
Winter In Fairbrook is a dating and farming simulation game and takes place after the first Flower Shop game. Play as Natalie this time, and meet some of the characters of the first game like Clara, Susana, Steve, Trent, Jacob plus a "new entry": Ryan, who runs the general store of the town.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 109reviews | 63% | — | $8.7K |
| $3.99−60% | 7ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although this game is quite short, it has some re-play value, especially as the romance options aren't entirely intuitive in their attainment. The mini game it largely irrelevant to the story as it happens, but is entertaining nonetheless.
It's a fun and charming game. The only thing that really bothers me is that it's really hard to see the parasites on the growing flowers...
Bad
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $3.99−60% |
| 2ratings |
| 90% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
personally enjoyed the game, the mini farm aspect was nice however why the change in music? the original menu music was my favourite. if there was any way to get that song in specific alone that would be amazing.
Flower Shop: Winter In Fairbrook is a charming blend of visual novel storytelling and light simulation mechanics that invites players into the cozy world of a small-town flower shop during the winter season. Developed and published by Winter Wolves, this game continues the narrative tradition of the Fairbrook series, shifting the focus to a new protagonist named Natalie. Unlike many farming or dating sims that center around sprawling, complex systems, this title emphasizes a slower, more personal pace, crafting an experience that feels intimate and refreshing in its simplicity. The story begins with Natalie, a college student who decides to spend her winter break working at a local flower shop in the picturesque town of Fairbrook. The setting evokes a gentle, snow-covered landscape where small-town charm is at the forefront, and the hustle and bustle of everyday life slows to a comfortable rhythm. The narrative focuses on Natalie's interactions with the townsfolk, her coworkers, and potential romantic interests, all set against the backdrop of seasonal change and the delicate care required to maintain a thriving flower business. This blend of everyday life and personal connection forms the heart of the game’s appeal. Gameplay revolves largely around managing Natalie’s weekly schedule, where players must carefully balance work responsibilities, social outings, and self-care. Each day presents a limited number of time blocks to allocate, forcing thoughtful choices that affect both Natalie's well-being and her relationships. Players grow and sell flowers, a task that, while not deeply complex, adds a satisfying layer of progression and accomplishment. This farming element, though relatively straightforward, complements the story by grounding it in tangible activities, giving players a sense of purpose beyond dialogue choices. The challenge lies more in time management and planning rather than intricate agricultural mechanics, which keeps the gameplay accessible for a broad audience. The relationship system is a core component, featuring a cast of diverse characters each with unique personalities and storylines. Players can invest time in nurturing these relationships, leading to multiple possible endings based on choices made throughout the game. This encourages replayability, as different interactions unlock new narrative paths and outcomes. While the romance options and friendships add emotional depth, some players might find the character development somewhat shallow, with certain storylines feeling underexplored or predictable. Nonetheless, the characters’ warmth and the small-town ambiance contribute significantly to the game’s overall cozy atmosphere. Visually, the game employs a traditional 2D art style with well-designed character sprites and scenic backgrounds that effectively convey the wintery setting. The artwork is colorful and inviting, capturing the quaint charm of Fairbrook with attention to detail that enhances immersion. Although not groundbreaking or highly detailed by modern standards, the visuals suit the tone of the game perfectly, creating a comfortable and welcoming environment for players to lose themselves in. The soundtrack mirrors the game’s gentle, laid-back pace with soft, melodic tunes that reinforce the peaceful winter setting. The music, while subtle and not particularly memorable, supports the mood without drawing too much attention to itself, making it a fitting accompaniment for the narrative-driven gameplay. Combined with the sound effects and visual elements, the audio design helps to build a consistent and calming atmosphere. Reception of Flower Shop: Winter In Fairbrook has been mixed but generally positive, especially among players who appreciate narrative-focused simulation games with a relaxing vibe. Critics and users have praised the game’s approachable gameplay, pleasant aesthetics, and the comfort it offers as a cozy winter escape. However, some have pointed out that the gameplay loop can become repetitive, and the simplicity of the mechanics might leave those looking for a deeper farming or dating sim experience wanting more. Additionally, the story’s relatively short length and limited complexity may not satisfy players craving intricate character arcs or dramatic plot twists. Overall, Flower Shop: Winter In Fairbrook stands as a gentle and enjoyable title that succeeds in delivering a low-pressure, heartfelt experience. It’s a game best suited for those who enjoy character-driven stories with a slice-of-life feel and don’t mind trading complexity for relaxation. Its blend of light time management, casual farming, and relationship-building set against a cozy winter backdrop makes it a worthwhile pick for players seeking a soothing, seasonal adventure without the stress of more demanding simulation games. Rating: 6/10
A great sequel to the Summer game, not everyone can find someone special in Fairbrook!
No me gusta dar puntuaciones negativas a juegos como estos (las vn no son muy populares, al fin y al cabo, y que un equipo pequeño se anime a sacar algún título es algo que me echa para atrás a la hora de puntuar con dureza), pero, por mucha paciencia que quiera tenerle no puedo decir que sea un buen juego. Las rutas son muy repetitivas, apenas hay profunidad en los personajes y en la relación de la protagonista con los chicos y, aunque se supone que la protanista tiene un desarrollo que la vuelve mejor persona al final de la novela, no se hace apenas hincapié en ello, apenas una mención y un prólogo que muestra lo bien que le ha terminado yendo en la vida. Además, el sistema de este tipo de juegos que no son novelas visuales de puro texto y elección puede volverse muy tedioso al rejugar, que es lo que pasa en este juego. Lo mires por donde lo mires, no vale la pena.
Not really worth the money I paid for it. Kind of slow game .
A fun game with a cute story. I enjoy the beautiful artwork, and the cute chibi scenes are a great touch. It's a visual novel with a weekly planner that is typical of the Winter Wolves games. This is the second (and last) game in the fairbrook series however it can be played independently of Summer in Fairbrook.
Really shallow. The amount of content you get should be worth 2€ not 15€
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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