
A free roam disc golf simulator to play courses throughout the world, find lost discs or buy new ones, and learn new throws and styles! Experience realistic gameplay while being surrounded by highly detailed nature. Rise up the online leaderboards, grow your disc bag, and of course - hit some trees!
Modeled estimate, not a reported figure. How we estimate →
Media
About

It's a third person disc golf simulator designed to give an authentic playing experience similar to being on the course with physics of actual disc golf - giving both challenge and reward!
Disc golf plays very similar to golf but uses concaved discs that are thrown into baskets rather than golf balls that are hit by clubs into holes.


Play on courses throughout the world, find lost discs or buy new ones, and learn new throws and styles! Experience realistic gameplay while being surrounded by highly detailed nature.





There are courses constantly added to the game - some of which are actual courses throughout the world. As FLEX continues to grow in popularity, so too will the course list!




There's lots in the works for FLEX, primarily multiplayer! Playing with friends truly multiplies the excitement of disc golf. We want your friends to see that Ace you got just as much as you!




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
This game show a TON of promise, its definitely an early access game at the moment with all the bugs that come with that, but I think the base mechanics are really solid. I really like that the developer is going for realism since it feels like most disc golf games on the market are very cartoonish. The disc physics are good, the flight characteristics of each disc feel accurate to the disc stats and the roll/bounce/tree physics feel right. (It feels just like when you smash a tree 5 feet in front of you in real life!) The devs are active and receptive to feedback which is always a plus with early access indy games!
This is a fun little early access game! Looking forward to seeing more maps get added and additional features added. The throwing has some cool little nuances to it as you adjust the disc angle. For example, using a driver with a -10 degree angle and aiming slightly above the horizon will make a nice s-curve. The 2 courses that are out there have some nice variety to them. You'll have some heavily-wooded holes, some that are wide open fields, and some that have water hazards or hills that can give you some unpredictable bounces. Most of the time, the auto tap-in works really well. That being said, auto tap-in was the only thing that stopped me from finishing a course one or 2 times. If you're right on top of the hole, your player will do the tap-in over and over until you end up with the disc in hand, but the hole doesn't register as "completed" and you have to restart the course. I think that as more and more online features are added (leaderboards were recently added), it'll get even better!
great game so far. has some bugs but the developer is working on them in an active manner. really great game if you like disc golf.
This game needs a lot of work. There's a lot of good though, probably the best disc golf game out there at this moment. That being said; there are glaring holes in the physics, the discs get stuck in trees constantly and the trajectory patterns are way off when you hyzer and anhyzer your shots. I can tell they retro-fitted a graphic engine, given that most people that play this game probably couldn't afford to make their own, the Unreal physics get the job done. I think this game could be good if a little more effort was put into the disc mechanics, the way discs ricochet off trees and other obstacles needs a massive overhaul; other than that it isn't bad. Compared to whats out there, this gane is practically the holy grail. If you get the disc manufacturers on board and have their input as to how they feel the discs work, that would work too. Keep it up and DO NOT sell this game to EA!
I thought this game was fun. It gives you a lot of options to get new discs, the graphics are great, it is relaxing in a way, with the scenery and birds chirping. I would recommend this game to anyone who likes to play disc golf.
Keep an eye on it, but right now I wouldn't recommend it. I like how it's called Flex disc golf but the one the the discs doesn't do is flex. All the discs fly the same, you put it on a line and it flies on that line. In real life if i throw a firebird short, it will fade out hard. In this it will land straight as an arrow. On some courses the hitboxes are outrageous. However. It has so much potential to be good if they fix those things. It's better than its competitors, and I think the courses are really cool. Graphics top notch.
Neat idea, terrible execution. Honestly, I never thought there could be a disc golf game that could ever make me want to quit disc golf. This game does just that. Graphics aren't bad, but game mechanics and disc physics are awful. Discs do not fly like discs, lines and distances are inaccurate, and ground interaction physics are about as bad as they can be. Zero skipping, once a disc hits the ground it tumbles and bounces uncontrollably. Pars are impossible, mainly due to all discs not gliding at all. No chain physics, and some putts fall straight through the bottom of the basket at random. If you are looking for a disc golf game, there is a great game currently in development called Disc Golf Masters that needs work, but physics are pretty much on point. 0/5 Stars, save your 5$ for something else, or anything else, really.
Too much wrong with it. When you get on the tee pad, sometimes you can't switch between backhand and forehand, the feet marker will disappear or any number of janky things can happen. For 5 bucks, eh wth.
Really great Disc Golf game best one i have played
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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