
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 《鲜花与众神》简评[/h1] [h2] 为众神献上鲜血! [/h2] 《鲜花与众神》是一款结合了阿兹特克文明题材的卡牌构建式肉鸽like游戏。在游戏当中,作为一位有志蜥人,我们将在这个雨林世界之中,召唤出仆从军团与对方进行战斗,并通过双方洒落于地的鲜血来进行献祭释放法术。在不断的生死于之中进行决斗,取悦于我们所侍奉信仰的神明,获得胜利来取得提升我们战力的战利品,可能是装备也可能是祝福亦或是强大的俘虏。我们又能在死斗中走向何方? [h2] 核心玩法及亮点 [/h2] 游戏的玩法其实还挺有趣的,有点像是自走棋,一开始可能会觉得有点难度,但实际上手会发现整体的操作还是很简单的。而且游戏也有倍速功能,在最近的更新中也加了智能施法,整体的操作就更容易上手了,只需要我们着手关注牌组的构建即可,而且还有一点值得说的就是游戏没有局外,可以说是比较正统的肉鸽 局内的成长方面很有意思,从装备、军团升级、同名不同属性的各种种族军团、各种法术、各种召唤以及每一局结束之后的各种事件,可以说游戏在局内给我们的提升向是相当相当充足的,换句话而言,其实高难度也有点看运气的意思,随到好东西自然是转的很快,在战斗中如果局势比较一边倒,对手还可以直接认输投降。 虽然可能玉米流派比较弱势,但我觉得新手如果想要入坑的话,前面的难度可以使用玉米流,人海战术直接碾压,主打就是一个抗压。开局选择年轻战士拿鼓舞祝福,后期祝福把原初生命和仆从都选一个遍,首要选原初生命即可,基本点完了之后再点重复的。此后就是多拿加治疗的,毕竟这个流派主要依靠人海,其实单兵的血量并没有那么高,当然后期拿到了减伤以及一些抗性装和均摊伤害的装备除外,前期还是血量堪忧的。 核心人物就是雨祭祀,自带两个治疗法术,同时我们的法术栏也可以选择带俩治疗或者多带个盾,其他的就是尽量找点高等级的玉米精塞进去,有个开局不用升级就能拿俩武器的还挺强的,直接带俩镰刀,而且那个军团抗伤也猛。祭司王的话能拿到也不错,之前俘虏过一次,挺强的感觉,不过总感觉没有对面的强,不知道是不是我的错觉233。 [h2] 短板以及不足之处 [/h2] 没有局外,虽然正统,但是很多时候靠运气,有点不平衡 [h2] 总结 [/h2] 总的来说,这是一款相对不错的卡牌构建式肉鸽like游戏,游戏的体验过程还是蛮不错的,局内的各种提升还是相当丰富的,整体上很有趣,而且游戏也很杀时间,一把能玩好久,看着军团不断成型,构筑不断起来的感觉还是很棒的~值得一玩!~
This is a well-designed single-player roguelike auto-battler, giving me what I want out of that genre. You can cast spells in real-time during the battles, or can set them to autocast if you want to play it as a pure strategy game. A full run takes a little over 3 hours. The core gameplay loop consists of drafting squads of gladiators and spells to add to your deck, as well as equipment to arm them with. The items have random modifiers attached to them (with each item seeming to draw from its own pool of possibilities), allowing for a fair amount of variation within each archetype. You also occasionally get to select a "blessing" that affects your entire army. The options are determined by two pools that are chosen at the beginning of your run: a "background" pool (e.g., "noble" or "priestess"; 8 total options) and a "religion" pool (e.g. "healing" or "undeath"; 4 total options). Which blessing pools you pick make a significance difference to how you'll want to play, so you can expect the game to stay fresh for at least 8 runs (~25 hours). There isn't much plot outside of a handful of scripted events. Thematically it's set in a vaguely Aztecan gladiatorial arena full of slavery and gore—enough that if it were a movie, it'd be rated "R". But all the creatures are lizards, which somehow makes the unapologetic cold-bloodedness of it all feel slightly less horrible. The game's title is a mystery to me, since there are no flowers in the game—"Feathers and Deities" would have made more sense. The user interface is a bit clunky in places, especially when it comes to inventory management. However, the battles themselves run smoothly even on my 7.5-year-old Mac, even in the endgame where there hundreds of units and lots of flashy spells going off.
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
沒有全局成長的自走棋肉鴿遊戲,每局平均在2.5小時(以稍微熟悉遊戲機制的人來說),局內成長和部隊加強大多為隨機的裝備和祝福多選一,能抽到啥都很看臉。 每次都是全新的一局,戰鬥方面基本上是機制有雛型後就可以看數值了。 要說爽確實爽,不管是看著部隊直接全輾壓過去,還是把地上的鮮血變成法術的資源清場都很愉悅,單位和法術的種類豐富也能讓你在組合隊伍上得到不少樂趣,看著一路構築的部隊照著你的願景把對面壓垮挺爽的。 要說缺點的話,隨機性這方面還是太重了,商店會發生刷不到你想要的兵種,鐵匠也不給你想要的武器種類或稀有度暴死也是有可能。
除了到大后期单位太多了以后聚在一起画面就是一大坨色块以外,没有缺点 蜥蜴人太棒了,我是指老板娘
[h1][b]《鲜花与众神》— 斗蛐蛐爱好者不容错过的肉鸽策略佳作[/b][/h1] 本作是一款卡牌构筑式肉鸽自走棋,属于电子斗蛐蛐类型的独立作品。初见系统面板繁杂,实际上手几局就能摸清逻辑,门槛友好,玩起来上头解压。没有任何局外养成,全部成长都在单局内完成,主要依靠装备、法术、兵种、祝福与随机事件构筑阵容,每一局的体验都存在变数,是优点亮眼、但同时存在短板的佳作。 首先聊聊游戏的核心亮点。 初看系统密密麻麻,实际理解规则之后并不难上手,对新手比较友好。单局完整流程耗时偏长,但内置游戏加速,同时设有敌方概率投降机制,当我方形成碾压优势时可以直接结束对局,很大程度缓解了长时间对局的枯燥感。 游戏完全剥离局外养成,所有构筑全部来自对局内随机获取。各式各样的兵种、装备、法术、祝福以及随机事件,让每一局的阵容都可以玩出不一样的花样,重复游玩的基础底子是足够的。 个人游玩下来体验感拉满的,当属死神 + 仆役成群的人海流派。依靠海量召唤小弟平推对手,搭配祝福“随军铁匠”,召唤单位的同时自动给小弟配发装备(有很大概率给紫装),人海既有数量又有质量。再叠加各类增益小弟的全局祝福,强度直接拉满。再配上冥府契约等亡灵系强力祝福、烈性毒药等毒素性挨打祝福,搭配核心单位月之祭司,补齐远程输出与前排承伤,成型之后几乎可以横扫绝大多数对局,是游玩过程最爽的一套体系。 当然缺点同样很现实。 前期游玩新鲜感十足,但游戏后期内容储备不足,玩多之后套路会趋向固化,能够高频出场的兵种选择比较有限,期待后续更新补充更多兵种、祝福与装备。 局内随机波动的问题也比较突出,挑战高难度尤其是半神竞技场时,如果前期roll不到关键祝福、装备、战术,整局游戏很容易陷入坐牢境地。如果可以补充一些保底或者轻度局外机制,游玩体验会顺滑不少。 总的来说,这是一款宝藏小众独立游戏,非常适合喜欢斗蛐蛐、自走棋肉鸽的玩家。难得的是开发者愿意倾听玩家反馈,有效建议也会落实到版本更新,后续的成长空间值得期待。 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
我去我真喜欢这精品小游戏,比很多热度高的游戏有意思多了
十分有风味的轻量策略游戏,对于牛马策略玩家是大大的福音 ,好玩爱玩
สนุกมาก เล่นเพลิน เล่นตั้งแต่เดโม ยูนิตให้เลือกเยอะ อัพเกรดได้หลากหลาย อัพเกรดยูนิต สกิล ไอเทม ได้หมด ตีไอเทมใหม่ หรือปรับแต่งออปชั่นก็ได้ เวทมนต์หลากหลาย ระบบสังเวยเลือดเจ๋งดี ไม่ว่าจะเลือดใครก็ใช้ในการทำพิธีได้ ความสนุกคือการที่เราเลือกอะไรได้เยอะนี่แหละ ได้ลองผสมคอมโบ ทั้งยูนิต สกิล และอาวุธ เครื่องสวมใส่ได้ไม่รู้จบ
niceeee
难度曲线有点不平滑,部分种族上手难度高,游戏本身很上头,4天玩了50小时,希望后续能加多点模式
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