
Early Access — A solo-developed 5v5 futsal game with retro style, power-ups, and chaotic FFA modes. No rules. No refs. Just goals.
Modeled estimate, not a reported figure. How we estimate →
Media

About
---
Short Description
Early Access — A solo-developed 5v5 futsal game with retro style, power-ups, and chaotic FFA modes. No rules. No refs. Just
goals.
---
About This Game
Early Access — Solo Dev Project
Five Feet is being built by one person. This means updates come when they're ready, but it also means your feedback directly
shapes the game. Expect rough edges, but also expect a passionate developer who actually reads your comments.
What's here now is playable and fun — but there's more to come. Jump in early, help shape the future, and grow with the game.
---
Five Feet is an arcade futsal game that throws out the rulebook and turns up the chaos. Play 5v5 on tight indoor pitches
where every touch matters and every goal feels earned.
Pure Skill, No Stats
Every player is equal. No pay-to-win upgrades, no stat grinding. Victory comes from reading the game, timing your tackles,
and outplaying your opponents.
Tight Controls, Big Plays
Master the dribble. Thread impossible passes. Pull off skill moves to humiliate defenders. The controls are simple to learn
but reward those who put in the time.
Power-Ups Change Everything
Collect power-ups that spawn on the pitch:
- Speed Boost — Leave defenders in the dust
- Giant Goalkeeper — Your keeper becomes a wall
- Tiny Goalkeeper — Shrink the enemy's last line of defense
- Slippery Ball — Chaos for everyone
- And more...
Multiple Game Modes
- Classic 5v5 — Traditional futsal, two teams, one winner
- 3-Way FFA — Three teams, three goals, pure mayhem
- 4-Way & 5-Way Arenas — Polygon pitches where alliances shift every second
- Practice Mode — Hone your skills solo
Online Multiplayer
Jump into matches with players worldwide. Host private lobbies with friends or join public games. Built with dedicated
servers for smooth, lag-free action.
Retro Vibes
Inspired by the golden era of arcade sports games with a nostalgic PS1/N64 visual style. Simple graphics, pure gameplay.
---
Key Features
- 5v5 Futsal — Fast matches on compact pitches
- Online Multiplayer — Play with friends or matchmake globally
- FFA Chaos Modes — 3, 4, and 5-team polygon arenas
- Power-Ups — Game-changing items that spawn mid-match
- Equal Playing Field — No stats, no unlocks, pure skill
- Controller Support — Best played with a gamepad
- Cross-Platform — Windows, macOS, and Linux
- Solo Dev — Built with love by one person
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Five Feet is an energetic arcade-style futsal game that focuses entirely on fast matches, tight arenas, and chaotic multiplayer action rather than realism or simulation depth. Developed and published by Fernando Soledad, known online as Menexeno, the game takes inspiration from classic arcade sports titles where speed and unpredictability matter far more than official licenses or realistic player animations. Instead of recreating professional football with complex systems and detailed tactics, Five Feet strips the sport down to quick reflexes, aggressive movement, and nonstop action on compact indoor pitches. The result is a sports game that feels simple on the surface but becomes surprisingly entertaining once matches descend into complete chaos. The gameplay is centered around small-sided futsal matches where every second matters because of the limited space available on the court. Players constantly fight for possession, rapidly transition between offense and defense, and rely heavily on positioning to create scoring opportunities. The tight arenas ensure there is almost never a quiet moment during matches, which gives the game a frantic rhythm from start to finish. Unlike slower simulation-heavy football games, Five Feet prioritizes immediate action and accessibility. New players can quickly understand the controls and jump into matches without memorizing complicated mechanics or tactical systems. One of the game’s strongest features is how balanced the competitive structure feels. There are no stat boosts, pay-to-win systems, or progression advantages affecting gameplay. Every player enters the field on equal terms, meaning success depends almost entirely on reaction speed, teamwork, and decision-making. This design choice creates a much fairer and more skill-based atmosphere compared to many modern online sports games that rely heavily on unlockable upgrades or character progression. Winning a match in Five Feet genuinely feels earned because players cannot rely on overpowered abilities or stronger stats to carry them. The arcade-inspired modes add even more personality to the experience. Beyond standard futsal matches, the game includes more chaotic free-for-all modes where multiple teams compete simultaneously inside unusual arena layouts. Some maps use polygon-shaped fields that create unpredictable ball movement and strange angles for scoring. Combined with random power-ups scattered throughout matches, these modes often turn into complete madness in the best possible way. The game clearly embraces chaos rather than realism, and that willingness to prioritize fun gives it a unique identity within the sports genre. Visually, Five Feet adopts a simple retro-inspired style that focuses on readability and speed instead of graphical realism. The player models and arenas are fairly basic, but the clean presentation works well because it keeps matches easy to follow even during the most chaotic moments. The smaller indoor courts remain visually clear despite the fast movement, allowing players to react quickly without struggling to track the action. While the graphics obviously cannot compete with massive sports franchises, the visual direction complements the arcade pacing effectively. The controls are generally responsive and support the game’s high-speed design well. Passing, shooting, and tackling all feel immediate enough to keep the gameplay fluid, especially during intense multiplayer sessions. However, there are occasional moments where physics interactions or collisions feel awkward, which is not surprising given the game’s indie development status. These rough edges can sometimes create frustrating situations, but they also contribute to the unpredictable and often hilarious nature of matches. Because the game does not take itself too seriously, many of these imperfections end up feeling entertaining rather than game-breaking. The soundtrack and sound design fit the arcade atmosphere nicely. Music maintains an energetic pace throughout matches, helping reinforce the game’s fast tempo and competitive energy. Sound effects during tackles, shots, and goals provide satisfying feedback that makes every successful play feel impactful. While the audio presentation is relatively simple overall, it succeeds at keeping the momentum high without becoming repetitive or distracting during long sessions. The biggest limitation of Five Feet is its current lack of polish and content depth. Since the game is still in Early Access, some features and systems feel incomplete, and the overall package remains rough around the edges. Matchmaking can occasionally be inconsistent due to the smaller player base, and certain gameplay systems still need refinement to feel fully polished. Players expecting the production quality of major sports franchises may struggle with the indie-level presentation and occasional technical issues. Even with those shortcomings, there is a noticeable amount of passion behind the project. The developer clearly understands what makes old-school arcade sports games enjoyable and focuses entirely on preserving that style of gameplay. Instead of chasing realism or modern trends, Five Feet embraces exaggerated action, unpredictable moments, and accessible mechanics. That focus helps the game stand out in a genre dominated by increasingly simulation-heavy experiences. Five Feet ultimately succeeds because it captures the spirit of classic arcade football games while adding enough modern multiplayer chaos to feel fresh. The combination of frantic pacing, equal competition, creative match modes, and accessible controls creates an experience that is consistently entertaining despite its rough presentation. While the game still needs additional content and technical improvements to fully realize its potential, the foundation already provides plenty of fun for players looking for a fast and chaotic alternative to traditional football simulators. Rating: 6/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |