
Flat Eye is a resource management sim with an emphasis on story and narrative choices. Oversee the world’s leading technological hub while you explore stories linked to discoverable technology and interact with your most loyal customers. Flat Eye - We're watching.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool game, I just wish I could increase the text size so I could read it more comfortably, that is the only draw back I see so far. It's running a convenience store, but with a lot of things to manage that you don't expect.
Great narrative. Good store management. That being said late game bugs are.. Strange. Primarily visual but there's some cases where a premium customer will just show up again? And just stand in place. Cant interact with them other than "come back at a different time." But otherwise still very enjoyable.
I really wanna love this game, i do....but ♥♥♥♥♥♥♥ this game would have really benefitted from producer oversight and proper q&a, because there are so many design decisions that leave me baffled as to why they had to be implemented in this way. Thus this game slowly becomes not fun as the hours continue, until it just drags on and overstays its welcome by a long while. What i like about the game are the conversations with the customers, the documents, text messages and of course the musing of "Ms. S". Sometimes serious, sometimes whimiscal and funny. It was good food for thought (not always super high-level, but i didnt expect it to and can fill in the blanks myself). What i didnt like about the game was the game itself and how it was designed...especially after the hours mount on (like after hour 4 or 5), sucking out the fun that was to be had. This could have been avoid by making cuts and making the game shorter. Then, if the players wants more storylines or endings, they would replay it. But as is, it so much feels artifically lenghtened, and together with some of the bugs it really feels like a slog. Thus, i really cant recommened it as much as i want to.
TL;DR: Get it if you would like a narrative-driven game exploring the consequences of technology. Do not get it if you're looking for a sim game. I feel like I need to give a review due to the amount of negative ones here. This is a great little game that delivers a Black Mirror-esque narrative. The management aspect of it is shallow, but well-packaged in scope to deliver its narrative. Each new upgrade you install unlocks a new customer interaction, where you make decisions on how you want to help said customers. Each of these interactions present an opportunity to explore the consequences of technology. If you're primarily looking for a sim game, you will be left disappointed. If you can find enjoyment in basic sim gameplay, and are interested in exploring the moral dilemmas of futuristic technology, you will most likely enjoy this game. I am in the latter camp, and found the game delivered very well on this premise. It's also very comfortable to play on a laptop on the couch. Some additional points from the other comments I want to address: - I did not have huge issues with crashes. I crashed about 2 times on my playthrough over 2 days. Did experience a few bugs though, but I managed to work around them. - You get daily objectives, which earn you extra points at the end of the day. Some of them are quite cryptic, it's hard to figure out what you need to do to achieve them. By the middle, I found out which of the goals were in practice unachievable and just ignored them. Again, this is bearable if you are playing primarily for the narrative. - I played on a M1 mac. I personally found it playable, but unfortunately when there are snow effects (which is most of the time), it is laggy. I tolerated it, but it may be a dealbreaker for many. I really wish the settings would allow me to turn them off.
Fan du jeu, mais pas recommandable en l'état actuel Je suis vraiment fan de FlatEye, mais malheureusement, je ne peux pas le recommander dans sa version actuelle. Le jeu semble avoir été abandonné par ses développeurs depuis 2023, donc les bugs qui cassent le gameplay sont peu susceptibles d’être corrigés. La plupart viennent du système FlatLuck et de son système d’évaluation quotidienne : - 1) "Nouvelle tête, nouveau moi" : l’événement qui consiste à changer son avatar et/ou son background dans le programme "Niveau de Manager" est impossible à déclencher, ce qui fait systématiquement échouer le FlatLuck. - 2) "Évaluation Corpo Positive" : échoue constamment même lors d’une journée parfaite (quota rempli, clients satisfaits, interactions VIP réussies). - 3) Double peine sur l’échec du FlatLuck : chaque objectif échoué semble retirer 0,5 étoile à deux reprises (pour le calcul en deux parties), sans compter la carte secondaire et l’évaluation "Manager Négligé". - 4) Détection de création d’objets et modules : a) Créer un module dans le bureau personnel ne compte pas. b) Créer un objet dans le bureau ou dans la station revient au même pour les objectifs. Petit point négatif supplémentaire : - 1) Les drones ont un cooldown trop long et consomment beaucoup de données, ce qui les rend peu rentables. Mais il y a aussi beaucoup de points positifs : - 1) La direction artistique est unique et immersive. - 2) Le jeu est chill et agréable à jouer. - 3) Même si les technologies sont délivrées au compte-goutte, la sensation de progression est bien présente. - 4) Chaque PNJ VIP semble avoir une histoire unique et bien développée. - 5) Le jeu est LGBT-friendly. - 6) Il demande peu de performances, donc accessible sur des machines modestes. En résumé, FlatEye a un univers incroyable et un gameplay relaxant, mais le système FlatLuck et les bugs récurrents gâchent l’expérience. Dommage, car le potentiel est énorme.
It is a mix of a shop management game with some personal stories mixed in. The problem is it is just boring. For example, you need to tell your clerk to constantly repair everything every two seconds, whilst manning the tills. Once you very quickly unlock automated tills, your day to day routine is basically to spam repair everything that can't seem to last two hours without falling apart. In between this you get little challenges, that add nothing to game, make x amount in a day, place 3 more items in the shop, don't let your staff member take a break all day, stuff like that which just acts as a barrier to an already dull management section, that then ends up prolonging the game. Why? Because you only get these 'VIP' story sections within a working day, and you're limited to 2, maybe 3 at best, so your entire day is basically click-queuing up repairs waiting for these people to visit so you can listen to their inane stories. Ultimately, everything about this game falls flat, it simply isn't interesting or engaging.
l’intérêt du jeu se trouve dans la narration avec des sujets traités comme : IA, le libéralisme, le transhumanisme. le gameplay est simple voir tourne en rond, si vous êtes là pour de la gestion passez votre chemin. la durée de vie est rallongé de manière maladroite.
aburrido y monotono
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Um bom jogo de gerenciamento, porém os equipamentos estragam muito rápido, parece que é feito de vidro.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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