
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
Modeled estimate, not a reported figure. How we estimate →
About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度深度皆有的斗蛐蛐肉鸽,每场战斗后获取奖励并构筑自己的bd, 虽然有随机性过强的问题但每场战斗后都有提升一定程度上弥补了一部分,胡一把能爽很久
feels like an amazing mix between long-term strategy games and roguelikes. my one run (so far) took me almost five hours and i was engaged for all of it. from making decisions which impacted my long-term strategy to pouring over item and unit upgrades, it truly feels like the perfect distillation of why i like games like total war plus the mesoamerican lizardfolk aesthetic is sorely underutilized. games art kicks ass. wish there was more music and the sound effects werent so overwhelming but thats small fry compared to how good the rest of the game is
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Hours played at review time, across 314 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术简直太赞了,独立游戏的美术如此之强,实为罕见,构筑方面应该有很多值得研究的地方,凭直觉玩有点容易输,2333
应该允许玩家招募(不是雇佣兵)红色的半神单位,而且如果出售了冠军之羽升级过的单位应该返还冠军之羽。后面伤害全靠法术打的,小兵根本打不动。羽蛇神挑战那个创生之母随机了5个每秒回血的装备,而且消耗血的法术不能在对面半场用。他疯狂挨打疯狂出血疯狂用法术,我只能眼睁睁看着他那半场几乎快铺满的血自己却用不了。要不是我拿了溃败概率叛变的装备差点翻车。还有,远程不该削弱的,本来对面一用法术远程就容易死。群体血佑和那个魔法防御也应该增强,现在法术太强势了,那点法术护甲根本不够用,装备能加法术护甲的也少
好
非常不错的小游戏。 只是对steam deck 支持不是很好,在掌机上用起来比较痛苦。
眼花缭乱的技能和装备。。。混乱的战场,鲜血和鲜花。。值得一玩
框架很不错,就是内容太少了,法术兵种和装备还有事件来来去去就那几个,重开性作为肉鸽低了点,如果能好好填充内容的话很有潜力。
挺好玩的游戏,每个职业搭配不同的神明每一把游戏体验都不一样但是都能通关,新手玩推荐贵族1搭配剥皮圣主这个最无脑,官方考虑玩家水平也显著增加了低难度的资源并且削弱了敌方,后续也有更新本人很推荐入手。
好评但是差评,没谁规定独立游戏就要硬核吧,说是巧妙搭配兵种与祝福,但是兵种效果特性看不懂,祝福祝福效果不明白,反正一堆差不多的色块上去打,赢赢的稀里糊涂,输输的不明不白,简单模式就是垃圾时间浪费生命,困难就是百分之一百好几闪避的敌人拉高血压,对于难度作者(?)B站评论区的回复是推荐轮椅,何意味?给个割草模式就脏了你独立游戏的招牌还是怎么样啊?你搞个伪无尽模式四面八方出怪不香吗?局外成长开局给玩家个一模型大哥不香吗?剧情招募特殊立绘的NPC,打起架了放大招一个大立绘特写不香吗?力竭了,不想了写了,也许是我肤浅吧,追求短平快的刺激体验,配不上匠心独具的作者小巧思。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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