
Short horror game where you survey the descent of a capsule through a hole in the middle of an ocean, with only 4 lights and your ears to ensure your surroundings remain clear.
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About

Flash Diving is a claustrophobic short horror experience where sound will be key to ensuring the success of your mission and your own survival, heavily inspired by games such as Iron Lung and Five Nights at Freddy's.
Descend through a drill-made hole in the middle of an ocean in order to find the drill itself, or what remains of it.
Use the four old floodlights outside your small capsule to uncover what is hiding in your surroundings. But be careful, the technology is prmitive and it might take a while to charge the flash.
The game uses a minimal control scheme, similar to a walking simulator, where you can just walk and click.
The art style employs a pixelated look and low-poly models to reminisce about older games with lower resolutions, but where gameplay was profound and fun to play.


As of today, there are no remaining natural resources on your planet, and the cold war that has been going on between nations has only made the situation worse. Your government, in a desperate attempt to gain an advantage over their enemies, sent a drill to the middle of the central ocean, since a geolocation analysis had found an anomaly in that place. Upon reaching the anomaly, connection with the drill was lost.
It is thought that one of the opposing nations might have found the operation and interacted with the expedition, so you are sent in a small capsule, controlled by a ship in the exterior, to reach the drill and ensure the connection to its database and the retrieval of the results.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
pretty good for a quick game. overall very simple, but still fun.
I tried this a few times and never managed to figure out how it worked and I seem to remember getting achievements anyway, and at least one said I cheated when I had no idea how I did.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
Webadas.
Frustrating gameplay loop, but cute concept. I got further in the actual gameplay segment by randomly flashing windows than I did by actually trying to play the game how it intended. The steam achievements may be bugged but it looks like no one's actually got the achievement for completing the game. I was wearing headphones, as recommended, and (perhaps this is a me thing) was completely unable to properly determine where the monster was- getting two flashes before death is fair, but it feels like no time at all to properly tell where the actual sound is coming from. I would be standing still, hear the sound all around me in no particular direction, turn around and flash the window I'm at and be found incorrect, leading to an unfair feeling death. Pair that with the "wait what is that cavity" moment repeating the entire time and the game felt like banging one's head into a wall. I enjoy the concept, and appreciate the work that gets put into a game like this, but it was not a fun nor frightful experience.
pues el juego esta bien pero moria a cada rato en la parte de eso de las luces, no podia distinguir los sonidos pero bue :(
https://youtu.be/lmaxJH3ByfA really enjoyed your game!
[h1] 过度马赛克 [/h1]
Definitely not a very complicated game, a very neat little demo of an idea. It felt like I would die in fairly unfair ways near the end because of the strangely tight reaction window to fend off the beast, where I would die even after everything goes quiet. Other than that, it is a fine game
я не знаю что в этой игре особенного. в описании сказано что это смесь ФнаФа и ещё чего-то. ну от ФнаФа я заметил что взяли механику связанную с объёмным звуком. но тот свист который издаёт эта чувырла... Во ФнаФе у тебя 2 двери, правая и левая. И ушей 2 штуки, правое и левое. А здесь 4 мать кнопки и очень тихий свист этого чудовища который сливается со звуками работы этой крехто-пердящей капсулы. Мне что, научиться слышать ртом и жопой что бы чётко услышать звук с переди и сзади? Короче, если у вас наушники могут передеть "объёмное звучание" со "всех сторон" то может эта игра вас не будет напрягать. Ведь больше в этой игре ничего интересного нет
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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