时间内转化为对方军队,而血量不高的军团一般都是输出,所以就很难受,除了这些以外还有其他的,可以说游戏的流派和玩法还是挺丰富的。在完成所有关卡后你会直接觐见信仰之神,觉得自己构筑挺好的可以挑战隐藏竞技场,反正我是直接被按在地上锤,强度离谱,不知道有没有玩家能够打过。 总的来说,游戏的玩法虽然简单,但是足够好玩,流派和构筑丰度,随机事件挺有意思的,有些雇佣兵强度简直离大谱,要是商会有半神购买就好了,喜欢肉鸽自走棋的玩家可以试试这款游戏,还不错。 [quote]关注&加入[url=https://store.steampowered.com/curator/44819229]街角的咖啡屋[/url],了解并体验更多好玩游戏[/quote]
Love lizards and hardcore strategy games, this game's a gem!!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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