
Flowers and Deities is a roguelite auto battler where you command a blood-soaked lizardman army through escalating arena battles, spending every drop of spilled blood to cast spells, summon creatures, and survive long enough to earn the favor of the Gods.
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About
Flowers and Deities is a roguelite auto battler set in a rainforest world ruled by bloodthirsty gods. Build your army, arrange your formation, and fight your way through deadly arenas. Sacrifice your soldiers, spill blood, and use it to cast spells and summon creatures.
Choose from 4 origins and faiths that define your playstyle from the first fight. Battle across multiple grand arenas against 15+ races and 125+ unique unit types. Face noble legions, barbarian tribes, underworld horrors, and alien visitors. Defeat them, and conscript them into your own ranks.
The build space is expansive: 12 tactical archetypes, 300+ magical items, 100+ divine blessings, and 50+ status effects. A flexible equipment and slot system lets you experiment freely, counter enemy weaknesses mid-run, and find combinations the gods never intended.
Blood is your most precious resource. Every unit lost - no matter yours or theirs - fills the pool. Spend it to turn the tide. Combat arena getting dry? Sacrifice your kin and claw out that victory with the power Gods bestow upon you.
4 origins and faiths - distinct starting builds that shape your entire run
125+ unique units across 15+ races - recruit enemies you defeat and grow your legion
Vast build space - 12 archetypes, 300+ items, 100+ blessings, 50+ status effects
Blood is resource - every death fuels your next move
6 grand arenas - escalating enemies including barbarian tribes, underworld horrors, alien visitors, and legendary beasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good. The most obvious solutions (ex: shieldmen + archers) are tough to make work off the cuff. There's a few points that will straight up filter any strategy that doesn't understand the core mechanics (ex: armor, stun, encirclement). Some metagaming knowledge is required (ex: you need to fish for a few things in the shop like the magic resist buff) or you don't succeed. What's left is a game more interesting and open ended than you'd expect from something that looks like "two blocks of units walk at each other". You might get rolled at first but the game is better balanced than you might expect. It is, however, not balanced. One of the two starting gods (Flayed Lord) is a noob trap. You pick him to make it work, not because he's good. If you want a magic centric strategy, fire is not the answer due to the way magic armor works. Buffs and healing strategies start horrible and scale ridiculously. Things like reach scaling work but not in the way you'd probably expect, etc. The dev seems very active. There's been a balance patch every 1/2 days since release.
好玩,爱玩。
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Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
neat
Good autobattler with a unique setting, diverse unit selection and run modifiers to make replay good. Very swift content unlock, you'll unlock basically everything after 5 runs. This is a plus for me, I hate having to grind a game to unlock morsels of content, but can be a minus for you if you like that sort of thing to extend replayability
老板娘真骚。
总体来说是一个不错的小甜品,但是个人希望在这几个方面可以进步一下 1.局外成长。现在的肉鸽游戏感觉局外成长已经非常常见了,加数值加机制加高难度都很合适,我不太理解为什么没有(而且杀人给神贡品,获得恩赐,非常符合游戏的基调啊) 2.在我的游戏体验里,俩个商店的存在感不高,尤其是金币商店,基本上就是前面补点肉盾或者奶妈啥的,主要是最高只能买紫色随从,而流程中后期可以拿金色,金色的基础属性和成长上限比紫色的高太多了。。导致我打了两把,每把都是后面余钱七八百块没地方花。。。装备商店稍微好点,因为可以赌橙装,而且装备格子更多,后期紫装也可以给炮灰,但还是不理解为什么装备升级只能升到紫色。。后面主力都全身红装了,紫装真的不够看的。而且我不知道保守升级和激进升级有什么区别,很多情况下保守升级的装备属性比激进升级还好,给我看晕了。最后就是装备升级能不能从兵种界面选准备,现在的装备升级要在所有装备里找,每次都找半天,最好是能在兵种装备页面直接升级。 3.叶子问题。前期叶子非常稀缺,打后期叶子又烂大街了,主要是大后期,打隐藏竞技场一把给俩叶子,但是那时候叶子加的属性是不是太少了。。。要不改成百分比增减伤之类的?大后期给我的主c加2攻击4士气也太蚊子腿了! 4.作为肉鸽+自走棋,为什么没有叠叠乐的流派!杀敌/获胜永久增加兵种属性那种,让我可以从第一把就开始养一个大哥,一直叠一直爽。主要是目前来看,绿紫兵种的属性成长各方面都比不上后期给的橙色兵种,我开局再怎么费劲培养,后面也只能淘汰掉,基础数值和装备栏都差太多了。。前面通过一些随机事件给的词条也不如后面高级兵自带的词条,我想把一个单位从头养到尾也难堪大用。。。 5.然后是关于红色半神单位。。有一说一我没太懂它存在的意义。。。首先就是,作为大后期才能到手,而且是雇佣兵单位,似乎并没有改变战局的关键能力?或者说,能力特效很炫酷,但是感觉打不过还是打不过,打得过没有它也打得过。。?感觉有些鸡肋?(但是对面的半神感觉都猛得一批。。因为数量很多么。。)其次就是,既然有半神兵种,为什么我不能用,只能通过雇佣兵的方式(没法自己培养),感觉限制很大。这一点能不能跟上面一起解决,比如开局选角色和信仰后,再加一个,可以选一个半神兵种的胚子,可以通过一系列肉鸽事件,一路成长一路升级,作为自己整容核心主C/主C/奶妈/输出来构筑阵容,后期升级成红色兵种,(剧情上也可以跟我打完隐藏竞技场后一起飞升成半神军团来着)感觉会很有成长感。 6.最后是法术,我还没玩法师流派,玩了几个战士流派,感觉法术就很。。鸡肋。。基本上是当奶来用的,伤害感觉不高,而且装备主要给我的单位了,没有什么法伤装备给法术,而且法术最高也就紫色,好像整个游戏流程就一次给金法术的事件?也不一定有我想要的,就感觉很鸡肋(都蜥蜴人了,敢不敢给我一个克大师,一个救赎炸死两千个老鼠崽子,yes!yes!)有一把战士流,拿了几个加鲜血效率的武器,开站就99鲜血满了,然后只能用消耗2/3的回血和加抗性法术。。。手都要抽筋了。。 总体而言还是很不错的,希望能加更多内容
简单易上手的全战代餐,好玩无需多言
就是这个斗蛐蛐爽啊
初见通关,目前的话我个人认为中偏好评。 优点和长板很明显,玩法不错,花样不少,职业区分不错,部分祝福和装备设计有亮点。 缺点我个人认为一是抽卡装备导致后期装备分配很花时间,装备升阶功能后期意义不明,还得洗词条,挺麻烦的; 二是动画演出效果可以再优化一下,尤其是胜利结算; 三是整体完成度不足,事件翻来覆去就是那些的同时,后期很多事件和前期差不多,就显得很鸡肋了,有时候后期冒出来两件绿装一件紫装的事件属实有点无奈,还有类似于被驱逐的祭祀之类的单位事件没有后续,很可惜,希望后续多优化事件和演出; 四是关卡可以考虑增加额外奖励,比如多剩部队,赢下前两局等等,甚至增加额外的挑战,拓展游戏深度,或是增加额外的剧情线等等,整体感觉还是完成度不够,不过对得起价格了。
[b]TL, DR:[/b] it's like if the Lizardmen from Warhammer Fantasy had a no-holds-barred arena bloodsport where the goal was to kill as many people as possible for the amusement of mercurial deities. It's heckin' fun, it's cheap, and it doesn't rely on PvP because the devs are too lazy to code AI. Flowers and Deities is one of the best autobattlers I've ever played. I've been trying to figure out how best to convince you of that, but honestly you can play the demo and see for yourself. So instead, I'm just gonna babble a bit about neat stuff. You can: - Throw literally infinite slaves into a meat grinder. You could use their blood to cast spells, of course, but mostly it's just fun throwing them into the meat grinder. It is an end unto itself. - Fielding a vast array of metal-clad zombies whose minds have been psychically dominated by aliens from beyond the stars that crashed here and are now fighting tooth and nail (if they have those) in the bloodsport arena for... reasons. Probably. - Summon literal corn spirits (surprisingly not played for laughs) that use their spindly limbs to out-range and out-live their opponents, eager to feast on the blood left behind. - Amass an endless legion of undead, ensuring that every fallen enemy is just another body rising up to stab their foes. Also helps if you just use a lot of slaves and fuel your summoning that way, 'cause that's what slaves are for. - Have elite Nobles working together to support, reinforce, and organise to form a dang near impenetrable phalanx of IDGAF. You can also have them command the lesser units, I guess, but that's less fun than just having a handful of elites whooping butt. - Wield magic to decimate and annihilate your foes in ludicrous amounts. Like, genuinely, some of those spells are terrifying and I hate every time I go up against a Priest King. I was not informed I would have to slug it out with Slann and I do not appreciate the surprise. Really fun if you get them on your team though. - Have your own units hack themselves to pieces before the enemy can even approach so they can congeal the lake of blood at their feet into giant bloodthirsty serpents that run roughshod over the pesky mortals at their feet. Or tails, in some cases. - Launch cavalry (or even infantry!) charges so comically devastating that only a spear wall will thwart them, crushing the enemy's front line before they even have a chance to react. - Eventually field giant demigod monstrosities that are comically broken and joyously fun. Just remember you'll also have to figure out how to [i]kill[/i] them, too. - Assemble an army of goldems who, upon death, simply split into still-active fragments of their former selves, multiplying with each death until the foe is overwhelmed by mud and gribblies. - Specialize heavily in magical spells [i]you[/i] cast, enabling you to lob meteor swarms, lightning storms, fireballs and stuff like that to absolutely obliterate your foe's army without yours having to lift a finger. - Lob more slaves into the meat grinder, infinitely, just because it's really, really fun.
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