
Short horror game where you survey the descent of a capsule through a hole in the middle of an ocean, with only 4 lights and your ears to ensure your surroundings remain clear.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Flash Diving is a claustrophobic short horror experience where sound will be key to ensuring the success of your mission and your own survival, heavily inspired by games such as Iron Lung and Five Nights at Freddy's.
Descend through a drill-made hole in the middle of an ocean in order to find the drill itself, or what remains of it.
Use the four old floodlights outside your small capsule to uncover what is hiding in your surroundings. But be careful, the technology is prmitive and it might take a while to charge the flash.
The game uses a minimal control scheme, similar to a walking simulator, where you can just walk and click.
The art style employs a pixelated look and low-poly models to reminisce about older games with lower resolutions, but where gameplay was profound and fun to play.


As of today, there are no remaining natural resources on your planet, and the cold war that has been going on between nations has only made the situation worse. Your government, in a desperate attempt to gain an advantage over their enemies, sent a drill to the middle of the central ocean, since a geolocation analysis had found an anomaly in that place. Upon reaching the anomaly, connection with the drill was lost.
It is thought that one of the opposing nations might have found the operation and interacted with the expedition, so you are sent in a small capsule, controlled by a ship in the exterior, to reach the drill and ensure the connection to its database and the retrieval of the results.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Audio cues were fairly quiet then flashing the monster was fairly loud, had to keep turning my headset volume up and down. Refreshing mechanics of using audio cues and interesting concept. I could see this game being turned in to more. Overall, worth the 30 minutes it took for me to 100% it
Frustrating gameplay loop, but cute concept. I got further in the actual gameplay segment by randomly flashing windows than I did by actually trying to play the game how it intended. The steam achievements may be bugged but it looks like no one's actually got the achievement for completing the game. I was wearing headphones, as recommended, and (perhaps this is a me thing) was completely unable to properly determine where the monster was- getting two flashes before death is fair, but it feels like no time at all to properly tell where the actual sound is coming from. I would be standing still, hear the sound all around me in no particular direction, turn around and flash the window I'm at and be found incorrect, leading to an unfair feeling death. Pair that with the "wait what is that cavity" moment repeating the entire time and the game felt like banging one's head into a wall. I enjoy the concept, and appreciate the work that gets put into a game like this, but it was not a fun nor frightful experience.
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Hours played at review time, across 34 reviews with recorded playtime.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 11.3K | 92% | $7.99 | |
| — | 0 | — | — | |
| $15.2K | 167 | 86% | $3.99 | |
| $11.7K | 113 | 83% | $2.99 | |
| $1.4K | 4 | 100% | $8.99 | |
| — | 0 | — | — |