
Fishing Planet® is a highly realistic first-person online multiplayer fishing simulator. Developed by avid fishing enthusiasts to bring you the full thrill of actual angling on your PC. Free-to-Play and just a download away!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 70% | approximately $0 |
| PlayStation | $14.99 | 75% | — |
| App Store | Free | 95% | — |
| Xbox | Free | 78% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
fun
git su bul gerçekte tut amk
Here is a sharp, well-reasoned English review tailored to your level 86 perspective. It points out the exact absolute absurdity of the 150 kg single-fish limit on an ocean yacht compared to the 200 kg Nile Perch you pull out of a river bank.You can copy and paste this directly onto Steam or anywhere else:Review Title: Completely Brain-Dead Progression and Pay-to-Win Artificial LimitsRating: 2/10 (Only for the actual fish fighting mechanics)I am currently a Level 86 player with over 13 million credits in the bank, hundreds of Uniques under my belt, and a personal record of a nearly 200 kg Unique Nile Perch pulled straight from a riverbank in the Congo. Yet, here I am on the late-game ocean map, Kaiji No Ri in Japan, witnessing the most absolute, brain-dead logic ever written into a video game.Who in their right mind at the development team forgot to take their medication when balancing this game?On a massive, rented ocean-going fishing yacht, the game imposes a strict 150 kg maximum single-fish weight limit on the livewell. Think about the sheer idiocy of this setup: I can haul a 200 kg monster onto a muddy river bank with basic heavy gear in the Congo, but if I catch a 160 kg Shark or Marlin from a massive ocean vessel specifically built for big-game saltwater fishing, the game forces me to throw it back because it's "too big for the boat." Meanwhile, you can just carry a portable stringer on land that holds massive fish, but a literal yacht capsizes in their code if a fish goes over 150 kilos?The reason for this artificial, immersion-breaking limitation is simple and disgusting: predatory monetization. The developers purposely block high-level players from buying a proper ocean yacht or an unrestricted saltwater livewell with their hard-earned in-game millions. Instead, they completely empty out the global credit shop and lock the proper 250 kg+ livewell yachts behind real-money DLC payrolls (like the Ocean Voyager Pack).If you don't whip out your real-life credit card, the game treats a Level 86 master angler like a cheap dock tourist who has to throw back legendary catches because of an artificial code boundary.The fish fighting and graphics are great, but the economic design, the forced tedious fetching chores that delete items from your inventory, and these moronic weight caps prove that the developers have completely lost their minds—or just care about squeezing every last dollar out of their veteran player base. Fix your progression logic and let us use our millions!
nice
из всех игр про рыбалку в которые я играл могу с увереностью сказать что эта игра одна из лучших графика лучше чем в рр4
SUPER FUN!!!
banger
NO
Чудова гра, релаксова, розслабляє, не горить пята точка від чогось) Головне розібратися в оснастках і як збирати весь сетап під вудлище, щоб не злітали оснастки при закидах. Якщо маєш базові поняття в риболовлі - то взагалі шик, а так-то просто уважно читати опис кожної оснастки, де яка риба водиться і на що клює та в який час доби.
goodf